123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/MultiplayerSpawner.xml.
- .. _class_MultiplayerSpawner:
- MultiplayerSpawner
- ==================
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Properties
- ----------
- +---------------------------------+-------------------------------------------------------------------+------------------+
- | :ref:`int<class_int>` | :ref:`spawn_limit<class_MultiplayerSpawner_property_spawn_limit>` | ``0`` |
- +---------------------------------+-------------------------------------------------------------------+------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`spawn_path<class_MultiplayerSpawner_property_spawn_path>` | ``NodePath("")`` |
- +---------------------------------+-------------------------------------------------------------------+------------------+
- Methods
- -------
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_Object>` | :ref:`_spawn_custom<class_MultiplayerSpawner_method__spawn_custom>` **(** :ref:`Variant<class_Variant>` data **)** |virtual| |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_spawnable_scene<class_MultiplayerSpawner_method_add_spawnable_scene>` **(** :ref:`String<class_String>` path **)** |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_spawnable_scenes<class_MultiplayerSpawner_method_clear_spawnable_scenes>` **(** **)** |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_spawnable_scene<class_MultiplayerSpawner_method_get_spawnable_scene>` **(** :ref:`int<class_int>` path **)** |const| |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_spawnable_scene_count<class_MultiplayerSpawner_method_get_spawnable_scene_count>` **(** **)** |const| |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Node<class_Node>` | :ref:`spawn<class_MultiplayerSpawner_method_spawn>` **(** :ref:`Variant<class_Variant>` data=null **)** |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_MultiplayerSpawner_signal_despawned:
- - **despawned** **(** :ref:`int<class_int>` scene_id, :ref:`Node<class_Node>` node **)**
- ----
- .. _class_MultiplayerSpawner_signal_spawned:
- - **spawned** **(** :ref:`int<class_int>` scene_id, :ref:`Node<class_Node>` node **)**
- Property Descriptions
- ---------------------
- .. _class_MultiplayerSpawner_property_spawn_limit:
- - :ref:`int<class_int>` **spawn_limit**
- +-----------+------------------------+
- | *Default* | ``0`` |
- +-----------+------------------------+
- | *Setter* | set_spawn_limit(value) |
- +-----------+------------------------+
- | *Getter* | get_spawn_limit() |
- +-----------+------------------------+
- ----
- .. _class_MultiplayerSpawner_property_spawn_path:
- - :ref:`NodePath<class_NodePath>` **spawn_path**
- +-----------+-----------------------+
- | *Default* | ``NodePath("")`` |
- +-----------+-----------------------+
- | *Setter* | set_spawn_path(value) |
- +-----------+-----------------------+
- | *Getter* | get_spawn_path() |
- +-----------+-----------------------+
- Method Descriptions
- -------------------
- .. _class_MultiplayerSpawner_method__spawn_custom:
- - :ref:`Object<class_Object>` **_spawn_custom** **(** :ref:`Variant<class_Variant>` data **)** |virtual|
- ----
- .. _class_MultiplayerSpawner_method_add_spawnable_scene:
- - void **add_spawnable_scene** **(** :ref:`String<class_String>` path **)**
- ----
- .. _class_MultiplayerSpawner_method_clear_spawnable_scenes:
- - void **clear_spawnable_scenes** **(** **)**
- ----
- .. _class_MultiplayerSpawner_method_get_spawnable_scene:
- - :ref:`String<class_String>` **get_spawnable_scene** **(** :ref:`int<class_int>` path **)** |const|
- ----
- .. _class_MultiplayerSpawner_method_get_spawnable_scene_count:
- - :ref:`int<class_int>` **get_spawnable_scene_count** **(** **)** |const|
- ----
- .. _class_MultiplayerSpawner_method_spawn:
- - :ref:`Node<class_Node>` **spawn** **(** :ref:`Variant<class_Variant>` data=null **)**
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|