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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/modules/noise/doc_classes/NoiseTexture.xml.
- .. _class_NoiseTexture:
- NoiseTexture
- ============
- **Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A texture filled with noise generated by a :ref:`Noise<class_Noise>` object.
- Description
- -----------
- Uses :ref:`FastNoiseLite<class_FastNoiseLite>` or other libraries to fill the texture data of your desired size.
- NoiseTexture can also generate normalmap textures.
- The class uses :ref:`Thread<class_Thread>`\ s to generate the texture data internally, so :ref:`Texture2D.get_image<class_Texture2D_method_get_image>` may return ``null`` if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data:
- ::
- var texture = NoiseTexture.new()
- texture.noise = FastNoiseLite.new()
- await texture.changed
- var image = texture.get_image()
- var data = image.get_data()
- Properties
- ----------
- +---------------------------------+-------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`as_normal_map<class_NoiseTexture_property_as_normal_map>` | ``false`` |
- +---------------------------------+-------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`bump_strength<class_NoiseTexture_property_bump_strength>` | ``8.0`` |
- +---------------------------------+-------------------------------------------------------------------------------+-----------+
- | :ref:`Gradient<class_Gradient>` | :ref:`color_ramp<class_NoiseTexture_property_color_ramp>` | |
- +---------------------------------+-------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`generate_mipmaps<class_NoiseTexture_property_generate_mipmaps>` | ``true`` |
- +---------------------------------+-------------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`height<class_NoiseTexture_property_height>` | ``512`` |
- +---------------------------------+-------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`in_3d_space<class_NoiseTexture_property_in_3d_space>` | ``false`` |
- +---------------------------------+-------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`invert<class_NoiseTexture_property_invert>` | ``false`` |
- +---------------------------------+-------------------------------------------------------------------------------+-----------+
- | :ref:`Noise<class_Noise>` | :ref:`noise<class_NoiseTexture_property_noise>` | |
- +---------------------------------+-------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`seamless<class_NoiseTexture_property_seamless>` | ``false`` |
- +---------------------------------+-------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`seamless_blend_skirt<class_NoiseTexture_property_seamless_blend_skirt>` | ``0.1`` |
- +---------------------------------+-------------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`width<class_NoiseTexture_property_width>` | ``512`` |
- +---------------------------------+-------------------------------------------------------------------------------+-----------+
- Property Descriptions
- ---------------------
- .. _class_NoiseTexture_property_as_normal_map:
- - :ref:`bool<class_bool>` **as_normal_map**
- +-----------+--------------------------+
- | *Default* | ``false`` |
- +-----------+--------------------------+
- | *Setter* | set_as_normal_map(value) |
- +-----------+--------------------------+
- | *Getter* | is_normal_map() |
- +-----------+--------------------------+
- If ``true``, the resulting texture contains a normal map created from the original noise interpreted as a bump map.
- ----
- .. _class_NoiseTexture_property_bump_strength:
- - :ref:`float<class_float>` **bump_strength**
- +-----------+--------------------------+
- | *Default* | ``8.0`` |
- +-----------+--------------------------+
- | *Setter* | set_bump_strength(value) |
- +-----------+--------------------------+
- | *Getter* | get_bump_strength() |
- +-----------+--------------------------+
- Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.
- ----
- .. _class_NoiseTexture_property_color_ramp:
- - :ref:`Gradient<class_Gradient>` **color_ramp**
- +----------+-----------------------+
- | *Setter* | set_color_ramp(value) |
- +----------+-----------------------+
- | *Getter* | get_color_ramp() |
- +----------+-----------------------+
- A :ref:`Gradient<class_Gradient>` which is used to map the luminance of each pixel to a color value.
- ----
- .. _class_NoiseTexture_property_generate_mipmaps:
- - :ref:`bool<class_bool>` **generate_mipmaps**
- +-----------+-----------------------------+
- | *Default* | ``true`` |
- +-----------+-----------------------------+
- | *Setter* | set_generate_mipmaps(value) |
- +-----------+-----------------------------+
- | *Getter* | is_generating_mipmaps() |
- +-----------+-----------------------------+
- Determines whether mipmaps are generated for this texture.
- Enabling this results in less texture aliasing, but the noise texture generation may take longer.
- Requires (anisotropic) mipmap filtering to be enabled for a material to have an effect.
- ----
- .. _class_NoiseTexture_property_height:
- - :ref:`int<class_int>` **height**
- +-----------+-------------------+
- | *Default* | ``512`` |
- +-----------+-------------------+
- | *Setter* | set_height(value) |
- +-----------+-------------------+
- | *Getter* | get_height() |
- +-----------+-------------------+
- Height of the generated texture.
- ----
- .. _class_NoiseTexture_property_in_3d_space:
- - :ref:`bool<class_bool>` **in_3d_space**
- +-----------+------------------------+
- | *Default* | ``false`` |
- +-----------+------------------------+
- | *Setter* | set_in_3d_space(value) |
- +-----------+------------------------+
- | *Getter* | is_in_3d_space() |
- +-----------+------------------------+
- Determines whether the noise image is calculated in 3D space. May result in reduced contrast.
- ----
- .. _class_NoiseTexture_property_invert:
- - :ref:`bool<class_bool>` **invert**
- +-----------+-------------------+
- | *Default* | ``false`` |
- +-----------+-------------------+
- | *Setter* | set_invert(value) |
- +-----------+-------------------+
- | *Getter* | get_invert() |
- +-----------+-------------------+
- If ``true``, inverts the noise texture. White becomes black, black becomes white.
- ----
- .. _class_NoiseTexture_property_noise:
- - :ref:`Noise<class_Noise>` **noise**
- +----------+------------------+
- | *Setter* | set_noise(value) |
- +----------+------------------+
- | *Getter* | get_noise() |
- +----------+------------------+
- The instance of the :ref:`Noise<class_Noise>` object.
- ----
- .. _class_NoiseTexture_property_seamless:
- - :ref:`bool<class_bool>` **seamless**
- +-----------+---------------------+
- | *Default* | ``false`` |
- +-----------+---------------------+
- | *Setter* | set_seamless(value) |
- +-----------+---------------------+
- | *Getter* | get_seamless() |
- +-----------+---------------------+
- If ``true``, a seamless texture is requested from the :ref:`Noise<class_Noise>` resource.
- \ **Note:** Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used :ref:`Noise<class_Noise>` resource. This is because some implementations use higher dimensions for generating seamless noise.
- ----
- .. _class_NoiseTexture_property_seamless_blend_skirt:
- - :ref:`float<class_float>` **seamless_blend_skirt**
- +-----------+---------------------------------+
- | *Default* | ``0.1`` |
- +-----------+---------------------------------+
- | *Setter* | set_seamless_blend_skirt(value) |
- +-----------+---------------------------------+
- | *Getter* | get_seamless_blend_skirt() |
- +-----------+---------------------------------+
- Used for the default/fallback implementation of the seamless texture generation. It determines the distance over which the seams are blended. High values may result in less details and contrast. See :ref:`Noise<class_Noise>` for further details.
- ----
- .. _class_NoiseTexture_property_width:
- - :ref:`int<class_int>` **width**
- +-----------+------------------+
- | *Default* | ``512`` |
- +-----------+------------------+
- | *Setter* | set_width(value) |
- +-----------+------------------+
- | *Getter* | get_width() |
- +-----------+------------------+
- Width of the generated texture.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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