class_physicsdirectbodystate3dextension.rst 33 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsDirectBodyState3DExtension.xml.
  6. .. _class_PhysicsDirectBodyState3DExtension:
  7. PhysicsDirectBodyState3DExtension
  8. =================================
  9. **Inherits:** :ref:`PhysicsDirectBodyState3D<class_PhysicsDirectBodyState3D>` **<** :ref:`Object<class_Object>`
  10. Methods
  11. -------
  12. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  13. | void | :ref:`_add_constant_central_force<class_PhysicsDirectBodyState3DExtension_method__add_constant_central_force>` **(** :ref:`Vector3<class_Vector3>` force **)** |virtual| |
  14. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`_add_constant_force<class_PhysicsDirectBodyState3DExtension_method__add_constant_force>` **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position **)** |virtual| |
  16. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`_add_constant_torque<class_PhysicsDirectBodyState3DExtension_method__add_constant_torque>` **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual| |
  18. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | void | :ref:`_apply_central_force<class_PhysicsDirectBodyState3DExtension_method__apply_central_force>` **(** :ref:`Vector3<class_Vector3>` force **)** |virtual| |
  20. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | void | :ref:`_apply_central_impulse<class_PhysicsDirectBodyState3DExtension_method__apply_central_impulse>` **(** :ref:`Vector3<class_Vector3>` impulse **)** |virtual| |
  22. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`_apply_force<class_PhysicsDirectBodyState3DExtension_method__apply_force>` **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position **)** |virtual| |
  24. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`_apply_impulse<class_PhysicsDirectBodyState3DExtension_method__apply_impulse>` **(** :ref:`Vector3<class_Vector3>` impulse, :ref:`Vector3<class_Vector3>` position **)** |virtual| |
  26. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`_apply_torque<class_PhysicsDirectBodyState3DExtension_method__apply_torque>` **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual| |
  28. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`_apply_torque_impulse<class_PhysicsDirectBodyState3DExtension_method__apply_torque_impulse>` **(** :ref:`Vector3<class_Vector3>` impulse **)** |virtual| |
  30. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`Vector3<class_Vector3>` | :ref:`_get_angular_velocity<class_PhysicsDirectBodyState3DExtension_method__get_angular_velocity>` **(** **)** |virtual| |const| |
  32. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`Vector3<class_Vector3>` | :ref:`_get_center_of_mass<class_PhysicsDirectBodyState3DExtension_method__get_center_of_mass>` **(** **)** |virtual| |const| |
  34. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`Vector3<class_Vector3>` | :ref:`_get_center_of_mass_local<class_PhysicsDirectBodyState3DExtension_method__get_center_of_mass_local>` **(** **)** |virtual| |const| |
  36. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`Vector3<class_Vector3>` | :ref:`_get_constant_force<class_PhysicsDirectBodyState3DExtension_method__get_constant_force>` **(** **)** |virtual| |const| |
  38. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`Vector3<class_Vector3>` | :ref:`_get_constant_torque<class_PhysicsDirectBodyState3DExtension_method__get_constant_torque>` **(** **)** |virtual| |const| |
  40. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`RID<class_RID>` | :ref:`_get_contact_collider<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  42. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`int<class_int>` | :ref:`_get_contact_collider_id<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_id>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  44. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Object<class_Object>` | :ref:`_get_contact_collider_object<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_object>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  46. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_collider_position<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  48. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`int<class_int>` | :ref:`_get_contact_collider_shape<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_shape>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  50. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  52. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`int<class_int>` | :ref:`_get_contact_count<class_PhysicsDirectBodyState3DExtension_method__get_contact_count>` **(** **)** |virtual| |const| |
  54. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`float<class_float>` | :ref:`_get_contact_impulse<class_PhysicsDirectBodyState3DExtension_method__get_contact_impulse>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  56. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_normal<class_PhysicsDirectBodyState3DExtension_method__get_contact_local_normal>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  58. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_position<class_PhysicsDirectBodyState3DExtension_method__get_contact_local_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  60. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`int<class_int>` | :ref:`_get_contact_local_shape<class_PhysicsDirectBodyState3DExtension_method__get_contact_local_shape>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  62. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Vector3<class_Vector3>` | :ref:`_get_inverse_inertia<class_PhysicsDirectBodyState3DExtension_method__get_inverse_inertia>` **(** **)** |virtual| |const| |
  64. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`float<class_float>` | :ref:`_get_inverse_mass<class_PhysicsDirectBodyState3DExtension_method__get_inverse_mass>` **(** **)** |virtual| |const| |
  66. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Vector3<class_Vector3>` | :ref:`_get_linear_velocity<class_PhysicsDirectBodyState3DExtension_method__get_linear_velocity>` **(** **)** |virtual| |const| |
  68. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`Basis<class_Basis>` | :ref:`_get_principal_inertia_axes<class_PhysicsDirectBodyState3DExtension_method__get_principal_inertia_axes>` **(** **)** |virtual| |const| |
  70. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` | :ref:`_get_space_state<class_PhysicsDirectBodyState3DExtension_method__get_space_state>` **(** **)** |virtual| |
  72. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`float<class_float>` | :ref:`_get_step<class_PhysicsDirectBodyState3DExtension_method__get_step>` **(** **)** |virtual| |const| |
  74. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`float<class_float>` | :ref:`_get_total_angular_damp<class_PhysicsDirectBodyState3DExtension_method__get_total_angular_damp>` **(** **)** |virtual| |const| |
  76. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Vector3<class_Vector3>` | :ref:`_get_total_gravity<class_PhysicsDirectBodyState3DExtension_method__get_total_gravity>` **(** **)** |virtual| |const| |
  78. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`float<class_float>` | :ref:`_get_total_linear_damp<class_PhysicsDirectBodyState3DExtension_method__get_total_linear_damp>` **(** **)** |virtual| |const| |
  80. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`Transform3D<class_Transform3D>` | :ref:`_get_transform<class_PhysicsDirectBodyState3DExtension_method__get_transform>` **(** **)** |virtual| |const| |
  82. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`Vector3<class_Vector3>` | :ref:`_get_velocity_at_local_position<class_PhysicsDirectBodyState3DExtension_method__get_velocity_at_local_position>` **(** :ref:`Vector3<class_Vector3>` local_position **)** |virtual| |const| |
  84. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | void | :ref:`_integrate_forces<class_PhysicsDirectBodyState3DExtension_method__integrate_forces>` **(** **)** |virtual| |
  86. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`bool<class_bool>` | :ref:`_is_sleeping<class_PhysicsDirectBodyState3DExtension_method__is_sleeping>` **(** **)** |virtual| |const| |
  88. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | void | :ref:`_set_angular_velocity<class_PhysicsDirectBodyState3DExtension_method__set_angular_velocity>` **(** :ref:`Vector3<class_Vector3>` velocity **)** |virtual| |
  90. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | void | :ref:`_set_constant_force<class_PhysicsDirectBodyState3DExtension_method__set_constant_force>` **(** :ref:`Vector3<class_Vector3>` force **)** |virtual| |
  92. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | void | :ref:`_set_constant_torque<class_PhysicsDirectBodyState3DExtension_method__set_constant_torque>` **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual| |
  94. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | void | :ref:`_set_linear_velocity<class_PhysicsDirectBodyState3DExtension_method__set_linear_velocity>` **(** :ref:`Vector3<class_Vector3>` velocity **)** |virtual| |
  96. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | void | :ref:`_set_sleep_state<class_PhysicsDirectBodyState3DExtension_method__set_sleep_state>` **(** :ref:`bool<class_bool>` enabled **)** |virtual| |
  98. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | void | :ref:`_set_transform<class_PhysicsDirectBodyState3DExtension_method__set_transform>` **(** :ref:`Transform3D<class_Transform3D>` transform **)** |virtual| |
  100. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. Method Descriptions
  102. -------------------
  103. .. _class_PhysicsDirectBodyState3DExtension_method__add_constant_central_force:
  104. - void **_add_constant_central_force** **(** :ref:`Vector3<class_Vector3>` force **)** |virtual|
  105. ----
  106. .. _class_PhysicsDirectBodyState3DExtension_method__add_constant_force:
  107. - void **_add_constant_force** **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position **)** |virtual|
  108. ----
  109. .. _class_PhysicsDirectBodyState3DExtension_method__add_constant_torque:
  110. - void **_add_constant_torque** **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual|
  111. ----
  112. .. _class_PhysicsDirectBodyState3DExtension_method__apply_central_force:
  113. - void **_apply_central_force** **(** :ref:`Vector3<class_Vector3>` force **)** |virtual|
  114. ----
  115. .. _class_PhysicsDirectBodyState3DExtension_method__apply_central_impulse:
  116. - void **_apply_central_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)** |virtual|
  117. ----
  118. .. _class_PhysicsDirectBodyState3DExtension_method__apply_force:
  119. - void **_apply_force** **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position **)** |virtual|
  120. ----
  121. .. _class_PhysicsDirectBodyState3DExtension_method__apply_impulse:
  122. - void **_apply_impulse** **(** :ref:`Vector3<class_Vector3>` impulse, :ref:`Vector3<class_Vector3>` position **)** |virtual|
  123. ----
  124. .. _class_PhysicsDirectBodyState3DExtension_method__apply_torque:
  125. - void **_apply_torque** **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual|
  126. ----
  127. .. _class_PhysicsDirectBodyState3DExtension_method__apply_torque_impulse:
  128. - void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)** |virtual|
  129. ----
  130. .. _class_PhysicsDirectBodyState3DExtension_method__get_angular_velocity:
  131. - :ref:`Vector3<class_Vector3>` **_get_angular_velocity** **(** **)** |virtual| |const|
  132. ----
  133. .. _class_PhysicsDirectBodyState3DExtension_method__get_center_of_mass:
  134. - :ref:`Vector3<class_Vector3>` **_get_center_of_mass** **(** **)** |virtual| |const|
  135. ----
  136. .. _class_PhysicsDirectBodyState3DExtension_method__get_center_of_mass_local:
  137. - :ref:`Vector3<class_Vector3>` **_get_center_of_mass_local** **(** **)** |virtual| |const|
  138. ----
  139. .. _class_PhysicsDirectBodyState3DExtension_method__get_constant_force:
  140. - :ref:`Vector3<class_Vector3>` **_get_constant_force** **(** **)** |virtual| |const|
  141. ----
  142. .. _class_PhysicsDirectBodyState3DExtension_method__get_constant_torque:
  143. - :ref:`Vector3<class_Vector3>` **_get_constant_torque** **(** **)** |virtual| |const|
  144. ----
  145. .. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider:
  146. - :ref:`RID<class_RID>` **_get_contact_collider** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  147. ----
  148. .. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_id:
  149. - :ref:`int<class_int>` **_get_contact_collider_id** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  150. ----
  151. .. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_object:
  152. - :ref:`Object<class_Object>` **_get_contact_collider_object** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  153. ----
  154. .. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_position:
  155. - :ref:`Vector3<class_Vector3>` **_get_contact_collider_position** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  156. ----
  157. .. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_shape:
  158. - :ref:`int<class_int>` **_get_contact_collider_shape** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  159. ----
  160. .. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_velocity_at_position:
  161. - :ref:`Vector3<class_Vector3>` **_get_contact_collider_velocity_at_position** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  162. ----
  163. .. _class_PhysicsDirectBodyState3DExtension_method__get_contact_count:
  164. - :ref:`int<class_int>` **_get_contact_count** **(** **)** |virtual| |const|
  165. ----
  166. .. _class_PhysicsDirectBodyState3DExtension_method__get_contact_impulse:
  167. - :ref:`float<class_float>` **_get_contact_impulse** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  168. ----
  169. .. _class_PhysicsDirectBodyState3DExtension_method__get_contact_local_normal:
  170. - :ref:`Vector3<class_Vector3>` **_get_contact_local_normal** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  171. ----
  172. .. _class_PhysicsDirectBodyState3DExtension_method__get_contact_local_position:
  173. - :ref:`Vector3<class_Vector3>` **_get_contact_local_position** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  174. ----
  175. .. _class_PhysicsDirectBodyState3DExtension_method__get_contact_local_shape:
  176. - :ref:`int<class_int>` **_get_contact_local_shape** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  177. ----
  178. .. _class_PhysicsDirectBodyState3DExtension_method__get_inverse_inertia:
  179. - :ref:`Vector3<class_Vector3>` **_get_inverse_inertia** **(** **)** |virtual| |const|
  180. ----
  181. .. _class_PhysicsDirectBodyState3DExtension_method__get_inverse_mass:
  182. - :ref:`float<class_float>` **_get_inverse_mass** **(** **)** |virtual| |const|
  183. ----
  184. .. _class_PhysicsDirectBodyState3DExtension_method__get_linear_velocity:
  185. - :ref:`Vector3<class_Vector3>` **_get_linear_velocity** **(** **)** |virtual| |const|
  186. ----
  187. .. _class_PhysicsDirectBodyState3DExtension_method__get_principal_inertia_axes:
  188. - :ref:`Basis<class_Basis>` **_get_principal_inertia_axes** **(** **)** |virtual| |const|
  189. ----
  190. .. _class_PhysicsDirectBodyState3DExtension_method__get_space_state:
  191. - :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` **_get_space_state** **(** **)** |virtual|
  192. ----
  193. .. _class_PhysicsDirectBodyState3DExtension_method__get_step:
  194. - :ref:`float<class_float>` **_get_step** **(** **)** |virtual| |const|
  195. ----
  196. .. _class_PhysicsDirectBodyState3DExtension_method__get_total_angular_damp:
  197. - :ref:`float<class_float>` **_get_total_angular_damp** **(** **)** |virtual| |const|
  198. ----
  199. .. _class_PhysicsDirectBodyState3DExtension_method__get_total_gravity:
  200. - :ref:`Vector3<class_Vector3>` **_get_total_gravity** **(** **)** |virtual| |const|
  201. ----
  202. .. _class_PhysicsDirectBodyState3DExtension_method__get_total_linear_damp:
  203. - :ref:`float<class_float>` **_get_total_linear_damp** **(** **)** |virtual| |const|
  204. ----
  205. .. _class_PhysicsDirectBodyState3DExtension_method__get_transform:
  206. - :ref:`Transform3D<class_Transform3D>` **_get_transform** **(** **)** |virtual| |const|
  207. ----
  208. .. _class_PhysicsDirectBodyState3DExtension_method__get_velocity_at_local_position:
  209. - :ref:`Vector3<class_Vector3>` **_get_velocity_at_local_position** **(** :ref:`Vector3<class_Vector3>` local_position **)** |virtual| |const|
  210. ----
  211. .. _class_PhysicsDirectBodyState3DExtension_method__integrate_forces:
  212. - void **_integrate_forces** **(** **)** |virtual|
  213. ----
  214. .. _class_PhysicsDirectBodyState3DExtension_method__is_sleeping:
  215. - :ref:`bool<class_bool>` **_is_sleeping** **(** **)** |virtual| |const|
  216. ----
  217. .. _class_PhysicsDirectBodyState3DExtension_method__set_angular_velocity:
  218. - void **_set_angular_velocity** **(** :ref:`Vector3<class_Vector3>` velocity **)** |virtual|
  219. ----
  220. .. _class_PhysicsDirectBodyState3DExtension_method__set_constant_force:
  221. - void **_set_constant_force** **(** :ref:`Vector3<class_Vector3>` force **)** |virtual|
  222. ----
  223. .. _class_PhysicsDirectBodyState3DExtension_method__set_constant_torque:
  224. - void **_set_constant_torque** **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual|
  225. ----
  226. .. _class_PhysicsDirectBodyState3DExtension_method__set_linear_velocity:
  227. - void **_set_linear_velocity** **(** :ref:`Vector3<class_Vector3>` velocity **)** |virtual|
  228. ----
  229. .. _class_PhysicsDirectBodyState3DExtension_method__set_sleep_state:
  230. - void **_set_sleep_state** **(** :ref:`bool<class_bool>` enabled **)** |virtual|
  231. ----
  232. .. _class_PhysicsDirectBodyState3DExtension_method__set_transform:
  233. - void **_set_transform** **(** :ref:`Transform3D<class_Transform3D>` transform **)** |virtual|
  234. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  235. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  236. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  237. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  238. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  239. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`