class_physicsshapequeryparameters2d.rst 9.9 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsShapeQueryParameters2D.xml.
  6. .. _class_PhysicsShapeQueryParameters2D:
  7. PhysicsShapeQueryParameters2D
  8. =============================
  9. **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Parameters to be sent to a 2D shape physics query.
  11. Description
  12. -----------
  13. This class contains the shape and other parameters for :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` intersection/collision queries.
  14. Properties
  15. ----------
  16. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsShapeQueryParameters2D_property_collide_with_areas>` | ``false`` |
  18. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
  19. | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsShapeQueryParameters2D_property_collide_with_bodies>` | ``true`` |
  20. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
  21. | :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsShapeQueryParameters2D_property_collision_mask>` | ``4294967295`` |
  22. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
  23. | :ref:`Array<class_Array>` | :ref:`exclude<class_PhysicsShapeQueryParameters2D_property_exclude>` | ``[]`` |
  24. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
  25. | :ref:`float<class_float>` | :ref:`margin<class_PhysicsShapeQueryParameters2D_property_margin>` | ``0.0`` |
  26. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`motion<class_PhysicsShapeQueryParameters2D_property_motion>` | ``Vector2(0, 0)`` |
  28. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
  29. | :ref:`Resource<class_Resource>` | :ref:`shape<class_PhysicsShapeQueryParameters2D_property_shape>` | |
  30. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
  31. | :ref:`RID<class_RID>` | :ref:`shape_rid<class_PhysicsShapeQueryParameters2D_property_shape_rid>` | |
  32. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
  33. | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_PhysicsShapeQueryParameters2D_property_transform>` | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
  34. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
  35. Property Descriptions
  36. ---------------------
  37. .. _class_PhysicsShapeQueryParameters2D_property_collide_with_areas:
  38. - :ref:`bool<class_bool>` **collide_with_areas**
  39. +-----------+---------------------------------+
  40. | *Default* | ``false`` |
  41. +-----------+---------------------------------+
  42. | *Setter* | set_collide_with_areas(value) |
  43. +-----------+---------------------------------+
  44. | *Getter* | is_collide_with_areas_enabled() |
  45. +-----------+---------------------------------+
  46. If ``true``, the query will take :ref:`Area2D<class_Area2D>`\ s into account.
  47. ----
  48. .. _class_PhysicsShapeQueryParameters2D_property_collide_with_bodies:
  49. - :ref:`bool<class_bool>` **collide_with_bodies**
  50. +-----------+----------------------------------+
  51. | *Default* | ``true`` |
  52. +-----------+----------------------------------+
  53. | *Setter* | set_collide_with_bodies(value) |
  54. +-----------+----------------------------------+
  55. | *Getter* | is_collide_with_bodies_enabled() |
  56. +-----------+----------------------------------+
  57. If ``true``, the query will take :ref:`PhysicsBody2D<class_PhysicsBody2D>`\ s into account.
  58. ----
  59. .. _class_PhysicsShapeQueryParameters2D_property_collision_mask:
  60. - :ref:`int<class_int>` **collision_mask**
  61. +-----------+---------------------------+
  62. | *Default* | ``4294967295`` |
  63. +-----------+---------------------------+
  64. | *Setter* | set_collision_mask(value) |
  65. +-----------+---------------------------+
  66. | *Getter* | get_collision_mask() |
  67. +-----------+---------------------------+
  68. The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  69. ----
  70. .. _class_PhysicsShapeQueryParameters2D_property_exclude:
  71. - :ref:`Array<class_Array>` **exclude**
  72. +-----------+--------------------+
  73. | *Default* | ``[]`` |
  74. +-----------+--------------------+
  75. | *Setter* | set_exclude(value) |
  76. +-----------+--------------------+
  77. | *Getter* | get_exclude() |
  78. +-----------+--------------------+
  79. The list of objects or object :ref:`RID<class_RID>`\ s that will be excluded from collisions.
  80. ----
  81. .. _class_PhysicsShapeQueryParameters2D_property_margin:
  82. - :ref:`float<class_float>` **margin**
  83. +-----------+-------------------+
  84. | *Default* | ``0.0`` |
  85. +-----------+-------------------+
  86. | *Setter* | set_margin(value) |
  87. +-----------+-------------------+
  88. | *Getter* | get_margin() |
  89. +-----------+-------------------+
  90. The collision margin for the shape.
  91. ----
  92. .. _class_PhysicsShapeQueryParameters2D_property_motion:
  93. - :ref:`Vector2<class_Vector2>` **motion**
  94. +-----------+-------------------+
  95. | *Default* | ``Vector2(0, 0)`` |
  96. +-----------+-------------------+
  97. | *Setter* | set_motion(value) |
  98. +-----------+-------------------+
  99. | *Getter* | get_motion() |
  100. +-----------+-------------------+
  101. The motion of the shape being queried for.
  102. ----
  103. .. _class_PhysicsShapeQueryParameters2D_property_shape:
  104. - :ref:`Resource<class_Resource>` **shape**
  105. +----------+------------------+
  106. | *Setter* | set_shape(value) |
  107. +----------+------------------+
  108. | *Getter* | get_shape() |
  109. +----------+------------------+
  110. The :ref:`Shape2D<class_Shape2D>` that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over :ref:`shape_rid<class_PhysicsShapeQueryParameters2D_property_shape_rid>`.
  111. ----
  112. .. _class_PhysicsShapeQueryParameters2D_property_shape_rid:
  113. - :ref:`RID<class_RID>` **shape_rid**
  114. +----------+----------------------+
  115. | *Setter* | set_shape_rid(value) |
  116. +----------+----------------------+
  117. | *Getter* | get_shape_rid() |
  118. +----------+----------------------+
  119. The queried shape's :ref:`RID<class_RID>` that will be used for collision/intersection queries. Use this over :ref:`shape<class_PhysicsShapeQueryParameters2D_property_shape>` if you want to optimize for performance using the Servers API:
  120. .. tabs::
  121. .. code-tab:: gdscript
  122. var shape_rid = PhysicsServer2D.circle_shape_create()
  123. var radius = 64
  124. PhysicsServer2D.shape_set_data(shape_rid, radius)
  125. var params = PhysicsShapeQueryParameters2D.new()
  126. params.shape_rid = shape_rid
  127. # Execute physics queries here...
  128. # Release the shape when done with physics queries.
  129. PhysicsServer2D.free_rid(shape_rid)
  130. .. code-tab:: csharp
  131. RID shapeRid = PhysicsServer2D.CircleShapeCreate();
  132. int radius = 64;
  133. PhysicsServer2D.ShapeSetData(shapeRid, radius);
  134. var params = new PhysicsShapeQueryParameters2D();
  135. params.ShapeRid = shapeRid;
  136. // Execute physics queries here...
  137. // Release the shape when done with physics queries.
  138. PhysicsServer2D.FreeRid(shapeRid);
  139. ----
  140. .. _class_PhysicsShapeQueryParameters2D_property_transform:
  141. - :ref:`Transform2D<class_Transform2D>` **transform**
  142. +-----------+-----------------------------------+
  143. | *Default* | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
  144. +-----------+-----------------------------------+
  145. | *Setter* | set_transform(value) |
  146. +-----------+-----------------------------------+
  147. | *Getter* | get_transform() |
  148. +-----------+-----------------------------------+
  149. The queried shape's transform matrix.
  150. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  151. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  152. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  153. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  154. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  155. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`