class_polygon2d.rst 19 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Polygon2D.xml.
  6. .. _class_Polygon2D:
  7. Polygon2D
  8. =========
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A 2D polygon.
  11. Description
  12. -----------
  13. A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
  14. Properties
  15. ----------
  16. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`antialiased<class_Polygon2D_property_antialiased>` | ``false`` |
  18. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  19. | :ref:`Array<class_Array>` | :ref:`bones<class_Polygon2D_property_bones>` | ``[]`` |
  20. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  21. | :ref:`Color<class_Color>` | :ref:`color<class_Polygon2D_property_color>` | ``Color(1, 1, 1, 1)`` |
  22. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  23. | :ref:`int<class_int>` | :ref:`internal_vertex_count<class_Polygon2D_property_internal_vertex_count>` | ``0`` |
  24. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  25. | :ref:`float<class_float>` | :ref:`invert_border<class_Polygon2D_property_invert_border>` | ``100.0`` |
  26. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  27. | :ref:`bool<class_bool>` | :ref:`invert_enable<class_Polygon2D_property_invert_enable>` | ``false`` |
  28. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  29. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Polygon2D_property_offset>` | ``Vector2(0, 0)`` |
  30. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  31. | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_Polygon2D_property_polygon>` | ``PackedVector2Array()`` |
  32. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  33. | :ref:`Array<class_Array>` | :ref:`polygons<class_Polygon2D_property_polygons>` | ``[]`` |
  34. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  35. | :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_Polygon2D_property_skeleton>` | ``NodePath("")`` |
  36. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  37. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Polygon2D_property_texture>` | |
  38. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  39. | :ref:`Vector2<class_Vector2>` | :ref:`texture_offset<class_Polygon2D_property_texture_offset>` | ``Vector2(0, 0)`` |
  40. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  41. | :ref:`float<class_float>` | :ref:`texture_rotation<class_Polygon2D_property_texture_rotation>` | ``0.0`` |
  42. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  43. | :ref:`Vector2<class_Vector2>` | :ref:`texture_scale<class_Polygon2D_property_texture_scale>` | ``Vector2(1, 1)`` |
  44. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  45. | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`uv<class_Polygon2D_property_uv>` | ``PackedVector2Array()`` |
  46. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  47. | :ref:`PackedColorArray<class_PackedColorArray>` | :ref:`vertex_colors<class_Polygon2D_property_vertex_colors>` | ``PackedColorArray()`` |
  48. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  49. Methods
  50. -------
  51. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`add_bone<class_Polygon2D_method_add_bone>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights **)** |
  53. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`clear_bones<class_Polygon2D_method_clear_bones>` **(** **)** |
  55. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`erase_bone<class_Polygon2D_method_erase_bone>` **(** :ref:`int<class_int>` index **)** |
  57. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Polygon2D_method_get_bone_count>` **(** **)** |const| |
  59. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`NodePath<class_NodePath>` | :ref:`get_bone_path<class_Polygon2D_method_get_bone_path>` **(** :ref:`int<class_int>` index **)** |const| |
  61. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`get_bone_weights<class_Polygon2D_method_get_bone_weights>` **(** :ref:`int<class_int>` index **)** |const| |
  63. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | void | :ref:`set_bone_path<class_Polygon2D_method_set_bone_path>` **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)** |
  65. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`set_bone_weights<class_Polygon2D_method_set_bone_weights>` **(** :ref:`int<class_int>` index, :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights **)** |
  67. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. Property Descriptions
  69. ---------------------
  70. .. _class_Polygon2D_property_antialiased:
  71. - :ref:`bool<class_bool>` **antialiased**
  72. +-----------+------------------------+
  73. | *Default* | ``false`` |
  74. +-----------+------------------------+
  75. | *Setter* | set_antialiased(value) |
  76. +-----------+------------------------+
  77. | *Getter* | get_antialiased() |
  78. +-----------+------------------------+
  79. If ``true``, polygon edges will be anti-aliased.
  80. ----
  81. .. _class_Polygon2D_property_bones:
  82. - :ref:`Array<class_Array>` **bones**
  83. +-----------+--------+
  84. | *Default* | ``[]`` |
  85. +-----------+--------+
  86. ----
  87. .. _class_Polygon2D_property_color:
  88. - :ref:`Color<class_Color>` **color**
  89. +-----------+-----------------------+
  90. | *Default* | ``Color(1, 1, 1, 1)`` |
  91. +-----------+-----------------------+
  92. | *Setter* | set_color(value) |
  93. +-----------+-----------------------+
  94. | *Getter* | get_color() |
  95. +-----------+-----------------------+
  96. The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``.
  97. ----
  98. .. _class_Polygon2D_property_internal_vertex_count:
  99. - :ref:`int<class_int>` **internal_vertex_count**
  100. +-----------+----------------------------------+
  101. | *Default* | ``0`` |
  102. +-----------+----------------------------------+
  103. | *Setter* | set_internal_vertex_count(value) |
  104. +-----------+----------------------------------+
  105. | *Getter* | get_internal_vertex_count() |
  106. +-----------+----------------------------------+
  107. ----
  108. .. _class_Polygon2D_property_invert_border:
  109. - :ref:`float<class_float>` **invert_border**
  110. +-----------+--------------------------+
  111. | *Default* | ``100.0`` |
  112. +-----------+--------------------------+
  113. | *Setter* | set_invert_border(value) |
  114. +-----------+--------------------------+
  115. | *Getter* | get_invert_border() |
  116. +-----------+--------------------------+
  117. Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error.
  118. ----
  119. .. _class_Polygon2D_property_invert_enable:
  120. - :ref:`bool<class_bool>` **invert_enable**
  121. +-----------+-------------------+
  122. | *Default* | ``false`` |
  123. +-----------+-------------------+
  124. | *Setter* | set_invert(value) |
  125. +-----------+-------------------+
  126. | *Getter* | get_invert() |
  127. +-----------+-------------------+
  128. If ``true``, polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``.
  129. ----
  130. .. _class_Polygon2D_property_offset:
  131. - :ref:`Vector2<class_Vector2>` **offset**
  132. +-----------+-------------------+
  133. | *Default* | ``Vector2(0, 0)`` |
  134. +-----------+-------------------+
  135. | *Setter* | set_offset(value) |
  136. +-----------+-------------------+
  137. | *Getter* | get_offset() |
  138. +-----------+-------------------+
  139. The offset applied to each vertex.
  140. ----
  141. .. _class_Polygon2D_property_polygon:
  142. - :ref:`PackedVector2Array<class_PackedVector2Array>` **polygon**
  143. +-----------+--------------------------+
  144. | *Default* | ``PackedVector2Array()`` |
  145. +-----------+--------------------------+
  146. | *Setter* | set_polygon(value) |
  147. +-----------+--------------------------+
  148. | *Getter* | get_polygon() |
  149. +-----------+--------------------------+
  150. The polygon's list of vertices. The final point will be connected to the first.
  151. \ **Note:** This returns a copy of the :ref:`PackedVector2Array<class_PackedVector2Array>` rather than a reference.
  152. ----
  153. .. _class_Polygon2D_property_polygons:
  154. - :ref:`Array<class_Array>` **polygons**
  155. +-----------+---------------------+
  156. | *Default* | ``[]`` |
  157. +-----------+---------------------+
  158. | *Setter* | set_polygons(value) |
  159. +-----------+---------------------+
  160. | *Getter* | get_polygons() |
  161. +-----------+---------------------+
  162. ----
  163. .. _class_Polygon2D_property_skeleton:
  164. - :ref:`NodePath<class_NodePath>` **skeleton**
  165. +-----------+---------------------+
  166. | *Default* | ``NodePath("")`` |
  167. +-----------+---------------------+
  168. | *Setter* | set_skeleton(value) |
  169. +-----------+---------------------+
  170. | *Getter* | get_skeleton() |
  171. +-----------+---------------------+
  172. ----
  173. .. _class_Polygon2D_property_texture:
  174. - :ref:`Texture2D<class_Texture2D>` **texture**
  175. +----------+--------------------+
  176. | *Setter* | set_texture(value) |
  177. +----------+--------------------+
  178. | *Getter* | get_texture() |
  179. +----------+--------------------+
  180. The polygon's fill texture. Use ``uv`` to set texture coordinates.
  181. ----
  182. .. _class_Polygon2D_property_texture_offset:
  183. - :ref:`Vector2<class_Vector2>` **texture_offset**
  184. +-----------+---------------------------+
  185. | *Default* | ``Vector2(0, 0)`` |
  186. +-----------+---------------------------+
  187. | *Setter* | set_texture_offset(value) |
  188. +-----------+---------------------------+
  189. | *Getter* | get_texture_offset() |
  190. +-----------+---------------------------+
  191. Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``.
  192. ----
  193. .. _class_Polygon2D_property_texture_rotation:
  194. - :ref:`float<class_float>` **texture_rotation**
  195. +-----------+-----------------------------+
  196. | *Default* | ``0.0`` |
  197. +-----------+-----------------------------+
  198. | *Setter* | set_texture_rotation(value) |
  199. +-----------+-----------------------------+
  200. | *Getter* | get_texture_rotation() |
  201. +-----------+-----------------------------+
  202. The texture's rotation in radians.
  203. ----
  204. .. _class_Polygon2D_property_texture_scale:
  205. - :ref:`Vector2<class_Vector2>` **texture_scale**
  206. +-----------+--------------------------+
  207. | *Default* | ``Vector2(1, 1)`` |
  208. +-----------+--------------------------+
  209. | *Setter* | set_texture_scale(value) |
  210. +-----------+--------------------------+
  211. | *Getter* | get_texture_scale() |
  212. +-----------+--------------------------+
  213. Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa.
  214. ----
  215. .. _class_Polygon2D_property_uv:
  216. - :ref:`PackedVector2Array<class_PackedVector2Array>` **uv**
  217. +-----------+--------------------------+
  218. | *Default* | ``PackedVector2Array()`` |
  219. +-----------+--------------------------+
  220. | *Setter* | set_uv(value) |
  221. +-----------+--------------------------+
  222. | *Getter* | get_uv() |
  223. +-----------+--------------------------+
  224. Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``.
  225. ----
  226. .. _class_Polygon2D_property_vertex_colors:
  227. - :ref:`PackedColorArray<class_PackedColorArray>` **vertex_colors**
  228. +-----------+--------------------------+
  229. | *Default* | ``PackedColorArray()`` |
  230. +-----------+--------------------------+
  231. | *Setter* | set_vertex_colors(value) |
  232. +-----------+--------------------------+
  233. | *Getter* | get_vertex_colors() |
  234. +-----------+--------------------------+
  235. Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``.
  236. Method Descriptions
  237. -------------------
  238. .. _class_Polygon2D_method_add_bone:
  239. - void **add_bone** **(** :ref:`NodePath<class_NodePath>` path, :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights **)**
  240. Adds a bone with the specified ``path`` and ``weights``.
  241. ----
  242. .. _class_Polygon2D_method_clear_bones:
  243. - void **clear_bones** **(** **)**
  244. Removes all bones from this ``Polygon2D``.
  245. ----
  246. .. _class_Polygon2D_method_erase_bone:
  247. - void **erase_bone** **(** :ref:`int<class_int>` index **)**
  248. Removes the specified bone from this ``Polygon2D``.
  249. ----
  250. .. _class_Polygon2D_method_get_bone_count:
  251. - :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
  252. Returns the number of bones in this ``Polygon2D``.
  253. ----
  254. .. _class_Polygon2D_method_get_bone_path:
  255. - :ref:`NodePath<class_NodePath>` **get_bone_path** **(** :ref:`int<class_int>` index **)** |const|
  256. Returns the path to the node associated with the specified bone.
  257. ----
  258. .. _class_Polygon2D_method_get_bone_weights:
  259. - :ref:`PackedFloat32Array<class_PackedFloat32Array>` **get_bone_weights** **(** :ref:`int<class_int>` index **)** |const|
  260. Returns the height values of the specified bone.
  261. ----
  262. .. _class_Polygon2D_method_set_bone_path:
  263. - void **set_bone_path** **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)**
  264. Sets the path to the node associated with the specified bone.
  265. ----
  266. .. _class_Polygon2D_method_set_bone_weights:
  267. - void **set_bone_weights** **(** :ref:`int<class_int>` index, :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights **)**
  268. Sets the weight values for the specified bone.
  269. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  270. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  271. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  272. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  273. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  274. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`