class_skeleton2d.rst 10 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Skeleton2D.xml.
  6. .. _class_Skeleton2D:
  7. Skeleton2D
  8. ==========
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Skeleton for 2D characters and animated objects.
  11. Description
  12. -----------
  13. Skeleton2D parents a hierarchy of :ref:`Bone2D<class_Bone2D>` objects. It is a requirement of :ref:`Bone2D<class_Bone2D>`. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
  14. To setup different types of inverse kinematics for the given Skeleton2D, a :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` should be created. They can be applied by creating the desired number of modifications, which can be done by increasing :ref:`SkeletonModificationStack2D.modification_count<class_SkeletonModificationStack2D_property_modification_count>`.
  15. Tutorials
  16. ---------
  17. - :doc:`2D skeletons <../tutorials/animation/2d_skeletons>`
  18. Methods
  19. -------
  20. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | void | :ref:`execute_modifications<class_Skeleton2D_method_execute_modifications>` **(** :ref:`float<class_float>` delta, :ref:`int<class_int>` execution_mode **)** |
  22. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`Bone2D<class_Bone2D>` | :ref:`get_bone<class_Skeleton2D_method_get_bone>` **(** :ref:`int<class_int>` idx **)** |
  24. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton2D_method_get_bone_count>` **(** **)** |const| |
  26. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_bone_local_pose_override<class_Skeleton2D_method_get_bone_local_pose_override>` **(** :ref:`int<class_int>` bone_idx **)** |
  28. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` | :ref:`get_modification_stack<class_Skeleton2D_method_get_modification_stack>` **(** **)** |const| |
  30. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`RID<class_RID>` | :ref:`get_skeleton<class_Skeleton2D_method_get_skeleton>` **(** **)** |const| |
  32. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | void | :ref:`set_bone_local_pose_override<class_Skeleton2D_method_set_bone_local_pose_override>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform2D<class_Transform2D>` override_pose, :ref:`float<class_float>` strength, :ref:`bool<class_bool>` persistent **)** |
  34. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | void | :ref:`set_modification_stack<class_Skeleton2D_method_set_modification_stack>` **(** :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` modification_stack **)** |
  36. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. Signals
  38. -------
  39. .. _class_Skeleton2D_signal_bone_setup_changed:
  40. - **bone_setup_changed** **(** **)**
  41. Emitted when the :ref:`Bone2D<class_Bone2D>` setup attached to this skeletons changes. This is primarily used internally within the skeleton.
  42. Method Descriptions
  43. -------------------
  44. .. _class_Skeleton2D_method_execute_modifications:
  45. - void **execute_modifications** **(** :ref:`float<class_float>` delta, :ref:`int<class_int>` execution_mode **)**
  46. Executes all the modifications on the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`, if the Skeleton3D has one assigned.
  47. ----
  48. .. _class_Skeleton2D_method_get_bone:
  49. - :ref:`Bone2D<class_Bone2D>` **get_bone** **(** :ref:`int<class_int>` idx **)**
  50. Returns a :ref:`Bone2D<class_Bone2D>` from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter ``idx``. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
  51. ----
  52. .. _class_Skeleton2D_method_get_bone_count:
  53. - :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
  54. Returns the number of :ref:`Bone2D<class_Bone2D>` nodes in the node hierarchy parented by Skeleton2D.
  55. ----
  56. .. _class_Skeleton2D_method_get_bone_local_pose_override:
  57. - :ref:`Transform2D<class_Transform2D>` **get_bone_local_pose_override** **(** :ref:`int<class_int>` bone_idx **)**
  58. Returns the local pose override transform for ``bone_idx``.
  59. ----
  60. .. _class_Skeleton2D_method_get_modification_stack:
  61. - :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` **get_modification_stack** **(** **)** |const|
  62. Returns the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` attached to this skeleton, if one exists.
  63. ----
  64. .. _class_Skeleton2D_method_get_skeleton:
  65. - :ref:`RID<class_RID>` **get_skeleton** **(** **)** |const|
  66. Returns the :ref:`RID<class_RID>` of a Skeleton2D instance.
  67. ----
  68. .. _class_Skeleton2D_method_set_bone_local_pose_override:
  69. - void **set_bone_local_pose_override** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform2D<class_Transform2D>` override_pose, :ref:`float<class_float>` strength, :ref:`bool<class_bool>` persistent **)**
  70. Sets the local pose transform, ``pose``, for the bone at ``bone_idx``.
  71. \ ``amount`` is the interpolation strength that will be used when applying the pose, and ``persistent`` determines if the applied pose will remain.
  72. \ **Note:** The pose transform needs to be a local transform relative to the :ref:`Bone2D<class_Bone2D>` node at ``bone_idx``!
  73. ----
  74. .. _class_Skeleton2D_method_set_modification_stack:
  75. - void **set_modification_stack** **(** :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` modification_stack **)**
  76. Sets the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` attached to this skeleton.
  77. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  78. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  79. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  80. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  81. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  82. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`