class_skeletonik3d.rst 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SkeletonIK3D.xml.
  6. .. _class_SkeletonIK3D:
  7. SkeletonIK3D
  8. ============
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Tutorials
  11. ---------
  12. - `3D Inverse Kinematics Demo <https://godotengine.org/asset-library/asset/523>`__
  13. Properties
  14. ----------
  15. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  16. | :ref:`float<class_float>` | :ref:`interpolation<class_SkeletonIK3D_property_interpolation>` | ``1.0`` |
  17. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  18. | :ref:`Vector3<class_Vector3>` | :ref:`magnet<class_SkeletonIK3D_property_magnet>` | ``Vector3(0, 0, 0)`` |
  19. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  20. | :ref:`int<class_int>` | :ref:`max_iterations<class_SkeletonIK3D_property_max_iterations>` | ``10`` |
  21. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  22. | :ref:`float<class_float>` | :ref:`min_distance<class_SkeletonIK3D_property_min_distance>` | ``0.01`` |
  23. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  24. | :ref:`bool<class_bool>` | :ref:`override_tip_basis<class_SkeletonIK3D_property_override_tip_basis>` | ``true`` |
  25. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  26. | :ref:`StringName<class_StringName>` | :ref:`root_bone<class_SkeletonIK3D_property_root_bone>` | ``&""`` |
  27. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  28. | :ref:`Transform3D<class_Transform3D>` | :ref:`target<class_SkeletonIK3D_property_target>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
  29. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  30. | :ref:`NodePath<class_NodePath>` | :ref:`target_node<class_SkeletonIK3D_property_target_node>` | ``NodePath("")`` |
  31. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  32. | :ref:`StringName<class_StringName>` | :ref:`tip_bone<class_SkeletonIK3D_property_tip_bone>` | ``&""`` |
  33. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`use_magnet<class_SkeletonIK3D_property_use_magnet>` | ``false`` |
  35. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  36. Methods
  37. -------
  38. +-------------------------------------+--------------------------------------------------------------------------------------------------+
  39. | :ref:`Skeleton3D<class_Skeleton3D>` | :ref:`get_parent_skeleton<class_SkeletonIK3D_method_get_parent_skeleton>` **(** **)** |const| |
  40. +-------------------------------------+--------------------------------------------------------------------------------------------------+
  41. | :ref:`bool<class_bool>` | :ref:`is_running<class_SkeletonIK3D_method_is_running>` **(** **)** |
  42. +-------------------------------------+--------------------------------------------------------------------------------------------------+
  43. | void | :ref:`start<class_SkeletonIK3D_method_start>` **(** :ref:`bool<class_bool>` one_time=false **)** |
  44. +-------------------------------------+--------------------------------------------------------------------------------------------------+
  45. | void | :ref:`stop<class_SkeletonIK3D_method_stop>` **(** **)** |
  46. +-------------------------------------+--------------------------------------------------------------------------------------------------+
  47. Property Descriptions
  48. ---------------------
  49. .. _class_SkeletonIK3D_property_interpolation:
  50. - :ref:`float<class_float>` **interpolation**
  51. +-----------+--------------------------+
  52. | *Default* | ``1.0`` |
  53. +-----------+--------------------------+
  54. | *Setter* | set_interpolation(value) |
  55. +-----------+--------------------------+
  56. | *Getter* | get_interpolation() |
  57. +-----------+--------------------------+
  58. ----
  59. .. _class_SkeletonIK3D_property_magnet:
  60. - :ref:`Vector3<class_Vector3>` **magnet**
  61. +-----------+----------------------------+
  62. | *Default* | ``Vector3(0, 0, 0)`` |
  63. +-----------+----------------------------+
  64. | *Setter* | set_magnet_position(value) |
  65. +-----------+----------------------------+
  66. | *Getter* | get_magnet_position() |
  67. +-----------+----------------------------+
  68. ----
  69. .. _class_SkeletonIK3D_property_max_iterations:
  70. - :ref:`int<class_int>` **max_iterations**
  71. +-----------+---------------------------+
  72. | *Default* | ``10`` |
  73. +-----------+---------------------------+
  74. | *Setter* | set_max_iterations(value) |
  75. +-----------+---------------------------+
  76. | *Getter* | get_max_iterations() |
  77. +-----------+---------------------------+
  78. ----
  79. .. _class_SkeletonIK3D_property_min_distance:
  80. - :ref:`float<class_float>` **min_distance**
  81. +-----------+-------------------------+
  82. | *Default* | ``0.01`` |
  83. +-----------+-------------------------+
  84. | *Setter* | set_min_distance(value) |
  85. +-----------+-------------------------+
  86. | *Getter* | get_min_distance() |
  87. +-----------+-------------------------+
  88. ----
  89. .. _class_SkeletonIK3D_property_override_tip_basis:
  90. - :ref:`bool<class_bool>` **override_tip_basis**
  91. +-----------+-------------------------------+
  92. | *Default* | ``true`` |
  93. +-----------+-------------------------------+
  94. | *Setter* | set_override_tip_basis(value) |
  95. +-----------+-------------------------------+
  96. | *Getter* | is_override_tip_basis() |
  97. +-----------+-------------------------------+
  98. ----
  99. .. _class_SkeletonIK3D_property_root_bone:
  100. - :ref:`StringName<class_StringName>` **root_bone**
  101. +-----------+----------------------+
  102. | *Default* | ``&""`` |
  103. +-----------+----------------------+
  104. | *Setter* | set_root_bone(value) |
  105. +-----------+----------------------+
  106. | *Getter* | get_root_bone() |
  107. +-----------+----------------------+
  108. ----
  109. .. _class_SkeletonIK3D_property_target:
  110. - :ref:`Transform3D<class_Transform3D>` **target**
  111. +-----------+-----------------------------------------------------+
  112. | *Default* | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
  113. +-----------+-----------------------------------------------------+
  114. | *Setter* | set_target_transform(value) |
  115. +-----------+-----------------------------------------------------+
  116. | *Getter* | get_target_transform() |
  117. +-----------+-----------------------------------------------------+
  118. ----
  119. .. _class_SkeletonIK3D_property_target_node:
  120. - :ref:`NodePath<class_NodePath>` **target_node**
  121. +-----------+------------------------+
  122. | *Default* | ``NodePath("")`` |
  123. +-----------+------------------------+
  124. | *Setter* | set_target_node(value) |
  125. +-----------+------------------------+
  126. | *Getter* | get_target_node() |
  127. +-----------+------------------------+
  128. ----
  129. .. _class_SkeletonIK3D_property_tip_bone:
  130. - :ref:`StringName<class_StringName>` **tip_bone**
  131. +-----------+---------------------+
  132. | *Default* | ``&""`` |
  133. +-----------+---------------------+
  134. | *Setter* | set_tip_bone(value) |
  135. +-----------+---------------------+
  136. | *Getter* | get_tip_bone() |
  137. +-----------+---------------------+
  138. ----
  139. .. _class_SkeletonIK3D_property_use_magnet:
  140. - :ref:`bool<class_bool>` **use_magnet**
  141. +-----------+-----------------------+
  142. | *Default* | ``false`` |
  143. +-----------+-----------------------+
  144. | *Setter* | set_use_magnet(value) |
  145. +-----------+-----------------------+
  146. | *Getter* | is_using_magnet() |
  147. +-----------+-----------------------+
  148. Method Descriptions
  149. -------------------
  150. .. _class_SkeletonIK3D_method_get_parent_skeleton:
  151. - :ref:`Skeleton3D<class_Skeleton3D>` **get_parent_skeleton** **(** **)** |const|
  152. ----
  153. .. _class_SkeletonIK3D_method_is_running:
  154. - :ref:`bool<class_bool>` **is_running** **(** **)**
  155. ----
  156. .. _class_SkeletonIK3D_method_start:
  157. - void **start** **(** :ref:`bool<class_bool>` one_time=false **)**
  158. ----
  159. .. _class_SkeletonIK3D_method_stop:
  160. - void **stop** **(** **)**
  161. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  162. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  163. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  164. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  165. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  166. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`