class_skeletonmodificationstack2d.rst 12 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SkeletonModificationStack2D.xml.
  6. .. _class_SkeletonModificationStack2D:
  7. SkeletonModificationStack2D
  8. ===========================
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A resource that holds a stack of :ref:`SkeletonModification2D<class_SkeletonModification2D>`\ s.
  11. Description
  12. -----------
  13. This resource is used by the Skeleton and holds a stack of :ref:`SkeletonModification2D<class_SkeletonModification2D>`\ s.
  14. This controls the order of the modifications and how they are applied. Modification order is especially important for full-body IK setups, as you need to execute the modifications in the correct order to get the desired results. For example, you want to execute a modification on the spine *before* the arms on a humanoid skeleton.
  15. This resource also controls how strongly all of the modifications are applied to the :ref:`Skeleton2D<class_Skeleton2D>`.
  16. Properties
  17. ----------
  18. +---------------------------+------------------------------------------------------------------------------------------+-----------+
  19. | :ref:`bool<class_bool>` | :ref:`enabled<class_SkeletonModificationStack2D_property_enabled>` | ``false`` |
  20. +---------------------------+------------------------------------------------------------------------------------------+-----------+
  21. | :ref:`int<class_int>` | :ref:`modification_count<class_SkeletonModificationStack2D_property_modification_count>` | ``0`` |
  22. +---------------------------+------------------------------------------------------------------------------------------+-----------+
  23. | :ref:`float<class_float>` | :ref:`strength<class_SkeletonModificationStack2D_property_strength>` | ``1.0`` |
  24. +---------------------------+------------------------------------------------------------------------------------------+-----------+
  25. Methods
  26. -------
  27. +-------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | void | :ref:`add_modification<class_SkeletonModificationStack2D_method_add_modification>` **(** :ref:`SkeletonModification2D<class_SkeletonModification2D>` modification **)** |
  29. +-------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | void | :ref:`delete_modification<class_SkeletonModificationStack2D_method_delete_modification>` **(** :ref:`int<class_int>` mod_idx **)** |
  31. +-------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`enable_all_modifications<class_SkeletonModificationStack2D_method_enable_all_modifications>` **(** :ref:`bool<class_bool>` enabled **)** |
  33. +-------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | void | :ref:`execute<class_SkeletonModificationStack2D_method_execute>` **(** :ref:`float<class_float>` delta, :ref:`int<class_int>` execution_mode **)** |
  35. +-------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`bool<class_bool>` | :ref:`get_is_setup<class_SkeletonModificationStack2D_method_get_is_setup>` **(** **)** |const| |
  37. +-------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`SkeletonModification2D<class_SkeletonModification2D>` | :ref:`get_modification<class_SkeletonModificationStack2D_method_get_modification>` **(** :ref:`int<class_int>` mod_idx **)** |const| |
  39. +-------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`Skeleton2D<class_Skeleton2D>` | :ref:`get_skeleton<class_SkeletonModificationStack2D_method_get_skeleton>` **(** **)** |const| |
  41. +-------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | void | :ref:`set_modification<class_SkeletonModificationStack2D_method_set_modification>` **(** :ref:`int<class_int>` mod_idx, :ref:`SkeletonModification2D<class_SkeletonModification2D>` modification **)** |
  43. +-------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | void | :ref:`setup<class_SkeletonModificationStack2D_method_setup>` **(** **)** |
  45. +-------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. Property Descriptions
  47. ---------------------
  48. .. _class_SkeletonModificationStack2D_property_enabled:
  49. - :ref:`bool<class_bool>` **enabled**
  50. +-----------+--------------------+
  51. | *Default* | ``false`` |
  52. +-----------+--------------------+
  53. | *Setter* | set_enabled(value) |
  54. +-----------+--------------------+
  55. | *Getter* | get_enabled() |
  56. +-----------+--------------------+
  57. If ``true``, the modification's in the stack will be called. This is handled automatically through the :ref:`Skeleton2D<class_Skeleton2D>` node.
  58. ----
  59. .. _class_SkeletonModificationStack2D_property_modification_count:
  60. - :ref:`int<class_int>` **modification_count**
  61. +-----------+-------------------------------+
  62. | *Default* | ``0`` |
  63. +-----------+-------------------------------+
  64. | *Setter* | set_modification_count(value) |
  65. +-----------+-------------------------------+
  66. | *Getter* | get_modification_count() |
  67. +-----------+-------------------------------+
  68. The number of modifications in the stack.
  69. ----
  70. .. _class_SkeletonModificationStack2D_property_strength:
  71. - :ref:`float<class_float>` **strength**
  72. +-----------+---------------------+
  73. | *Default* | ``1.0`` |
  74. +-----------+---------------------+
  75. | *Setter* | set_strength(value) |
  76. +-----------+---------------------+
  77. | *Getter* | get_strength() |
  78. +-----------+---------------------+
  79. The interpolation strength of the modifications in stack. A value of ``0`` will make it where the modifications are not applied, a strength of ``0.5`` will be half applied, and a strength of ``1`` will allow the modifications to be fully applied and override the :ref:`Skeleton2D<class_Skeleton2D>` :ref:`Bone2D<class_Bone2D>` poses.
  80. Method Descriptions
  81. -------------------
  82. .. _class_SkeletonModificationStack2D_method_add_modification:
  83. - void **add_modification** **(** :ref:`SkeletonModification2D<class_SkeletonModification2D>` modification **)**
  84. Adds the passed-in :ref:`SkeletonModification2D<class_SkeletonModification2D>` to the stack.
  85. ----
  86. .. _class_SkeletonModificationStack2D_method_delete_modification:
  87. - void **delete_modification** **(** :ref:`int<class_int>` mod_idx **)**
  88. Deletes the :ref:`SkeletonModification2D<class_SkeletonModification2D>` at the index position ``mod_idx``, if it exists.
  89. ----
  90. .. _class_SkeletonModificationStack2D_method_enable_all_modifications:
  91. - void **enable_all_modifications** **(** :ref:`bool<class_bool>` enabled **)**
  92. Enables all :ref:`SkeletonModification2D<class_SkeletonModification2D>`\ s in the stack.
  93. ----
  94. .. _class_SkeletonModificationStack2D_method_execute:
  95. - void **execute** **(** :ref:`float<class_float>` delta, :ref:`int<class_int>` execution_mode **)**
  96. Executes all of the :ref:`SkeletonModification2D<class_SkeletonModification2D>`\ s in the stack that use the same execution mode as the passed-in ``execution_mode``, starting from index ``0`` to :ref:`modification_count<class_SkeletonModificationStack2D_property_modification_count>`.
  97. \ **Note:** The order of the modifications can matter depending on the modifications. For example, modifications on a spine should operate before modifications on the arms in order to get proper results.
  98. ----
  99. .. _class_SkeletonModificationStack2D_method_get_is_setup:
  100. - :ref:`bool<class_bool>` **get_is_setup** **(** **)** |const|
  101. Returns a boolean that indicates whether the modification stack is setup and can execute.
  102. ----
  103. .. _class_SkeletonModificationStack2D_method_get_modification:
  104. - :ref:`SkeletonModification2D<class_SkeletonModification2D>` **get_modification** **(** :ref:`int<class_int>` mod_idx **)** |const|
  105. Returns the :ref:`SkeletonModification2D<class_SkeletonModification2D>` at the passed-in index, ``mod_idx``.
  106. ----
  107. .. _class_SkeletonModificationStack2D_method_get_skeleton:
  108. - :ref:`Skeleton2D<class_Skeleton2D>` **get_skeleton** **(** **)** |const|
  109. Returns the :ref:`Skeleton2D<class_Skeleton2D>` node that the SkeletonModificationStack2D is bound to.
  110. ----
  111. .. _class_SkeletonModificationStack2D_method_set_modification:
  112. - void **set_modification** **(** :ref:`int<class_int>` mod_idx, :ref:`SkeletonModification2D<class_SkeletonModification2D>` modification **)**
  113. Sets the modification at ``mod_idx`` to the passed-in modification, ``modification``.
  114. ----
  115. .. _class_SkeletonModificationStack2D_method_setup:
  116. - void **setup** **(** **)**
  117. Sets up the modification stack so it can execute. This function should be called by :ref:`Skeleton2D<class_Skeleton2D>` and shouldn't be manually called unless you know what you are doing.
  118. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  119. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  120. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  121. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  122. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  123. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`