class_sphereshape3d.rst 2.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SphereShape3D.xml.
  6. .. _class_SphereShape3D:
  7. SphereShape3D
  8. =============
  9. **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Sphere shape resource for 3D collisions.
  11. Description
  12. -----------
  13. 3D sphere shape to be added as a *direct* child of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`Area3D<class_Area3D>` using a :ref:`CollisionShape3D<class_CollisionShape3D>` node. This shape is useful for modeling sphere-like 3D objects.
  14. \ **Performance:** Being a primitive collision shape, ``SphereShape3D`` is the fastest collision shape to check collisions against, as it only requires a distance check with the shape's origin.
  15. Tutorials
  16. ---------
  17. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  18. Properties
  19. ----------
  20. +---------------------------+----------------------------------------------------+---------+
  21. | :ref:`float<class_float>` | :ref:`radius<class_SphereShape3D_property_radius>` | ``0.5`` |
  22. +---------------------------+----------------------------------------------------+---------+
  23. Property Descriptions
  24. ---------------------
  25. .. _class_SphereShape3D_property_radius:
  26. - :ref:`float<class_float>` **radius**
  27. +-----------+-------------------+
  28. | *Default* | ``0.5`` |
  29. +-----------+-------------------+
  30. | *Setter* | set_radius(value) |
  31. +-----------+-------------------+
  32. | *Getter* | get_radius() |
  33. +-----------+-------------------+
  34. The sphere's radius. The shape's diameter is double the radius.
  35. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  36. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  37. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  38. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  39. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  40. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`