class_spotlight3d.rst 5.6 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SpotLight3D.xml.
  6. .. _class_SpotLight3D:
  7. SpotLight3D
  8. ===========
  9. **Inherits:** :ref:`Light3D<class_Light3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A spotlight, such as a reflector spotlight or a lantern.
  11. Description
  12. -----------
  13. A Spotlight is a type of :ref:`Light3D<class_Light3D>` node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light3D<class_Light3D>`.
  14. Tutorials
  15. ---------
  16. - :doc:`3D lights and shadows <../tutorials/3d/lights_and_shadows>`
  17. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  18. Properties
  19. ----------
  20. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
  21. | :ref:`float<class_float>` | shadow_bias | ``0.03`` (overrides :ref:`Light3D<class_Light3D_property_shadow_bias>`) |
  22. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
  23. | :ref:`float<class_float>` | :ref:`spot_angle<class_SpotLight3D_property_spot_angle>` | ``45.0`` |
  24. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
  25. | :ref:`float<class_float>` | :ref:`spot_angle_attenuation<class_SpotLight3D_property_spot_angle_attenuation>` | ``1.0`` |
  26. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
  27. | :ref:`float<class_float>` | :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` | ``1.0`` |
  28. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
  29. | :ref:`float<class_float>` | :ref:`spot_range<class_SpotLight3D_property_spot_range>` | ``5.0`` |
  30. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
  31. Property Descriptions
  32. ---------------------
  33. .. _class_SpotLight3D_property_spot_angle:
  34. - :ref:`float<class_float>` **spot_angle**
  35. +-----------+------------------+
  36. | *Default* | ``45.0`` |
  37. +-----------+------------------+
  38. | *Setter* | set_param(value) |
  39. +-----------+------------------+
  40. | *Getter* | get_param() |
  41. +-----------+------------------+
  42. The spotlight's angle in degrees.
  43. ----
  44. .. _class_SpotLight3D_property_spot_angle_attenuation:
  45. - :ref:`float<class_float>` **spot_angle_attenuation**
  46. +-----------+------------------+
  47. | *Default* | ``1.0`` |
  48. +-----------+------------------+
  49. | *Setter* | set_param(value) |
  50. +-----------+------------------+
  51. | *Getter* | get_param() |
  52. +-----------+------------------+
  53. The spotlight's angular attenuation curve.
  54. ----
  55. .. _class_SpotLight3D_property_spot_attenuation:
  56. - :ref:`float<class_float>` **spot_attenuation**
  57. +-----------+------------------+
  58. | *Default* | ``1.0`` |
  59. +-----------+------------------+
  60. | *Setter* | set_param(value) |
  61. +-----------+------------------+
  62. | *Getter* | get_param() |
  63. +-----------+------------------+
  64. The spotlight's light energy attenuation curve.
  65. ----
  66. .. _class_SpotLight3D_property_spot_range:
  67. - :ref:`float<class_float>` **spot_range**
  68. +-----------+------------------+
  69. | *Default* | ``5.0`` |
  70. +-----------+------------------+
  71. | *Setter* | set_param(value) |
  72. +-----------+------------------+
  73. | *Getter* | get_param() |
  74. +-----------+------------------+
  75. The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` in use. No matter the :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` in use, the light will never reach anything outside this range.
  76. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  77. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  78. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  79. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  80. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  81. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`