class_staticbody3d.rst 5.5 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/StaticBody3D.xml.
  6. .. _class_StaticBody3D:
  7. StaticBody3D
  8. ============
  9. **Inherits:** :ref:`PhysicsBody3D<class_PhysicsBody3D>` **<** :ref:`CollisionObject3D<class_CollisionObject3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`AnimatableBody3D<class_AnimatableBody3D>`
  11. Physics body for 3D physics which is static or moves only by script. Useful for floor and walls.
  12. Description
  13. -----------
  14. Static body for 3D physics.
  15. A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to :ref:`RigidDynamicBody3D<class_RigidDynamicBody3D>`, it doesn't consume any CPU resources as long as they don't move.
  16. They have extra functionalities to move and affect other bodies:
  17. \ **Static transform change:** Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path.
  18. \ **Constant velocity:** When :ref:`constant_linear_velocity<class_StaticBody3D_property_constant_linear_velocity>` or :ref:`constant_angular_velocity<class_StaticBody3D_property_constant_angular_velocity>` is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels.
  19. Tutorials
  20. ---------
  21. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  22. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  23. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
  24. Properties
  25. ----------
  26. +-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
  27. | :ref:`Vector3<class_Vector3>` | :ref:`constant_angular_velocity<class_StaticBody3D_property_constant_angular_velocity>` | ``Vector3(0, 0, 0)`` |
  28. +-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
  29. | :ref:`Vector3<class_Vector3>` | :ref:`constant_linear_velocity<class_StaticBody3D_property_constant_linear_velocity>` | ``Vector3(0, 0, 0)`` |
  30. +-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
  31. | :ref:`PhysicsMaterial<class_PhysicsMaterial>` | :ref:`physics_material_override<class_StaticBody3D_property_physics_material_override>` | |
  32. +-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
  33. Property Descriptions
  34. ---------------------
  35. .. _class_StaticBody3D_property_constant_angular_velocity:
  36. - :ref:`Vector3<class_Vector3>` **constant_angular_velocity**
  37. +-----------+--------------------------------------+
  38. | *Default* | ``Vector3(0, 0, 0)`` |
  39. +-----------+--------------------------------------+
  40. | *Setter* | set_constant_angular_velocity(value) |
  41. +-----------+--------------------------------------+
  42. | *Getter* | get_constant_angular_velocity() |
  43. +-----------+--------------------------------------+
  44. The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating.
  45. ----
  46. .. _class_StaticBody3D_property_constant_linear_velocity:
  47. - :ref:`Vector3<class_Vector3>` **constant_linear_velocity**
  48. +-----------+-------------------------------------+
  49. | *Default* | ``Vector3(0, 0, 0)`` |
  50. +-----------+-------------------------------------+
  51. | *Setter* | set_constant_linear_velocity(value) |
  52. +-----------+-------------------------------------+
  53. | *Getter* | get_constant_linear_velocity() |
  54. +-----------+-------------------------------------+
  55. The body's constant linear velocity. This does not move the body, but affects touching bodies, as if it were moving.
  56. ----
  57. .. _class_StaticBody3D_property_physics_material_override:
  58. - :ref:`PhysicsMaterial<class_PhysicsMaterial>` **physics_material_override**
  59. +----------+--------------------------------------+
  60. | *Setter* | set_physics_material_override(value) |
  61. +----------+--------------------------------------+
  62. | *Getter* | get_physics_material_override() |
  63. +----------+--------------------------------------+
  64. The physics material override for the body.
  65. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
  66. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  67. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  68. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  69. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  70. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  71. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`