class_subviewport.rst 7.8 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SubViewport.xml.
  6. .. _class_SubViewport:
  7. SubViewport
  8. ===========
  9. **Inherits:** :ref:`Viewport<class_Viewport>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Creates a sub-view into the screen.
  11. Description
  12. -----------
  13. ``SubViewport`` is a :ref:`Viewport<class_Viewport>` that isn't a :ref:`Window<class_Window>`, i.e. it doesn't draw anything by itself. To display something, ``SubViewport``'s :ref:`size<class_SubViewport_property_size>` must be non-zero and it should be either put inside a :ref:`SubViewportContainer<class_SubViewportContainer>` or assigned to a :ref:`ViewportTexture<class_ViewportTexture>`.
  14. Tutorials
  15. ---------
  16. - :doc:`Using Viewports <../tutorials/rendering/viewports>`
  17. - :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
  18. - `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
  19. - `3D in 2D Demo <https://godotengine.org/asset-library/asset/128>`__
  20. - `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
  21. - `Screen Capture Demo <https://godotengine.org/asset-library/asset/130>`__
  22. - `Dynamic Split Screen Demo <https://godotengine.org/asset-library/asset/541>`__
  23. - `3D Viewport Scaling Demo <https://godotengine.org/asset-library/asset/586>`__
  24. Properties
  25. ----------
  26. +------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
  27. | :ref:`ClearMode<enum_SubViewport_ClearMode>` | :ref:`render_target_clear_mode<class_SubViewport_property_render_target_clear_mode>` | ``0`` |
  28. +------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
  29. | :ref:`UpdateMode<enum_SubViewport_UpdateMode>` | :ref:`render_target_update_mode<class_SubViewport_property_render_target_update_mode>` | ``2`` |
  30. +------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
  31. | :ref:`Vector2i<class_Vector2i>` | :ref:`size<class_SubViewport_property_size>` | ``Vector2i(512, 512)`` |
  32. +------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
  33. | :ref:`Vector2i<class_Vector2i>` | :ref:`size_2d_override<class_SubViewport_property_size_2d_override>` | ``Vector2i(0, 0)`` |
  34. +------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
  35. | :ref:`bool<class_bool>` | :ref:`size_2d_override_stretch<class_SubViewport_property_size_2d_override_stretch>` | ``false`` |
  36. +------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
  37. Enumerations
  38. ------------
  39. .. _enum_SubViewport_ClearMode:
  40. .. _class_SubViewport_constant_CLEAR_MODE_ALWAYS:
  41. .. _class_SubViewport_constant_CLEAR_MODE_NEVER:
  42. .. _class_SubViewport_constant_CLEAR_MODE_ONCE:
  43. enum **ClearMode**:
  44. - **CLEAR_MODE_ALWAYS** = **0** --- Always clear the render target before drawing.
  45. - **CLEAR_MODE_NEVER** = **1** --- Never clear the render target.
  46. - **CLEAR_MODE_ONCE** = **2** --- Clear the render target on the next frame, then switch to :ref:`CLEAR_MODE_NEVER<class_SubViewport_constant_CLEAR_MODE_NEVER>`.
  47. ----
  48. .. _enum_SubViewport_UpdateMode:
  49. .. _class_SubViewport_constant_UPDATE_DISABLED:
  50. .. _class_SubViewport_constant_UPDATE_ONCE:
  51. .. _class_SubViewport_constant_UPDATE_WHEN_VISIBLE:
  52. .. _class_SubViewport_constant_UPDATE_WHEN_PARENT_VISIBLE:
  53. .. _class_SubViewport_constant_UPDATE_ALWAYS:
  54. enum **UpdateMode**:
  55. - **UPDATE_DISABLED** = **0** --- Do not update the render target.
  56. - **UPDATE_ONCE** = **1** --- Update the render target once, then switch to :ref:`UPDATE_DISABLED<class_SubViewport_constant_UPDATE_DISABLED>`.
  57. - **UPDATE_WHEN_VISIBLE** = **2** --- Update the render target only when it is visible. This is the default value.
  58. - **UPDATE_WHEN_PARENT_VISIBLE** = **3** --- Update the render target only when its parent is visible.
  59. - **UPDATE_ALWAYS** = **4** --- Always update the render target.
  60. Property Descriptions
  61. ---------------------
  62. .. _class_SubViewport_property_render_target_clear_mode:
  63. - :ref:`ClearMode<enum_SubViewport_ClearMode>` **render_target_clear_mode**
  64. +-----------+-----------------------+
  65. | *Default* | ``0`` |
  66. +-----------+-----------------------+
  67. | *Setter* | set_clear_mode(value) |
  68. +-----------+-----------------------+
  69. | *Getter* | get_clear_mode() |
  70. +-----------+-----------------------+
  71. The clear mode when the sub-viewport is used as a render target.
  72. \ **Note:** This property is intended for 2D usage.
  73. ----
  74. .. _class_SubViewport_property_render_target_update_mode:
  75. - :ref:`UpdateMode<enum_SubViewport_UpdateMode>` **render_target_update_mode**
  76. +-----------+------------------------+
  77. | *Default* | ``2`` |
  78. +-----------+------------------------+
  79. | *Setter* | set_update_mode(value) |
  80. +-----------+------------------------+
  81. | *Getter* | get_update_mode() |
  82. +-----------+------------------------+
  83. The update mode when the sub-viewport is used as a render target.
  84. ----
  85. .. _class_SubViewport_property_size:
  86. - :ref:`Vector2i<class_Vector2i>` **size**
  87. +-----------+------------------------+
  88. | *Default* | ``Vector2i(512, 512)`` |
  89. +-----------+------------------------+
  90. | *Setter* | set_size(value) |
  91. +-----------+------------------------+
  92. | *Getter* | get_size() |
  93. +-----------+------------------------+
  94. The width and height of the sub-viewport.
  95. ----
  96. .. _class_SubViewport_property_size_2d_override:
  97. - :ref:`Vector2i<class_Vector2i>` **size_2d_override**
  98. +-----------+-----------------------------+
  99. | *Default* | ``Vector2i(0, 0)`` |
  100. +-----------+-----------------------------+
  101. | *Setter* | set_size_2d_override(value) |
  102. +-----------+-----------------------------+
  103. | *Getter* | get_size_2d_override() |
  104. +-----------+-----------------------------+
  105. The 2D size override of the sub-viewport. If either the width or height is ``0``, the override is disabled.
  106. ----
  107. .. _class_SubViewport_property_size_2d_override_stretch:
  108. - :ref:`bool<class_bool>` **size_2d_override_stretch**
  109. +-----------+---------------------------------------+
  110. | *Default* | ``false`` |
  111. +-----------+---------------------------------------+
  112. | *Setter* | set_size_2d_override_stretch(value) |
  113. +-----------+---------------------------------------+
  114. | *Getter* | is_size_2d_override_stretch_enabled() |
  115. +-----------+---------------------------------------+
  116. If ``true``, the 2D size override affects stretch as well.
  117. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  118. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  119. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  120. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  121. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  122. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`