class_transform2d.rst 27 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Transform2D.xml.
  6. .. _class_Transform2D:
  7. Transform2D
  8. ===========
  9. 2D transformation (2×3 matrix).
  10. Description
  11. -----------
  12. 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of three :ref:`Vector2<class_Vector2>` values: :ref:`x<class_Transform2D_property_x>`, :ref:`y<class_Transform2D_property_y>`, and the :ref:`origin<class_Transform2D_property_origin>`.
  13. For more information, read the "Matrices and transforms" documentation article.
  14. Tutorials
  15. ---------
  16. - :doc:`Math documentation index <../tutorials/math/index>`
  17. - :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>`
  18. - `Matrix Transform Demo <https://godotengine.org/asset-library/asset/584>`__
  19. - `2.5D Demo <https://godotengine.org/asset-library/asset/583>`__
  20. Properties
  21. ----------
  22. +-------------------------------+--------------------------------------------------+-------------------+
  23. | :ref:`Vector2<class_Vector2>` | :ref:`origin<class_Transform2D_property_origin>` | ``Vector2(0, 0)`` |
  24. +-------------------------------+--------------------------------------------------+-------------------+
  25. | :ref:`Vector2<class_Vector2>` | :ref:`x<class_Transform2D_property_x>` | ``Vector2(1, 0)`` |
  26. +-------------------------------+--------------------------------------------------+-------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`y<class_Transform2D_property_y>` | ``Vector2(0, 1)`` |
  28. +-------------------------------+--------------------------------------------------+-------------------+
  29. Constructors
  30. ------------
  31. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Transform2D<class_Transform2D>` | :ref:`Transform2D<class_Transform2D_constructor_Transform2D>` **(** **)** |
  33. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Transform2D<class_Transform2D>` | :ref:`Transform2D<class_Transform2D_constructor_Transform2D>` **(** :ref:`Transform2D<class_Transform2D>` from **)** |
  35. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`Transform2D<class_Transform2D>` | :ref:`Transform2D<class_Transform2D_constructor_Transform2D>` **(** :ref:`float<class_float>` rotation, :ref:`Vector2<class_Vector2>` position **)** |
  37. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Transform2D<class_Transform2D>` | :ref:`Transform2D<class_Transform2D_constructor_Transform2D>` **(** :ref:`float<class_float>` rotation, :ref:`Vector2<class_Vector2>` scale, :ref:`float<class_float>` skew, :ref:`Vector2<class_Vector2>` position **)** |
  39. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`Transform2D<class_Transform2D>` | :ref:`Transform2D<class_Transform2D_constructor_Transform2D>` **(** :ref:`Vector2<class_Vector2>` x_axis, :ref:`Vector2<class_Vector2>` y_axis, :ref:`Vector2<class_Vector2>` origin **)** |
  41. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. Methods
  43. -------
  44. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Transform2D<class_Transform2D>` | :ref:`affine_inverse<class_Transform2D_method_affine_inverse>` **(** **)** |const| |
  46. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`Vector2<class_Vector2>` | :ref:`basis_xform<class_Transform2D_method_basis_xform>` **(** :ref:`Vector2<class_Vector2>` v **)** |const| |
  48. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`Vector2<class_Vector2>` | :ref:`basis_xform_inv<class_Transform2D_method_basis_xform_inv>` **(** :ref:`Vector2<class_Vector2>` v **)** |const| |
  50. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Vector2<class_Vector2>` | :ref:`get_origin<class_Transform2D_method_get_origin>` **(** **)** |const| |
  52. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`float<class_float>` | :ref:`get_rotation<class_Transform2D_method_get_rotation>` **(** **)** |const| |
  54. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Vector2<class_Vector2>` | :ref:`get_scale<class_Transform2D_method_get_scale>` **(** **)** |const| |
  56. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`float<class_float>` | :ref:`get_skew<class_Transform2D_method_get_skew>` **(** **)** |const| |
  58. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Transform2D<class_Transform2D>` | :ref:`interpolate_with<class_Transform2D_method_interpolate_with>` **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`float<class_float>` weight **)** |const| |
  60. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Transform2D<class_Transform2D>` | :ref:`inverse<class_Transform2D_method_inverse>` **(** **)** |const| |
  62. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Transform2D_method_is_equal_approx>` **(** :ref:`Transform2D<class_Transform2D>` xform **)** |const| |
  64. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Transform2D<class_Transform2D>` | :ref:`looking_at<class_Transform2D_method_looking_at>` **(** :ref:`Vector2<class_Vector2>` target=Vector2(0, 0) **)** |const| |
  66. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Transform2D<class_Transform2D>` | :ref:`orthonormalized<class_Transform2D_method_orthonormalized>` **(** **)** |const| |
  68. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`Transform2D<class_Transform2D>` | :ref:`rotated<class_Transform2D_method_rotated>` **(** :ref:`float<class_float>` angle **)** |const| |
  70. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Transform2D<class_Transform2D>` | :ref:`scaled<class_Transform2D_method_scaled>` **(** :ref:`Vector2<class_Vector2>` scale **)** |const| |
  72. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | void | :ref:`set_rotation<class_Transform2D_method_set_rotation>` **(** :ref:`float<class_float>` rotation **)** |
  74. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | void | :ref:`set_scale<class_Transform2D_method_set_scale>` **(** :ref:`Vector2<class_Vector2>` scale **)** |
  76. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | void | :ref:`set_skew<class_Transform2D_method_set_skew>` **(** :ref:`float<class_float>` skew **)** |
  78. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Transform2D<class_Transform2D>` | :ref:`translated<class_Transform2D_method_translated>` **(** :ref:`Vector2<class_Vector2>` offset **)** |const| |
  80. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. Operators
  82. ---------
  83. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  84. | :ref:`bool<class_bool>` | :ref:`operator !=<class_Transform2D_operator_neq_bool>` **(** :ref:`Transform2D<class_Transform2D>` right **)** |
  85. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  86. | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`operator *<class_Transform2D_operator_mul_PackedVector2Array>` **(** :ref:`PackedVector2Array<class_PackedVector2Array>` right **)** |
  87. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  88. | :ref:`Rect2<class_Rect2>` | :ref:`operator *<class_Transform2D_operator_mul_Rect2>` **(** :ref:`Rect2<class_Rect2>` right **)** |
  89. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  90. | :ref:`Transform2D<class_Transform2D>` | :ref:`operator *<class_Transform2D_operator_mul_Transform2D>` **(** :ref:`Transform2D<class_Transform2D>` right **)** |
  91. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  92. | :ref:`Vector2<class_Vector2>` | :ref:`operator *<class_Transform2D_operator_mul_Vector2>` **(** :ref:`Vector2<class_Vector2>` right **)** |
  93. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  94. | :ref:`Transform2D<class_Transform2D>` | :ref:`operator *<class_Transform2D_operator_mul_Transform2D>` **(** :ref:`float<class_float>` right **)** |
  95. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  96. | :ref:`Transform2D<class_Transform2D>` | :ref:`operator *<class_Transform2D_operator_mul_Transform2D>` **(** :ref:`int<class_int>` right **)** |
  97. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  98. | :ref:`bool<class_bool>` | :ref:`operator ==<class_Transform2D_operator_eq_bool>` **(** :ref:`Transform2D<class_Transform2D>` right **)** |
  99. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  100. | :ref:`Vector2<class_Vector2>` | :ref:`operator []<class_Transform2D_operator_idx_Vector2>` **(** :ref:`int<class_int>` index **)** |
  101. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  102. Constants
  103. ---------
  104. .. _class_Transform2D_constant_IDENTITY:
  105. .. _class_Transform2D_constant_FLIP_X:
  106. .. _class_Transform2D_constant_FLIP_Y:
  107. - **IDENTITY** = **Transform2D(1, 0, 0, 1, 0, 0)** --- The identity ``Transform2D`` with no translation, rotation or scaling applied. When applied to other data structures, :ref:`IDENTITY<class_Transform2D_constant_IDENTITY>` performs no transformation.
  108. - **FLIP_X** = **Transform2D(-1, 0, 0, 1, 0, 0)** --- The ``Transform2D`` that will flip something along the X axis.
  109. - **FLIP_Y** = **Transform2D(1, 0, 0, -1, 0, 0)** --- The ``Transform2D`` that will flip something along the Y axis.
  110. Property Descriptions
  111. ---------------------
  112. .. _class_Transform2D_property_origin:
  113. - :ref:`Vector2<class_Vector2>` **origin**
  114. +-----------+-------------------+
  115. | *Default* | ``Vector2(0, 0)`` |
  116. +-----------+-------------------+
  117. The origin vector (column 2, the third column). Equivalent to array index ``2``. The origin vector represents translation.
  118. ----
  119. .. _class_Transform2D_property_x:
  120. - :ref:`Vector2<class_Vector2>` **x**
  121. +-----------+-------------------+
  122. | *Default* | ``Vector2(1, 0)`` |
  123. +-----------+-------------------+
  124. The basis matrix's X vector (column 0). Equivalent to array index ``0``.
  125. ----
  126. .. _class_Transform2D_property_y:
  127. - :ref:`Vector2<class_Vector2>` **y**
  128. +-----------+-------------------+
  129. | *Default* | ``Vector2(0, 1)`` |
  130. +-----------+-------------------+
  131. The basis matrix's Y vector (column 1). Equivalent to array index ``1``.
  132. Constructor Descriptions
  133. ------------------------
  134. .. _class_Transform2D_constructor_Transform2D:
  135. - :ref:`Transform2D<class_Transform2D>` **Transform2D** **(** **)**
  136. Constructs a default-initialized ``Transform2D`` set to :ref:`IDENTITY<class_Transform2D_constant_IDENTITY>`.
  137. ----
  138. - :ref:`Transform2D<class_Transform2D>` **Transform2D** **(** :ref:`Transform2D<class_Transform2D>` from **)**
  139. Constructs a ``Transform2D`` as a copy of the given ``Transform2D``.
  140. ----
  141. - :ref:`Transform2D<class_Transform2D>` **Transform2D** **(** :ref:`float<class_float>` rotation, :ref:`Vector2<class_Vector2>` position **)**
  142. Constructs the transform from a given angle (in radians) and position.
  143. ----
  144. - :ref:`Transform2D<class_Transform2D>` **Transform2D** **(** :ref:`float<class_float>` rotation, :ref:`Vector2<class_Vector2>` scale, :ref:`float<class_float>` skew, :ref:`Vector2<class_Vector2>` position **)**
  145. Constructs the transform from a given angle (in radians), scale, skew (in radians) and position.
  146. ----
  147. - :ref:`Transform2D<class_Transform2D>` **Transform2D** **(** :ref:`Vector2<class_Vector2>` x_axis, :ref:`Vector2<class_Vector2>` y_axis, :ref:`Vector2<class_Vector2>` origin **)**
  148. Constructs the transform from 3 :ref:`Vector2<class_Vector2>` values representing :ref:`x<class_Transform2D_property_x>`, :ref:`y<class_Transform2D_property_y>`, and the :ref:`origin<class_Transform2D_property_origin>` (the three column vectors).
  149. Method Descriptions
  150. -------------------
  151. .. _class_Transform2D_method_affine_inverse:
  152. - :ref:`Transform2D<class_Transform2D>` **affine_inverse** **(** **)** |const|
  153. Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
  154. ----
  155. .. _class_Transform2D_method_basis_xform:
  156. - :ref:`Vector2<class_Vector2>` **basis_xform** **(** :ref:`Vector2<class_Vector2>` v **)** |const|
  157. Returns a vector transformed (multiplied) by the basis matrix.
  158. This method does not account for translation (the origin vector).
  159. ----
  160. .. _class_Transform2D_method_basis_xform_inv:
  161. - :ref:`Vector2<class_Vector2>` **basis_xform_inv** **(** :ref:`Vector2<class_Vector2>` v **)** |const|
  162. Returns a vector transformed (multiplied) by the inverse basis matrix.
  163. This method does not account for translation (the origin vector).
  164. ----
  165. .. _class_Transform2D_method_get_origin:
  166. - :ref:`Vector2<class_Vector2>` **get_origin** **(** **)** |const|
  167. Returns the transform's origin (translation).
  168. ----
  169. .. _class_Transform2D_method_get_rotation:
  170. - :ref:`float<class_float>` **get_rotation** **(** **)** |const|
  171. Returns the transform's rotation (in radians).
  172. ----
  173. .. _class_Transform2D_method_get_scale:
  174. - :ref:`Vector2<class_Vector2>` **get_scale** **(** **)** |const|
  175. Returns the scale.
  176. ----
  177. .. _class_Transform2D_method_get_skew:
  178. - :ref:`float<class_float>` **get_skew** **(** **)** |const|
  179. Returns the transform's skew (in radians).
  180. ----
  181. .. _class_Transform2D_method_interpolate_with:
  182. - :ref:`Transform2D<class_Transform2D>` **interpolate_with** **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`float<class_float>` weight **)** |const|
  183. Returns a transform interpolated between this transform and another by a given ``weight`` (on the range of 0.0 to 1.0).
  184. ----
  185. .. _class_Transform2D_method_inverse:
  186. - :ref:`Transform2D<class_Transform2D>` **inverse** **(** **)** |const|
  187. Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use :ref:`affine_inverse<class_Transform2D_method_affine_inverse>` for transforms with scaling).
  188. ----
  189. .. _class_Transform2D_method_is_equal_approx:
  190. - :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Transform2D<class_Transform2D>` xform **)** |const|
  191. Returns ``true`` if this transform and ``transform`` are approximately equal, by calling ``is_equal_approx`` on each component.
  192. ----
  193. .. _class_Transform2D_method_looking_at:
  194. - :ref:`Transform2D<class_Transform2D>` **looking_at** **(** :ref:`Vector2<class_Vector2>` target=Vector2(0, 0) **)** |const|
  195. Returns a copy of the transform rotated such that it's rotation on the X-axis points towards the ``target`` position.
  196. Operations take place in global space.
  197. ----
  198. .. _class_Transform2D_method_orthonormalized:
  199. - :ref:`Transform2D<class_Transform2D>` **orthonormalized** **(** **)** |const|
  200. Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
  201. ----
  202. .. _class_Transform2D_method_rotated:
  203. - :ref:`Transform2D<class_Transform2D>` **rotated** **(** :ref:`float<class_float>` angle **)** |const|
  204. Returns a copy of the transform rotated by the given ``angle`` (in radians), using matrix multiplication.
  205. ----
  206. .. _class_Transform2D_method_scaled:
  207. - :ref:`Transform2D<class_Transform2D>` **scaled** **(** :ref:`Vector2<class_Vector2>` scale **)** |const|
  208. Returns a copy of the transform scaled by the given ``scale`` factor, using matrix multiplication.
  209. ----
  210. .. _class_Transform2D_method_set_rotation:
  211. - void **set_rotation** **(** :ref:`float<class_float>` rotation **)**
  212. Sets the transform's rotation (in radians).
  213. ----
  214. .. _class_Transform2D_method_set_scale:
  215. - void **set_scale** **(** :ref:`Vector2<class_Vector2>` scale **)**
  216. Sets the transform's scale.
  217. \ **Note:** Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
  218. ----
  219. .. _class_Transform2D_method_set_skew:
  220. - void **set_skew** **(** :ref:`float<class_float>` skew **)**
  221. Sets the transform's skew (in radians).
  222. ----
  223. .. _class_Transform2D_method_translated:
  224. - :ref:`Transform2D<class_Transform2D>` **translated** **(** :ref:`Vector2<class_Vector2>` offset **)** |const|
  225. Returns a copy of the transform translated by the given ``offset``, relative to the transform's basis vectors.
  226. Unlike :ref:`rotated<class_Transform2D_method_rotated>` and :ref:`scaled<class_Transform2D_method_scaled>`, this does not use matrix multiplication.
  227. Operator Descriptions
  228. ---------------------
  229. .. _class_Transform2D_operator_neq_bool:
  230. - :ref:`bool<class_bool>` **operator !=** **(** :ref:`Transform2D<class_Transform2D>` right **)**
  231. Returns ``true`` if the transforms are not equal.
  232. \ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Transform2D_method_is_equal_approx>` instead, which is more reliable.
  233. ----
  234. .. _class_Transform2D_operator_mul_PackedVector2Array:
  235. - :ref:`PackedVector2Array<class_PackedVector2Array>` **operator *** **(** :ref:`PackedVector2Array<class_PackedVector2Array>` right **)**
  236. Transforms (multiplies) each element of the :ref:`Vector2<class_Vector2>` array by the given ``Transform2D`` matrix.
  237. ----
  238. - :ref:`Rect2<class_Rect2>` **operator *** **(** :ref:`Rect2<class_Rect2>` right **)**
  239. Transforms (multiplies) the :ref:`Rect2<class_Rect2>` by the given ``Transform2D`` matrix.
  240. ----
  241. - :ref:`Transform2D<class_Transform2D>` **operator *** **(** :ref:`Transform2D<class_Transform2D>` right **)**
  242. Composes these two transformation matrices by multiplying them together. This has the effect of transforming the second transform (the child) by the first transform (the parent).
  243. ----
  244. - :ref:`Vector2<class_Vector2>` **operator *** **(** :ref:`Vector2<class_Vector2>` right **)**
  245. Transforms (multiplies) the :ref:`Vector2<class_Vector2>` by the given ``Transform2D`` matrix.
  246. ----
  247. - :ref:`Transform2D<class_Transform2D>` **operator *** **(** :ref:`float<class_float>` right **)**
  248. This operator multiplies all components of the ``Transform2D``, including the origin vector, which scales it uniformly.
  249. ----
  250. - :ref:`Transform2D<class_Transform2D>` **operator *** **(** :ref:`int<class_int>` right **)**
  251. This operator multiplies all components of the ``Transform2D``, including the origin vector, which scales it uniformly.
  252. ----
  253. .. _class_Transform2D_operator_eq_bool:
  254. - :ref:`bool<class_bool>` **operator ==** **(** :ref:`Transform2D<class_Transform2D>` right **)**
  255. Returns ``true`` if the transforms are exactly equal.
  256. \ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Transform2D_method_is_equal_approx>` instead, which is more reliable.
  257. ----
  258. .. _class_Transform2D_operator_idx_Vector2:
  259. - :ref:`Vector2<class_Vector2>` **operator []** **(** :ref:`int<class_int>` index **)**
  260. Access transform components using their index. ``t[0]`` is equivalent to ``t.x``, ``t[1]`` is equivalent to ``t.y``, and ``t[2]`` is equivalent to ``t.origin``.
  261. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  262. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  263. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  264. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  265. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  266. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`