class_transform3d.rst 22 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Transform3D.xml.
  6. .. _class_Transform3D:
  7. Transform3D
  8. ===========
  9. 3D transformation (3×4 matrix).
  10. Description
  11. -----------
  12. 3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a :ref:`basis<class_Transform3D_property_basis>` (first 3 columns) and a :ref:`Vector3<class_Vector3>` for the :ref:`origin<class_Transform3D_property_origin>` (last column).
  13. For more information, read the "Matrices and transforms" documentation article.
  14. Tutorials
  15. ---------
  16. - :doc:`Math documentation index <../tutorials/math/index>`
  17. - :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>`
  18. - :doc:`Using 3D transforms <../tutorials/3d/using_transforms>`
  19. - `Matrix Transform Demo <https://godotengine.org/asset-library/asset/584>`__
  20. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  21. - `2.5D Demo <https://godotengine.org/asset-library/asset/583>`__
  22. Properties
  23. ----------
  24. +-------------------------------+--------------------------------------------------+--------------------------------------+
  25. | :ref:`Basis<class_Basis>` | :ref:`basis<class_Transform3D_property_basis>` | ``Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)`` |
  26. +-------------------------------+--------------------------------------------------+--------------------------------------+
  27. | :ref:`Vector3<class_Vector3>` | :ref:`origin<class_Transform3D_property_origin>` | ``Vector3(0, 0, 0)`` |
  28. +-------------------------------+--------------------------------------------------+--------------------------------------+
  29. Constructors
  30. ------------
  31. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Transform3D<class_Transform3D>` | :ref:`Transform3D<class_Transform3D_constructor_Transform3D>` **(** **)** |
  33. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Transform3D<class_Transform3D>` | :ref:`Transform3D<class_Transform3D_constructor_Transform3D>` **(** :ref:`Transform3D<class_Transform3D>` from **)** |
  35. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`Transform3D<class_Transform3D>` | :ref:`Transform3D<class_Transform3D_constructor_Transform3D>` **(** :ref:`Basis<class_Basis>` basis, :ref:`Vector3<class_Vector3>` origin **)** |
  37. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Transform3D<class_Transform3D>` | :ref:`Transform3D<class_Transform3D_constructor_Transform3D>` **(** :ref:`Projection<class_Projection>` from **)** |
  39. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`Transform3D<class_Transform3D>` | :ref:`Transform3D<class_Transform3D_constructor_Transform3D>` **(** :ref:`Vector3<class_Vector3>` x_axis, :ref:`Vector3<class_Vector3>` y_axis, :ref:`Vector3<class_Vector3>` z_axis, :ref:`Vector3<class_Vector3>` origin **)** |
  41. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. Methods
  43. -------
  44. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Transform3D<class_Transform3D>` | :ref:`affine_inverse<class_Transform3D_method_affine_inverse>` **(** **)** |const| |
  46. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`Transform3D<class_Transform3D>` | :ref:`interpolate_with<class_Transform3D_method_interpolate_with>` **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`float<class_float>` weight **)** |const| |
  48. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`Transform3D<class_Transform3D>` | :ref:`inverse<class_Transform3D_method_inverse>` **(** **)** |const| |
  50. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Transform3D_method_is_equal_approx>` **(** :ref:`Transform3D<class_Transform3D>` xform **)** |const| |
  52. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`Transform3D<class_Transform3D>` | :ref:`looking_at<class_Transform3D_method_looking_at>` **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0) **)** |const| |
  54. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Transform3D<class_Transform3D>` | :ref:`orthonormalized<class_Transform3D_method_orthonormalized>` **(** **)** |const| |
  56. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`Transform3D<class_Transform3D>` | :ref:`rotated<class_Transform3D_method_rotated>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |const| |
  58. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Transform3D<class_Transform3D>` | :ref:`scaled<class_Transform3D_method_scaled>` **(** :ref:`Vector3<class_Vector3>` scale **)** |const| |
  60. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Transform3D<class_Transform3D>` | :ref:`sphere_interpolate_with<class_Transform3D_method_sphere_interpolate_with>` **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`float<class_float>` weight **)** |const| |
  62. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Transform3D<class_Transform3D>` | :ref:`translated<class_Transform3D_method_translated>` **(** :ref:`Vector3<class_Vector3>` offset **)** |const| |
  64. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. Operators
  66. ---------
  67. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`bool<class_bool>` | :ref:`operator !=<class_Transform3D_operator_neq_bool>` **(** :ref:`Transform3D<class_Transform3D>` right **)** |
  69. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`AABB<class_AABB>` | :ref:`operator *<class_Transform3D_operator_mul_AABB>` **(** :ref:`AABB<class_AABB>` right **)** |
  71. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`operator *<class_Transform3D_operator_mul_PackedVector3Array>` **(** :ref:`PackedVector3Array<class_PackedVector3Array>` right **)** |
  73. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`Transform3D<class_Transform3D>` | :ref:`operator *<class_Transform3D_operator_mul_Transform3D>` **(** :ref:`Transform3D<class_Transform3D>` right **)** |
  75. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`Vector3<class_Vector3>` | :ref:`operator *<class_Transform3D_operator_mul_Vector3>` **(** :ref:`Vector3<class_Vector3>` right **)** |
  77. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`Transform3D<class_Transform3D>` | :ref:`operator *<class_Transform3D_operator_mul_Transform3D>` **(** :ref:`float<class_float>` right **)** |
  79. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  80. | :ref:`Transform3D<class_Transform3D>` | :ref:`operator *<class_Transform3D_operator_mul_Transform3D>` **(** :ref:`int<class_int>` right **)** |
  81. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  82. | :ref:`bool<class_bool>` | :ref:`operator ==<class_Transform3D_operator_eq_bool>` **(** :ref:`Transform3D<class_Transform3D>` right **)** |
  83. +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  84. Constants
  85. ---------
  86. .. _class_Transform3D_constant_IDENTITY:
  87. .. _class_Transform3D_constant_FLIP_X:
  88. .. _class_Transform3D_constant_FLIP_Y:
  89. .. _class_Transform3D_constant_FLIP_Z:
  90. - **IDENTITY** = **Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)** --- ``Transform3D`` with no translation, rotation or scaling applied. When applied to other data structures, :ref:`IDENTITY<class_Transform3D_constant_IDENTITY>` performs no transformation.
  91. - **FLIP_X** = **Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)** --- ``Transform3D`` with mirroring applied perpendicular to the YZ plane.
  92. - **FLIP_Y** = **Transform3D(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0)** --- ``Transform3D`` with mirroring applied perpendicular to the XZ plane.
  93. - **FLIP_Z** = **Transform3D(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0)** --- ``Transform3D`` with mirroring applied perpendicular to the XY plane.
  94. Property Descriptions
  95. ---------------------
  96. .. _class_Transform3D_property_basis:
  97. - :ref:`Basis<class_Basis>` **basis**
  98. +-----------+--------------------------------------+
  99. | *Default* | ``Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)`` |
  100. +-----------+--------------------------------------+
  101. The basis is a matrix containing 3 :ref:`Vector3<class_Vector3>` as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
  102. ----
  103. .. _class_Transform3D_property_origin:
  104. - :ref:`Vector3<class_Vector3>` **origin**
  105. +-----------+----------------------+
  106. | *Default* | ``Vector3(0, 0, 0)`` |
  107. +-----------+----------------------+
  108. The translation offset of the transform (column 3, the fourth column). Equivalent to array index ``3``.
  109. Constructor Descriptions
  110. ------------------------
  111. .. _class_Transform3D_constructor_Transform3D:
  112. - :ref:`Transform3D<class_Transform3D>` **Transform3D** **(** **)**
  113. Constructs a default-initialized ``Transform3D`` set to :ref:`IDENTITY<class_Transform3D_constant_IDENTITY>`.
  114. ----
  115. - :ref:`Transform3D<class_Transform3D>` **Transform3D** **(** :ref:`Transform3D<class_Transform3D>` from **)**
  116. Constructs a ``Transform3D`` as a copy of the given ``Transform3D``.
  117. ----
  118. - :ref:`Transform3D<class_Transform3D>` **Transform3D** **(** :ref:`Basis<class_Basis>` basis, :ref:`Vector3<class_Vector3>` origin **)**
  119. Constructs a Transform3D from a :ref:`Basis<class_Basis>` and :ref:`Vector3<class_Vector3>`.
  120. ----
  121. - :ref:`Transform3D<class_Transform3D>` **Transform3D** **(** :ref:`Projection<class_Projection>` from **)**
  122. ----
  123. - :ref:`Transform3D<class_Transform3D>` **Transform3D** **(** :ref:`Vector3<class_Vector3>` x_axis, :ref:`Vector3<class_Vector3>` y_axis, :ref:`Vector3<class_Vector3>` z_axis, :ref:`Vector3<class_Vector3>` origin **)**
  124. Constructs a Transform3D from four :ref:`Vector3<class_Vector3>` values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled).
  125. Method Descriptions
  126. -------------------
  127. .. _class_Transform3D_method_affine_inverse:
  128. - :ref:`Transform3D<class_Transform3D>` **affine_inverse** **(** **)** |const|
  129. Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
  130. ----
  131. .. _class_Transform3D_method_interpolate_with:
  132. - :ref:`Transform3D<class_Transform3D>` **interpolate_with** **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`float<class_float>` weight **)** |const|
  133. Returns a transform interpolated between this transform and another by a given ``weight`` (on the range of 0.0 to 1.0).
  134. ----
  135. .. _class_Transform3D_method_inverse:
  136. - :ref:`Transform3D<class_Transform3D>` **inverse** **(** **)** |const|
  137. Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use :ref:`affine_inverse<class_Transform3D_method_affine_inverse>` for transforms with scaling).
  138. ----
  139. .. _class_Transform3D_method_is_equal_approx:
  140. - :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Transform3D<class_Transform3D>` xform **)** |const|
  141. Returns ``true`` if this transform and ``transform`` are approximately equal, by calling ``is_equal_approx`` on each component.
  142. ----
  143. .. _class_Transform3D_method_looking_at:
  144. - :ref:`Transform3D<class_Transform3D>` **looking_at** **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0) **)** |const|
  145. Returns a copy of the transform rotated such that the forward axis (-Z) points towards the ``target`` position.
  146. The up axis (+Y) points as close to the ``up`` vector as possible while staying perpendicular to the forward axis. The resulting transform is orthonormalized. The existing rotation, scale, and skew information from the original transform is discarded. The ``target`` and ``up`` vectors cannot be zero, cannot be parallel to each other, and are defined in global/parent space.
  147. ----
  148. .. _class_Transform3D_method_orthonormalized:
  149. - :ref:`Transform3D<class_Transform3D>` **orthonormalized** **(** **)** |const|
  150. Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
  151. ----
  152. .. _class_Transform3D_method_rotated:
  153. - :ref:`Transform3D<class_Transform3D>` **rotated** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |const|
  154. Returns a copy of the transform rotated around the given ``axis`` by the given ``angle`` (in radians), using matrix multiplication. The ``axis`` must be a normalized vector.
  155. ----
  156. .. _class_Transform3D_method_scaled:
  157. - :ref:`Transform3D<class_Transform3D>` **scaled** **(** :ref:`Vector3<class_Vector3>` scale **)** |const|
  158. Returns a copy of the transform with its basis and origin scaled by the given ``scale`` factor, using matrix multiplication.
  159. ----
  160. .. _class_Transform3D_method_sphere_interpolate_with:
  161. - :ref:`Transform3D<class_Transform3D>` **sphere_interpolate_with** **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`float<class_float>` weight **)** |const|
  162. Returns a transform spherically interpolated between this transform and another by a given ``weight`` (on the range of 0.0 to 1.0).
  163. ----
  164. .. _class_Transform3D_method_translated:
  165. - :ref:`Transform3D<class_Transform3D>` **translated** **(** :ref:`Vector3<class_Vector3>` offset **)** |const|
  166. Returns a copy of the transform translated by the given ``offset``, relative to the transform's basis vectors.
  167. Unlike :ref:`rotated<class_Transform3D_method_rotated>` and :ref:`scaled<class_Transform3D_method_scaled>`, this does not use matrix multiplication.
  168. Operator Descriptions
  169. ---------------------
  170. .. _class_Transform3D_operator_neq_bool:
  171. - :ref:`bool<class_bool>` **operator !=** **(** :ref:`Transform3D<class_Transform3D>` right **)**
  172. Returns ``true`` if the transforms are not equal.
  173. \ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Transform3D_method_is_equal_approx>` instead, which is more reliable.
  174. ----
  175. .. _class_Transform3D_operator_mul_AABB:
  176. - :ref:`AABB<class_AABB>` **operator *** **(** :ref:`AABB<class_AABB>` right **)**
  177. Transforms (multiplies) the :ref:`AABB<class_AABB>` by the given ``Transform3D`` matrix.
  178. ----
  179. - :ref:`PackedVector3Array<class_PackedVector3Array>` **operator *** **(** :ref:`PackedVector3Array<class_PackedVector3Array>` right **)**
  180. Transforms (multiplies) each element of the :ref:`Vector3<class_Vector3>` array by the given ``Transform3D`` matrix.
  181. ----
  182. - :ref:`Transform3D<class_Transform3D>` **operator *** **(** :ref:`Transform3D<class_Transform3D>` right **)**
  183. Composes these two transformation matrices by multiplying them together. This has the effect of transforming the second transform (the child) by the first transform (the parent).
  184. ----
  185. - :ref:`Vector3<class_Vector3>` **operator *** **(** :ref:`Vector3<class_Vector3>` right **)**
  186. Transforms (multiplies) the :ref:`Vector3<class_Vector3>` by the given ``Transform3D`` matrix.
  187. ----
  188. - :ref:`Transform3D<class_Transform3D>` **operator *** **(** :ref:`float<class_float>` right **)**
  189. This operator multiplies all components of the ``Transform3D``, including the origin vector, which scales it uniformly.
  190. ----
  191. - :ref:`Transform3D<class_Transform3D>` **operator *** **(** :ref:`int<class_int>` right **)**
  192. This operator multiplies all components of the ``Transform3D``, including the origin vector, which scales it uniformly.
  193. ----
  194. .. _class_Transform3D_operator_eq_bool:
  195. - :ref:`bool<class_bool>` **operator ==** **(** :ref:`Transform3D<class_Transform3D>` right **)**
  196. Returns ``true`` if the transforms are exactly equal.
  197. \ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Transform3D_method_is_equal_approx>` instead, which is more reliable.
  198. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  199. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  200. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  201. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  202. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  203. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`