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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Vector4.xml.
- .. _class_Vector4:
- Vector4
- =======
- Vector used for 4D math using floating point coordinates.
- Description
- -----------
- 4-element structure that can be used to represent any quadruplet of numeric values.
- It uses floating-point coordinates. See :ref:`Vector4i<class_Vector4i>` for its integer counterpart.
- \ **Note:** In a boolean context, a Vector4 will evaluate to ``false`` if it's equal to ``Vector4(0, 0, 0, 0)``. Otherwise, a Vector4 will always evaluate to ``true``.
- Properties
- ----------
- +---------------------------+------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`w<class_Vector4_property_w>` | ``0.0`` |
- +---------------------------+------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`x<class_Vector4_property_x>` | ``0.0`` |
- +---------------------------+------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`y<class_Vector4_property_y>` | ``0.0`` |
- +---------------------------+------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`z<class_Vector4_property_z>` | ``0.0`` |
- +---------------------------+------------------------------------+---------+
- Constructors
- ------------
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`Vector4<class_Vector4_constructor_Vector4>` **(** **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`Vector4<class_Vector4_constructor_Vector4>` **(** :ref:`Vector4<class_Vector4>` from **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`Vector4<class_Vector4_constructor_Vector4>` **(** :ref:`Vector4i<class_Vector4i>` from **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`Vector4<class_Vector4_constructor_Vector4>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Methods
- -------
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`abs<class_Vector4_method_abs>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`ceil<class_Vector4_method_ceil>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`clamp<class_Vector4_method_clamp>` **(** :ref:`Vector4<class_Vector4>` min, :ref:`Vector4<class_Vector4>` max **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`dot<class_Vector4_method_dot>` **(** :ref:`Vector4<class_Vector4>` with **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`floor<class_Vector4_method_floor>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`inverse<class_Vector4_method_inverse>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Vector4_method_is_equal_approx>` **(** :ref:`Vector4<class_Vector4>` with **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector4_method_is_normalized>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`length<class_Vector4_method_length>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`length_squared<class_Vector4_method_length_squared>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`lerp<class_Vector4_method_lerp>` **(** :ref:`Vector4<class_Vector4>` to, :ref:`float<class_float>` weight **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`max_axis_index<class_Vector4_method_max_axis_index>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`min_axis_index<class_Vector4_method_min_axis_index>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`normalized<class_Vector4_method_normalized>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`round<class_Vector4_method_round>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`sign<class_Vector4_method_sign>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- Operators
- ---------
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator !=<class_Vector4_operator_neq_bool>` **(** :ref:`Vector4<class_Vector4>` right **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`operator *<class_Vector4_operator_mul_Vector4>` **(** :ref:`Projection<class_Projection>` right **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`operator *<class_Vector4_operator_mul_Vector4>` **(** :ref:`Vector4<class_Vector4>` right **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`operator *<class_Vector4_operator_mul_Vector4>` **(** :ref:`float<class_float>` right **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`operator *<class_Vector4_operator_mul_Vector4>` **(** :ref:`int<class_int>` right **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`operator +<class_Vector4_operator_sum_Vector4>` **(** :ref:`Vector4<class_Vector4>` right **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`operator -<class_Vector4_operator_dif_Vector4>` **(** :ref:`Vector4<class_Vector4>` right **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`operator /<class_Vector4_operator_div_Vector4>` **(** :ref:`Vector4<class_Vector4>` right **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`operator /<class_Vector4_operator_div_Vector4>` **(** :ref:`float<class_float>` right **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`operator /<class_Vector4_operator_div_Vector4>` **(** :ref:`int<class_int>` right **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator <<class_Vector4_operator_lt_bool>` **(** :ref:`Vector4<class_Vector4>` right **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator <=<class_Vector4_operator_lte_bool>` **(** :ref:`Vector4<class_Vector4>` right **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator ==<class_Vector4_operator_eq_bool>` **(** :ref:`Vector4<class_Vector4>` right **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator ><class_Vector4_operator_gt_bool>` **(** :ref:`Vector4<class_Vector4>` right **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator >=<class_Vector4_operator_gte_bool>` **(** :ref:`Vector4<class_Vector4>` right **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`operator []<class_Vector4_operator_idx_float>` **(** :ref:`int<class_int>` index **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`operator unary+<class_Vector4_operator_unplus_Vector4>` **(** **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector4<class_Vector4>` | :ref:`operator unary-<class_Vector4_operator_unminus_Vector4>` **(** **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------+
- Constants
- ---------
- .. _class_Vector4_constant_AXIS_X:
- .. _class_Vector4_constant_AXIS_Y:
- .. _class_Vector4_constant_AXIS_Z:
- .. _class_Vector4_constant_AXIS_W:
- .. _class_Vector4_constant_ZERO:
- .. _class_Vector4_constant_ONE:
- .. _class_Vector4_constant_INF:
- - **AXIS_X** = **0** --- Enumerated value for the X axis. Returned by :ref:`max_axis_index<class_Vector4_method_max_axis_index>` and :ref:`min_axis_index<class_Vector4_method_min_axis_index>`.
- - **AXIS_Y** = **1** --- Enumerated value for the Y axis. Returned by :ref:`max_axis_index<class_Vector4_method_max_axis_index>` and :ref:`min_axis_index<class_Vector4_method_min_axis_index>`.
- - **AXIS_Z** = **2** --- Enumerated value for the Z axis. Returned by :ref:`max_axis_index<class_Vector4_method_max_axis_index>` and :ref:`min_axis_index<class_Vector4_method_min_axis_index>`.
- - **AXIS_W** = **3** --- Enumerated value for the W axis. Returned by :ref:`max_axis_index<class_Vector4_method_max_axis_index>` and :ref:`min_axis_index<class_Vector4_method_min_axis_index>`.
- - **ZERO** = **Vector4(0, 0, 0)** --- Zero vector, a vector with all components set to ``0``.
- - **ONE** = **Vector4(1, 1, 1)** --- One vector, a vector with all components set to ``1``.
- - **INF** = **Vector4(inf, inf, inf)** --- Infinity vector, a vector with all components set to :ref:`@GDScript.INF<class_@GDScript_constant_INF>`.
- Property Descriptions
- ---------------------
- .. _class_Vector4_property_w:
- - :ref:`float<class_float>` **w**
- +-----------+---------+
- | *Default* | ``0.0`` |
- +-----------+---------+
- The vector's W component. Also accessible by using the index position ``[3]``.
- ----
- .. _class_Vector4_property_x:
- - :ref:`float<class_float>` **x**
- +-----------+---------+
- | *Default* | ``0.0`` |
- +-----------+---------+
- The vector's X component. Also accessible by using the index position ``[0]``.
- ----
- .. _class_Vector4_property_y:
- - :ref:`float<class_float>` **y**
- +-----------+---------+
- | *Default* | ``0.0`` |
- +-----------+---------+
- The vector's Y component. Also accessible by using the index position ``[1]``.
- ----
- .. _class_Vector4_property_z:
- - :ref:`float<class_float>` **z**
- +-----------+---------+
- | *Default* | ``0.0`` |
- +-----------+---------+
- The vector's Z component. Also accessible by using the index position ``[2]``.
- Constructor Descriptions
- ------------------------
- .. _class_Vector4_constructor_Vector4:
- - :ref:`Vector4<class_Vector4>` **Vector4** **(** **)**
- Constructs a default-initialized ``Vector4`` with all components set to ``0``.
- ----
- - :ref:`Vector4<class_Vector4>` **Vector4** **(** :ref:`Vector4<class_Vector4>` from **)**
- Constructs a ``Vector4`` as a copy of the given ``Vector4``.
- ----
- - :ref:`Vector4<class_Vector4>` **Vector4** **(** :ref:`Vector4i<class_Vector4i>` from **)**
- Constructs a new ``Vector4`` from :ref:`Vector4i<class_Vector4i>`.
- ----
- - :ref:`Vector4<class_Vector4>` **Vector4** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)**
- Returns a ``Vector4`` with the given components.
- Method Descriptions
- -------------------
- .. _class_Vector4_method_abs:
- - :ref:`Vector4<class_Vector4>` **abs** **(** **)** |const|
- Returns a new vector with all components in absolute values (i.e. positive).
- ----
- .. _class_Vector4_method_ceil:
- - :ref:`Vector4<class_Vector4>` **ceil** **(** **)** |const|
- Returns a new vector with all components rounded up (towards positive infinity).
- ----
- .. _class_Vector4_method_clamp:
- - :ref:`Vector4<class_Vector4>` **clamp** **(** :ref:`Vector4<class_Vector4>` min, :ref:`Vector4<class_Vector4>` max **)** |const|
- Returns a new vector with all components clamped between the components of ``min`` and ``max``, by running :ref:`@GlobalScope.clamp<class_@GlobalScope_method_clamp>` on each component.
- ----
- .. _class_Vector4_method_dot:
- - :ref:`float<class_float>` **dot** **(** :ref:`Vector4<class_Vector4>` with **)** |const|
- Returns the dot product of this vector and ``with``.
- ----
- .. _class_Vector4_method_floor:
- - :ref:`Vector4<class_Vector4>` **floor** **(** **)** |const|
- Returns a new vector with all components rounded down (towards negative infinity).
- ----
- .. _class_Vector4_method_inverse:
- - :ref:`Vector4<class_Vector4>` **inverse** **(** **)** |const|
- Returns the inverse of the vector. This is the same as ``Vector4(1.0 / v.x, 1.0 / v.y, 1.0 / v.z, 1.0 / v.w)``.
- ----
- .. _class_Vector4_method_is_equal_approx:
- - :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Vector4<class_Vector4>` with **)** |const|
- Returns ``true`` if this vector and ``v`` are approximately equal, by running :ref:`@GlobalScope.is_equal_approx<class_@GlobalScope_method_is_equal_approx>` on each component.
- ----
- .. _class_Vector4_method_is_normalized:
- - :ref:`bool<class_bool>` **is_normalized** **(** **)** |const|
- Returns ``true`` if the vector is normalized, i.e. its length is equal to 1.
- ----
- .. _class_Vector4_method_length:
- - :ref:`float<class_float>` **length** **(** **)** |const|
- Returns the length (magnitude) of this vector.
- ----
- .. _class_Vector4_method_length_squared:
- - :ref:`float<class_float>` **length_squared** **(** **)** |const|
- Returns the squared length (squared magnitude) of this vector. This method runs faster than :ref:`length<class_Vector4_method_length>`.
- ----
- .. _class_Vector4_method_lerp:
- - :ref:`Vector4<class_Vector4>` **lerp** **(** :ref:`Vector4<class_Vector4>` to, :ref:`float<class_float>` weight **)** |const|
- Returns the result of the linear interpolation between this vector and ``to`` by amount ``weight``. ``weight`` is on the range of ``0.0`` to ``1.0``, representing the amount of interpolation.
- ----
- .. _class_Vector4_method_max_axis_index:
- - :ref:`int<class_int>` **max_axis_index** **(** **)** |const|
- Returns the axis of the vector's highest value. See ``AXIS_*`` constants. If all components are equal, this method returns :ref:`AXIS_X<class_Vector4_constant_AXIS_X>`.
- ----
- .. _class_Vector4_method_min_axis_index:
- - :ref:`int<class_int>` **min_axis_index** **(** **)** |const|
- Returns the axis of the vector's lowest value. See ``AXIS_*`` constants. If all components are equal, this method returns :ref:`AXIS_W<class_Vector4_constant_AXIS_W>`.
- ----
- .. _class_Vector4_method_normalized:
- - :ref:`Vector4<class_Vector4>` **normalized** **(** **)** |const|
- Returns the vector scaled to unit length. Equivalent to ``v / v.length()``.
- ----
- .. _class_Vector4_method_round:
- - :ref:`Vector4<class_Vector4>` **round** **(** **)** |const|
- Returns a new vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
- ----
- .. _class_Vector4_method_sign:
- - :ref:`Vector4<class_Vector4>` **sign** **(** **)** |const|
- Returns a new vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling :ref:`@GlobalScope.sign<class_@GlobalScope_method_sign>` on each component.
- Operator Descriptions
- ---------------------
- .. _class_Vector4_operator_neq_bool:
- - :ref:`bool<class_bool>` **operator !=** **(** :ref:`Vector4<class_Vector4>` right **)**
- Returns ``true`` if the vectors are not equal.
- \ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Vector4_method_is_equal_approx>` instead, which is more reliable.
- ----
- .. _class_Vector4_operator_mul_Vector4:
- - :ref:`Vector4<class_Vector4>` **operator *** **(** :ref:`Projection<class_Projection>` right **)**
- Inversely transforms (multiplies) the ``Vector4`` by the given :ref:`Projection<class_Projection>` matrix.
- ----
- - :ref:`Vector4<class_Vector4>` **operator *** **(** :ref:`Vector4<class_Vector4>` right **)**
- Multiplies each component of the ``Vector4`` by the components of the given ``Vector4``.
- ::
- print(Vector4(10, 20, 30, 40) * Vector4(3, 4, 5, 6)) # Prints "(30, 80, 150, 240)"
- ----
- - :ref:`Vector4<class_Vector4>` **operator *** **(** :ref:`float<class_float>` right **)**
- Multiplies each component of the ``Vector4`` by the given :ref:`float<class_float>`.
- ::
- print(Vector4(10, 20, 30, 40) * 2) # Prints "(20, 40, 60, 80)"
- ----
- - :ref:`Vector4<class_Vector4>` **operator *** **(** :ref:`int<class_int>` right **)**
- Multiplies each component of the ``Vector4`` by the given :ref:`int<class_int>`.
- ----
- .. _class_Vector4_operator_sum_Vector4:
- - :ref:`Vector4<class_Vector4>` **operator +** **(** :ref:`Vector4<class_Vector4>` right **)**
- Adds each component of the ``Vector4`` by the components of the given ``Vector4``.
- ::
- print(Vector4(10, 20, 30, 40) + Vector4(3, 4, 5, 6)) # Prints "(13, 24, 35, 46)"
- ----
- .. _class_Vector4_operator_dif_Vector4:
- - :ref:`Vector4<class_Vector4>` **operator -** **(** :ref:`Vector4<class_Vector4>` right **)**
- Subtracts each component of the ``Vector4`` by the components of the given ``Vector4``.
- ::
- print(Vector4(10, 20, 30, 40) - Vector4(3, 4, 5, 6)) # Prints "(7, 16, 25, 34)"
- ----
- .. _class_Vector4_operator_div_Vector4:
- - :ref:`Vector4<class_Vector4>` **operator /** **(** :ref:`Vector4<class_Vector4>` right **)**
- Divides each component of the ``Vector4`` by the components of the given ``Vector4``.
- ::
- print(Vector4(10, 20, 30, 40) / Vector4(2, 5, 3, 4)) # Prints "(5, 4, 10, 10)"
- ----
- - :ref:`Vector4<class_Vector4>` **operator /** **(** :ref:`float<class_float>` right **)**
- Divides each component of the ``Vector4`` by the given :ref:`float<class_float>`.
- ::
- print(Vector4(10, 20, 30, 40) / 2 # Prints "(5, 10, 15, 20)"
- ----
- - :ref:`Vector4<class_Vector4>` **operator /** **(** :ref:`int<class_int>` right **)**
- Divides each component of the ``Vector4`` by the given :ref:`int<class_int>`.
- ----
- .. _class_Vector4_operator_lt_bool:
- - :ref:`bool<class_bool>` **operator <** **(** :ref:`Vector4<class_Vector4>` right **)**
- Compares two ``Vector4`` vectors by first checking if the X value of the left vector is less than the X value of the ``right`` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
- ----
- .. _class_Vector4_operator_lte_bool:
- - :ref:`bool<class_bool>` **operator <=** **(** :ref:`Vector4<class_Vector4>` right **)**
- Compares two ``Vector4`` vectors by first checking if the X value of the left vector is less than or equal to the X value of the ``right`` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
- ----
- .. _class_Vector4_operator_eq_bool:
- - :ref:`bool<class_bool>` **operator ==** **(** :ref:`Vector4<class_Vector4>` right **)**
- Returns ``true`` if the vectors are exactly equal.
- \ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Vector4_method_is_equal_approx>` instead, which is more reliable.
- ----
- .. _class_Vector4_operator_gt_bool:
- - :ref:`bool<class_bool>` **operator >** **(** :ref:`Vector4<class_Vector4>` right **)**
- Compares two ``Vector4`` vectors by first checking if the X value of the left vector is greater than the X value of the ``right`` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
- ----
- .. _class_Vector4_operator_gte_bool:
- - :ref:`bool<class_bool>` **operator >=** **(** :ref:`Vector4<class_Vector4>` right **)**
- Access vector components using their index. ``v[0]`` is equivalent to ``v.x``, ``v[1]`` is equivalent to ``v.y``, and ``v[2]`` is equivalent to ``v.z``.
- ----
- .. _class_Vector4_operator_idx_float:
- - :ref:`float<class_float>` **operator []** **(** :ref:`int<class_int>` index **)**
- Access vector components using their index. ``v[0]`` is equivalent to ``v.x``, ``v[1]`` is equivalent to ``v.y``, ``v[2]`` is equivalent to ``v.z``, and ``v[3]`` is equivalent to ``v.w``.
- ----
- .. _class_Vector4_operator_unplus_Vector4:
- - :ref:`Vector4<class_Vector4>` **operator unary+** **(** **)**
- Returns the same value as if the ``+`` was not there. Unary ``+`` does nothing, but sometimes it can make your code more readable.
- ----
- .. _class_Vector4_operator_unminus_Vector4:
- - :ref:`Vector4<class_Vector4>` **operator unary-** **(** **)**
- Returns the negative value of the ``Vector4``. This is the same as writing ``Vector4(-v.x, -v.y, -v.z, -v.w)``. This operation flips the direction of the vector while keeping the same magnitude. With floats, the number zero can be either positive or negative.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|