1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisibleOnScreenNotifier2D.xml.
- .. _class_VisibleOnScreenNotifier2D:
- VisibleOnScreenNotifier2D
- =========================
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisibleOnScreenEnabler2D<class_VisibleOnScreenEnabler2D>`
- Detects when the node extents are visible on screen.
- Description
- -----------
- The VisibleOnScreenNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
- If you want nodes to be disabled automatically when they exit the screen, use :ref:`VisibleOnScreenEnabler2D<class_VisibleOnScreenEnabler2D>` instead.
- Tutorials
- ---------
- - `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
- Properties
- ----------
- +---------------------------+------------------------------------------------------------+-----------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`rect<class_VisibleOnScreenNotifier2D_property_rect>` | ``Rect2(-10, -10, 20, 20)`` |
- +---------------------------+------------------------------------------------------------+-----------------------------+
- Methods
- -------
- +-------------------------+----------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_on_screen<class_VisibleOnScreenNotifier2D_method_is_on_screen>` **(** **)** |const| |
- +-------------------------+----------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_VisibleOnScreenNotifier2D_signal_screen_entered:
- - **screen_entered** **(** **)**
- Emitted when the VisibleOnScreenNotifier2D enters the screen.
- ----
- .. _class_VisibleOnScreenNotifier2D_signal_screen_exited:
- - **screen_exited** **(** **)**
- Emitted when the VisibleOnScreenNotifier2D exits the screen.
- Property Descriptions
- ---------------------
- .. _class_VisibleOnScreenNotifier2D_property_rect:
- - :ref:`Rect2<class_Rect2>` **rect**
- +-----------+-----------------------------+
- | *Default* | ``Rect2(-10, -10, 20, 20)`` |
- +-----------+-----------------------------+
- | *Setter* | set_rect(value) |
- +-----------+-----------------------------+
- | *Getter* | get_rect() |
- +-----------+-----------------------------+
- The VisibleOnScreenNotifier2D's bounding rectangle.
- Method Descriptions
- -------------------
- .. _class_VisibleOnScreenNotifier2D_method_is_on_screen:
- - :ref:`bool<class_bool>` **is_on_screen** **(** **)** |const|
- If ``true``, the bounding rectangle is on the screen.
- \ **Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return ``false`` right after it is instantiated, even if it will be on screen in the draw pass.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|