class_visualscriptnode.rst 6.9 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/visual_script/doc_classes/VisualScriptNode.xml.
  6. .. _class_VisualScriptNode:
  7. VisualScriptNode
  8. ================
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`VisualScriptBasicTypeConstant<class_VisualScriptBasicTypeConstant>`, :ref:`VisualScriptBuiltinFunc<class_VisualScriptBuiltinFunc>`, :ref:`VisualScriptClassConstant<class_VisualScriptClassConstant>`, :ref:`VisualScriptComment<class_VisualScriptComment>`, :ref:`VisualScriptCondition<class_VisualScriptCondition>`, :ref:`VisualScriptConstant<class_VisualScriptConstant>`, :ref:`VisualScriptConstructor<class_VisualScriptConstructor>`, :ref:`VisualScriptCustomNode<class_VisualScriptCustomNode>`, :ref:`VisualScriptDeconstruct<class_VisualScriptDeconstruct>`, :ref:`VisualScriptEmitSignal<class_VisualScriptEmitSignal>`, :ref:`VisualScriptEngineSingleton<class_VisualScriptEngineSingleton>`, :ref:`VisualScriptExpression<class_VisualScriptExpression>`, :ref:`VisualScriptFunction<class_VisualScriptFunction>`, :ref:`VisualScriptFunctionCall<class_VisualScriptFunctionCall>`, :ref:`VisualScriptGlobalConstant<class_VisualScriptGlobalConstant>`, :ref:`VisualScriptIndexGet<class_VisualScriptIndexGet>`, :ref:`VisualScriptIndexSet<class_VisualScriptIndexSet>`, :ref:`VisualScriptInputAction<class_VisualScriptInputAction>`, :ref:`VisualScriptIterator<class_VisualScriptIterator>`, :ref:`VisualScriptLists<class_VisualScriptLists>`, :ref:`VisualScriptLocalVar<class_VisualScriptLocalVar>`, :ref:`VisualScriptLocalVarSet<class_VisualScriptLocalVarSet>`, :ref:`VisualScriptMathConstant<class_VisualScriptMathConstant>`, :ref:`VisualScriptOperator<class_VisualScriptOperator>`, :ref:`VisualScriptPreload<class_VisualScriptPreload>`, :ref:`VisualScriptPropertyGet<class_VisualScriptPropertyGet>`, :ref:`VisualScriptPropertySet<class_VisualScriptPropertySet>`, :ref:`VisualScriptResourcePath<class_VisualScriptResourcePath>`, :ref:`VisualScriptReturn<class_VisualScriptReturn>`, :ref:`VisualScriptSceneNode<class_VisualScriptSceneNode>`, :ref:`VisualScriptSceneTree<class_VisualScriptSceneTree>`, :ref:`VisualScriptSelect<class_VisualScriptSelect>`, :ref:`VisualScriptSelf<class_VisualScriptSelf>`, :ref:`VisualScriptSequence<class_VisualScriptSequence>`, :ref:`VisualScriptSubCall<class_VisualScriptSubCall>`, :ref:`VisualScriptSwitch<class_VisualScriptSwitch>`, :ref:`VisualScriptTypeCast<class_VisualScriptTypeCast>`, :ref:`VisualScriptVariableGet<class_VisualScriptVariableGet>`, :ref:`VisualScriptVariableSet<class_VisualScriptVariableSet>`, :ref:`VisualScriptWhile<class_VisualScriptWhile>`, :ref:`VisualScriptYield<class_VisualScriptYield>`, :ref:`VisualScriptYieldSignal<class_VisualScriptYieldSignal>`
  11. A node which is part of a :ref:`VisualScript<class_VisualScript>`.
  12. Description
  13. -----------
  14. A node which is part of a :ref:`VisualScript<class_VisualScript>`. Not to be confused with :ref:`Node<class_Node>`, which is a part of a :ref:`SceneTree<class_SceneTree>`.
  15. Methods
  16. -------
  17. +-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`Variant<class_Variant>` | :ref:`get_default_input_value<class_VisualScriptNode_method_get_default_input_value>` **(** :ref:`int<class_int>` port_idx **)** |const| |
  19. +-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`VisualScript<class_VisualScript>` | :ref:`get_visual_script<class_VisualScriptNode_method_get_visual_script>` **(** **)** |const| |
  21. +-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`ports_changed_notify<class_VisualScriptNode_method_ports_changed_notify>` **(** **)** |
  23. +-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`set_default_input_value<class_VisualScriptNode_method_set_default_input_value>` **(** :ref:`int<class_int>` port_idx, :ref:`Variant<class_Variant>` value **)** |
  25. +-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. Signals
  27. -------
  28. .. _class_VisualScriptNode_signal_ports_changed:
  29. - **ports_changed** **(** **)**
  30. Emitted when the available input/output ports are changed.
  31. Method Descriptions
  32. -------------------
  33. .. _class_VisualScriptNode_method_get_default_input_value:
  34. - :ref:`Variant<class_Variant>` **get_default_input_value** **(** :ref:`int<class_int>` port_idx **)** |const|
  35. Returns the default value of a given port. The default value is used when nothing is connected to the port.
  36. ----
  37. .. _class_VisualScriptNode_method_get_visual_script:
  38. - :ref:`VisualScript<class_VisualScript>` **get_visual_script** **(** **)** |const|
  39. Returns the :ref:`VisualScript<class_VisualScript>` instance the node is bound to.
  40. ----
  41. .. _class_VisualScriptNode_method_ports_changed_notify:
  42. - void **ports_changed_notify** **(** **)**
  43. Notify that the node's ports have changed. Usually used in conjunction with :ref:`VisualScriptCustomNode<class_VisualScriptCustomNode>` .
  44. ----
  45. .. _class_VisualScriptNode_method_set_default_input_value:
  46. - void **set_default_input_value** **(** :ref:`int<class_int>` port_idx, :ref:`Variant<class_Variant>` value **)**
  47. Change the default value of a given port.
  48. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  49. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  50. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  51. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  52. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  53. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`