class_visualscriptself.rst 1.4 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/visual_script/doc_classes/VisualScriptSelf.xml.
  6. .. _class_VisualScriptSelf:
  7. VisualScriptSelf
  8. ================
  9. **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Outputs a reference to the current instance.
  11. Description
  12. -----------
  13. Provides a reference to the node running the visual script.
  14. \ **Input Ports:**\
  15. none
  16. \ **Output Ports:**\
  17. - Data (object): ``instance``
  18. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  19. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  20. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  21. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  22. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  23. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`