class_visualshader.rst 21 KB

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  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShader.xml.
  6. .. _class_VisualShader:
  7. VisualShader
  8. ============
  9. **Inherits:** :ref:`Shader<class_Shader>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A custom shader program with a visual editor.
  11. Description
  12. -----------
  13. This class allows you to define a custom shader program that can be used for various materials to render objects.
  14. The visual shader editor creates the shader.
  15. Properties
  16. ----------
  17. +-------------------------------+---------------------------------------------------------------+-------------------+
  18. | :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_VisualShader_property_graph_offset>` | ``Vector2(0, 0)`` |
  19. +-------------------------------+---------------------------------------------------------------+-------------------+
  20. Methods
  21. -------
  22. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`add_node<class_VisualShader_method_add_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`VisualShaderNode<class_VisualShaderNode>` node, :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` id **)** |
  24. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`add_varying<class_VisualShader_method_add_varying>` **(** :ref:`String<class_String>` name, :ref:`VaryingMode<enum_VisualShader_VaryingMode>` mode, :ref:`VaryingType<enum_VisualShader_VaryingType>` type **)** |
  26. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`bool<class_bool>` | :ref:`can_connect_nodes<class_VisualShader_method_can_connect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const| |
  28. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`connect_nodes<class_VisualShader_method_connect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
  30. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | void | :ref:`connect_nodes_forced<class_VisualShader_method_connect_nodes_forced>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
  32. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | void | :ref:`disconnect_nodes<class_VisualShader_method_disconnect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
  34. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`VisualShaderNode<class_VisualShaderNode>` | :ref:`get_node<class_VisualShader_method_get_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const| |
  36. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`Array<class_Array>` | :ref:`get_node_connections<class_VisualShader_method_get_node_connections>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const| |
  38. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_node_list<class_VisualShader_method_get_node_list>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const| |
  40. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_VisualShader_method_get_node_position>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const| |
  42. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`int<class_int>` | :ref:`get_valid_node_id<class_VisualShader_method_get_valid_node_id>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const| |
  44. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`bool<class_bool>` | :ref:`has_varying<class_VisualShader_method_has_varying>` **(** :ref:`String<class_String>` name **)** |const| |
  46. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`is_node_connection<class_VisualShader_method_is_node_connection>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const| |
  48. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`remove_node<class_VisualShader_method_remove_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |
  50. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`remove_varying<class_VisualShader_method_remove_varying>` **(** :ref:`String<class_String>` name **)** |
  52. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`replace_node<class_VisualShader_method_replace_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`StringName<class_StringName>` new_class **)** |
  54. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`set_mode<class_VisualShader_method_set_mode>` **(** :ref:`Mode<enum_Shader_Mode>` mode **)** |
  56. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`set_node_position<class_VisualShader_method_set_node_position>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)** |
  58. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. Enumerations
  60. ------------
  61. .. _enum_VisualShader_Type:
  62. .. _class_VisualShader_constant_TYPE_VERTEX:
  63. .. _class_VisualShader_constant_TYPE_FRAGMENT:
  64. .. _class_VisualShader_constant_TYPE_LIGHT:
  65. .. _class_VisualShader_constant_TYPE_START:
  66. .. _class_VisualShader_constant_TYPE_PROCESS:
  67. .. _class_VisualShader_constant_TYPE_COLLIDE:
  68. .. _class_VisualShader_constant_TYPE_START_CUSTOM:
  69. .. _class_VisualShader_constant_TYPE_PROCESS_CUSTOM:
  70. .. _class_VisualShader_constant_TYPE_SKY:
  71. .. _class_VisualShader_constant_TYPE_FOG:
  72. .. _class_VisualShader_constant_TYPE_MAX:
  73. enum **Type**:
  74. - **TYPE_VERTEX** = **0** --- A vertex shader, operating on vertices.
  75. - **TYPE_FRAGMENT** = **1** --- A fragment shader, operating on fragments (pixels).
  76. - **TYPE_LIGHT** = **2** --- A shader for light calculations.
  77. - **TYPE_START** = **3**
  78. - **TYPE_PROCESS** = **4**
  79. - **TYPE_COLLIDE** = **5**
  80. - **TYPE_START_CUSTOM** = **6**
  81. - **TYPE_PROCESS_CUSTOM** = **7**
  82. - **TYPE_SKY** = **8**
  83. - **TYPE_FOG** = **9** --- A compute shader that runs for each froxel of the volumetric fog map.
  84. - **TYPE_MAX** = **10** --- Represents the size of the :ref:`Type<enum_VisualShader_Type>` enum.
  85. ----
  86. .. _enum_VisualShader_VaryingMode:
  87. .. _class_VisualShader_constant_VARYING_MODE_VERTEX_TO_FRAG_LIGHT:
  88. .. _class_VisualShader_constant_VARYING_MODE_FRAG_TO_LIGHT:
  89. .. _class_VisualShader_constant_VARYING_MODE_MAX:
  90. enum **VaryingMode**:
  91. - **VARYING_MODE_VERTEX_TO_FRAG_LIGHT** = **0**
  92. - **VARYING_MODE_FRAG_TO_LIGHT** = **1**
  93. - **VARYING_MODE_MAX** = **2**
  94. ----
  95. .. _enum_VisualShader_VaryingType:
  96. .. _class_VisualShader_constant_VARYING_TYPE_FLOAT:
  97. .. _class_VisualShader_constant_VARYING_TYPE_VECTOR_2D:
  98. .. _class_VisualShader_constant_VARYING_TYPE_VECTOR_3D:
  99. .. _class_VisualShader_constant_VARYING_TYPE_VECTOR_4D:
  100. .. _class_VisualShader_constant_VARYING_TYPE_COLOR:
  101. .. _class_VisualShader_constant_VARYING_TYPE_TRANSFORM:
  102. .. _class_VisualShader_constant_VARYING_TYPE_MAX:
  103. enum **VaryingType**:
  104. - **VARYING_TYPE_FLOAT** = **0**
  105. - **VARYING_TYPE_VECTOR_2D** = **1**
  106. - **VARYING_TYPE_VECTOR_3D** = **2**
  107. - **VARYING_TYPE_VECTOR_4D** = **3**
  108. - **VARYING_TYPE_COLOR** = **4**
  109. - **VARYING_TYPE_TRANSFORM** = **5**
  110. - **VARYING_TYPE_MAX** = **6**
  111. Constants
  112. ---------
  113. .. _class_VisualShader_constant_NODE_ID_INVALID:
  114. .. _class_VisualShader_constant_NODE_ID_OUTPUT:
  115. - **NODE_ID_INVALID** = **-1**
  116. - **NODE_ID_OUTPUT** = **0**
  117. Property Descriptions
  118. ---------------------
  119. .. _class_VisualShader_property_graph_offset:
  120. - :ref:`Vector2<class_Vector2>` **graph_offset**
  121. +-----------+-------------------------+
  122. | *Default* | ``Vector2(0, 0)`` |
  123. +-----------+-------------------------+
  124. | *Setter* | set_graph_offset(value) |
  125. +-----------+-------------------------+
  126. | *Getter* | get_graph_offset() |
  127. +-----------+-------------------------+
  128. The offset vector of the whole graph.
  129. Method Descriptions
  130. -------------------
  131. .. _class_VisualShader_method_add_node:
  132. - void **add_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`VisualShaderNode<class_VisualShaderNode>` node, :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` id **)**
  133. Adds the specified node to the shader.
  134. ----
  135. .. _class_VisualShader_method_add_varying:
  136. - void **add_varying** **(** :ref:`String<class_String>` name, :ref:`VaryingMode<enum_VisualShader_VaryingMode>` mode, :ref:`VaryingType<enum_VisualShader_VaryingType>` type **)**
  137. ----
  138. .. _class_VisualShader_method_can_connect_nodes:
  139. - :ref:`bool<class_bool>` **can_connect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const|
  140. Returns ``true`` if the specified nodes and ports can be connected together.
  141. ----
  142. .. _class_VisualShader_method_connect_nodes:
  143. - :ref:`Error<enum_@GlobalScope_Error>` **connect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
  144. Connects the specified nodes and ports.
  145. ----
  146. .. _class_VisualShader_method_connect_nodes_forced:
  147. - void **connect_nodes_forced** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
  148. Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly.
  149. ----
  150. .. _class_VisualShader_method_disconnect_nodes:
  151. - void **disconnect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
  152. Connects the specified nodes and ports.
  153. ----
  154. .. _class_VisualShader_method_get_node:
  155. - :ref:`VisualShaderNode<class_VisualShaderNode>` **get_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const|
  156. Returns the shader node instance with specified ``type`` and ``id``.
  157. ----
  158. .. _class_VisualShader_method_get_node_connections:
  159. - :ref:`Array<class_Array>` **get_node_connections** **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const|
  160. Returns the list of connected nodes with the specified type.
  161. ----
  162. .. _class_VisualShader_method_get_node_list:
  163. - :ref:`PackedInt32Array<class_PackedInt32Array>` **get_node_list** **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const|
  164. Returns the list of all nodes in the shader with the specified type.
  165. ----
  166. .. _class_VisualShader_method_get_node_position:
  167. - :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const|
  168. Returns the position of the specified node within the shader graph.
  169. ----
  170. .. _class_VisualShader_method_get_valid_node_id:
  171. - :ref:`int<class_int>` **get_valid_node_id** **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const|
  172. ----
  173. .. _class_VisualShader_method_has_varying:
  174. - :ref:`bool<class_bool>` **has_varying** **(** :ref:`String<class_String>` name **)** |const|
  175. ----
  176. .. _class_VisualShader_method_is_node_connection:
  177. - :ref:`bool<class_bool>` **is_node_connection** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const|
  178. Returns ``true`` if the specified node and port connection exist.
  179. ----
  180. .. _class_VisualShader_method_remove_node:
  181. - void **remove_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)**
  182. Removes the specified node from the shader.
  183. ----
  184. .. _class_VisualShader_method_remove_varying:
  185. - void **remove_varying** **(** :ref:`String<class_String>` name **)**
  186. ----
  187. .. _class_VisualShader_method_replace_node:
  188. - void **replace_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`StringName<class_StringName>` new_class **)**
  189. Replaces the specified node with a node of new class type.
  190. ----
  191. .. _class_VisualShader_method_set_mode:
  192. - void **set_mode** **(** :ref:`Mode<enum_Shader_Mode>` mode **)**
  193. Sets the mode of this shader.
  194. ----
  195. .. _class_VisualShader_method_set_node_position:
  196. - void **set_node_position** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)**
  197. Sets the position of the specified node.
  198. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  199. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  200. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  201. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  202. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  203. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`