class_visualshadernode.rst 13 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNode.xml.
  6. .. _class_VisualShaderNode:
  7. VisualShaderNode
  8. ================
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`VisualShaderNodeBillboard<class_VisualShaderNodeBillboard>`, :ref:`VisualShaderNodeClamp<class_VisualShaderNodeClamp>`, :ref:`VisualShaderNodeColorFunc<class_VisualShaderNodeColorFunc>`, :ref:`VisualShaderNodeColorOp<class_VisualShaderNodeColorOp>`, :ref:`VisualShaderNodeCompare<class_VisualShaderNodeCompare>`, :ref:`VisualShaderNodeConstant<class_VisualShaderNodeConstant>`, :ref:`VisualShaderNodeCubemap<class_VisualShaderNodeCubemap>`, :ref:`VisualShaderNodeCustom<class_VisualShaderNodeCustom>`, :ref:`VisualShaderNodeDerivativeFunc<class_VisualShaderNodeDerivativeFunc>`, :ref:`VisualShaderNodeDeterminant<class_VisualShaderNodeDeterminant>`, :ref:`VisualShaderNodeDotProduct<class_VisualShaderNodeDotProduct>`, :ref:`VisualShaderNodeFloatFunc<class_VisualShaderNodeFloatFunc>`, :ref:`VisualShaderNodeFloatOp<class_VisualShaderNodeFloatOp>`, :ref:`VisualShaderNodeFresnel<class_VisualShaderNodeFresnel>`, :ref:`VisualShaderNodeIf<class_VisualShaderNodeIf>`, :ref:`VisualShaderNodeInput<class_VisualShaderNodeInput>`, :ref:`VisualShaderNodeIntFunc<class_VisualShaderNodeIntFunc>`, :ref:`VisualShaderNodeIntOp<class_VisualShaderNodeIntOp>`, :ref:`VisualShaderNodeIs<class_VisualShaderNodeIs>`, :ref:`VisualShaderNodeMix<class_VisualShaderNodeMix>`, :ref:`VisualShaderNodeMultiplyAdd<class_VisualShaderNodeMultiplyAdd>`, :ref:`VisualShaderNodeOuterProduct<class_VisualShaderNodeOuterProduct>`, :ref:`VisualShaderNodeOutput<class_VisualShaderNodeOutput>`, :ref:`VisualShaderNodeParticleAccelerator<class_VisualShaderNodeParticleAccelerator>`, :ref:`VisualShaderNodeParticleConeVelocity<class_VisualShaderNodeParticleConeVelocity>`, :ref:`VisualShaderNodeParticleEmit<class_VisualShaderNodeParticleEmit>`, :ref:`VisualShaderNodeParticleEmitter<class_VisualShaderNodeParticleEmitter>`, :ref:`VisualShaderNodeParticleMultiplyByAxisAngle<class_VisualShaderNodeParticleMultiplyByAxisAngle>`, :ref:`VisualShaderNodeParticleRandomness<class_VisualShaderNodeParticleRandomness>`, :ref:`VisualShaderNodeResizableBase<class_VisualShaderNodeResizableBase>`, :ref:`VisualShaderNodeSDFRaymarch<class_VisualShaderNodeSDFRaymarch>`, :ref:`VisualShaderNodeSDFToScreenUV<class_VisualShaderNodeSDFToScreenUV>`, :ref:`VisualShaderNodeSample3D<class_VisualShaderNodeSample3D>`, :ref:`VisualShaderNodeScreenUVToSDF<class_VisualShaderNodeScreenUVToSDF>`, :ref:`VisualShaderNodeSmoothStep<class_VisualShaderNodeSmoothStep>`, :ref:`VisualShaderNodeStep<class_VisualShaderNodeStep>`, :ref:`VisualShaderNodeSwitch<class_VisualShaderNodeSwitch>`, :ref:`VisualShaderNodeTexture<class_VisualShaderNodeTexture>`, :ref:`VisualShaderNodeTextureSDF<class_VisualShaderNodeTextureSDF>`, :ref:`VisualShaderNodeTextureSDFNormal<class_VisualShaderNodeTextureSDFNormal>`, :ref:`VisualShaderNodeTransformCompose<class_VisualShaderNodeTransformCompose>`, :ref:`VisualShaderNodeTransformDecompose<class_VisualShaderNodeTransformDecompose>`, :ref:`VisualShaderNodeTransformFunc<class_VisualShaderNodeTransformFunc>`, :ref:`VisualShaderNodeTransformOp<class_VisualShaderNodeTransformOp>`, :ref:`VisualShaderNodeTransformVecMult<class_VisualShaderNodeTransformVecMult>`, :ref:`VisualShaderNodeUVFunc<class_VisualShaderNodeUVFunc>`, :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>`, :ref:`VisualShaderNodeUniformRef<class_VisualShaderNodeUniformRef>`, :ref:`VisualShaderNodeVarying<class_VisualShaderNodeVarying>`, :ref:`VisualShaderNodeVectorBase<class_VisualShaderNodeVectorBase>`, :ref:`VisualShaderNodeVectorRefract<class_VisualShaderNodeVectorRefract>`
  11. Base class for nodes in a visual shader graph.
  12. Description
  13. -----------
  14. Visual shader graphs consist of various nodes. Each node in the graph is a separate object and they are represented as a rectangular boxes with title and a set of properties. Each node has also connection ports that allow to connect it to another nodes and control the flow of the shader.
  15. Tutorials
  16. ---------
  17. - :doc:`VisualShaders <../tutorials/shaders/visual_shaders>`
  18. Properties
  19. ----------
  20. +-----------------------+-----------------------------------------------------------------------------------------+--------+
  21. | :ref:`int<class_int>` | :ref:`output_port_for_preview<class_VisualShaderNode_property_output_port_for_preview>` | ``-1`` |
  22. +-----------------------+-----------------------------------------------------------------------------------------+--------+
  23. Methods
  24. -------
  25. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`clear_default_input_values<class_VisualShaderNode_method_clear_default_input_values>` **(** **)** |
  27. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Array<class_Array>` | :ref:`get_default_input_values<class_VisualShaderNode_method_get_default_input_values>` **(** **)** |const| |
  29. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`Variant<class_Variant>` | :ref:`get_input_port_default_value<class_VisualShaderNode_method_get_input_port_default_value>` **(** :ref:`int<class_int>` port **)** |const| |
  31. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`remove_input_port_default_value<class_VisualShaderNode_method_remove_input_port_default_value>` **(** :ref:`int<class_int>` port **)** |
  33. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | void | :ref:`set_default_input_values<class_VisualShaderNode_method_set_default_input_values>` **(** :ref:`Array<class_Array>` values **)** |
  35. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | void | :ref:`set_input_port_default_value<class_VisualShaderNode_method_set_input_port_default_value>` **(** :ref:`int<class_int>` port, :ref:`Variant<class_Variant>` value, :ref:`Variant<class_Variant>` prev_value=null **)** |
  37. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. Signals
  39. -------
  40. .. _class_VisualShaderNode_signal_editor_refresh_request:
  41. - **editor_refresh_request** **(** **)**
  42. Emitted when the node requests an editor refresh. Currently called only in setter of :ref:`VisualShaderNodeTexture.source<class_VisualShaderNodeTexture_property_source>`, :ref:`VisualShaderNodeTexture<class_VisualShaderNodeTexture>`, and :ref:`VisualShaderNodeCubemap<class_VisualShaderNodeCubemap>` (and their derivatives).
  43. Enumerations
  44. ------------
  45. .. _enum_VisualShaderNode_PortType:
  46. .. _class_VisualShaderNode_constant_PORT_TYPE_SCALAR:
  47. .. _class_VisualShaderNode_constant_PORT_TYPE_SCALAR_INT:
  48. .. _class_VisualShaderNode_constant_PORT_TYPE_VECTOR_2D:
  49. .. _class_VisualShaderNode_constant_PORT_TYPE_VECTOR_3D:
  50. .. _class_VisualShaderNode_constant_PORT_TYPE_VECTOR_4D:
  51. .. _class_VisualShaderNode_constant_PORT_TYPE_BOOLEAN:
  52. .. _class_VisualShaderNode_constant_PORT_TYPE_TRANSFORM:
  53. .. _class_VisualShaderNode_constant_PORT_TYPE_SAMPLER:
  54. .. _class_VisualShaderNode_constant_PORT_TYPE_MAX:
  55. enum **PortType**:
  56. - **PORT_TYPE_SCALAR** = **0** --- Floating-point scalar. Translated to ``float`` type in shader code.
  57. - **PORT_TYPE_SCALAR_INT** = **1** --- Integer scalar. Translated to ``int`` type in shader code.
  58. - **PORT_TYPE_VECTOR_2D** = **2** --- 2D vector of floating-point values. Translated to ``vec2`` type in shader code.
  59. - **PORT_TYPE_VECTOR_3D** = **3** --- 3D vector of floating-point values. Translated to ``vec3`` type in shader code.
  60. - **PORT_TYPE_VECTOR_4D** = **4** --- 4D vector of floating-point values. Translated to ``vec4`` type in shader code.
  61. - **PORT_TYPE_BOOLEAN** = **5** --- Boolean type. Translated to ``bool`` type in shader code.
  62. - **PORT_TYPE_TRANSFORM** = **6** --- Transform type. Translated to ``mat4`` type in shader code.
  63. - **PORT_TYPE_SAMPLER** = **7** --- Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
  64. - **PORT_TYPE_MAX** = **8** --- Represents the size of the :ref:`PortType<enum_VisualShaderNode_PortType>` enum.
  65. Property Descriptions
  66. ---------------------
  67. .. _class_VisualShaderNode_property_output_port_for_preview:
  68. - :ref:`int<class_int>` **output_port_for_preview**
  69. +-----------+------------------------------------+
  70. | *Default* | ``-1`` |
  71. +-----------+------------------------------------+
  72. | *Setter* | set_output_port_for_preview(value) |
  73. +-----------+------------------------------------+
  74. | *Getter* | get_output_port_for_preview() |
  75. +-----------+------------------------------------+
  76. Sets the output port index which will be showed for preview. If set to ``-1`` no port will be open for preview.
  77. Method Descriptions
  78. -------------------
  79. .. _class_VisualShaderNode_method_clear_default_input_values:
  80. - void **clear_default_input_values** **(** **)**
  81. Clears the default input ports value.
  82. ----
  83. .. _class_VisualShaderNode_method_get_default_input_values:
  84. - :ref:`Array<class_Array>` **get_default_input_values** **(** **)** |const|
  85. Returns an :ref:`Array<class_Array>` containing default values for all of the input ports of the node in the form ``[index0, value0, index1, value1, ...]``.
  86. ----
  87. .. _class_VisualShaderNode_method_get_input_port_default_value:
  88. - :ref:`Variant<class_Variant>` **get_input_port_default_value** **(** :ref:`int<class_int>` port **)** |const|
  89. Returns the default value of the input ``port``.
  90. ----
  91. .. _class_VisualShaderNode_method_remove_input_port_default_value:
  92. - void **remove_input_port_default_value** **(** :ref:`int<class_int>` port **)**
  93. Removes the default value of the input ``port``.
  94. ----
  95. .. _class_VisualShaderNode_method_set_default_input_values:
  96. - void **set_default_input_values** **(** :ref:`Array<class_Array>` values **)**
  97. Sets the default input ports values using an :ref:`Array<class_Array>` of the form ``[index0, value0, index1, value1, ...]``. For example: ``[0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)]``.
  98. ----
  99. .. _class_VisualShaderNode_method_set_input_port_default_value:
  100. - void **set_input_port_default_value** **(** :ref:`int<class_int>` port, :ref:`Variant<class_Variant>` value, :ref:`Variant<class_Variant>` prev_value=null **)**
  101. Sets the default value for the selected input ``port``.
  102. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  103. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  104. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  105. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  106. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  107. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`