class_visualshadernodegroupbase.rst 16 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeGroupBase.xml.
  6. .. _class_VisualShaderNodeGroupBase:
  7. VisualShaderNodeGroupBase
  8. =========================
  9. **Inherits:** :ref:`VisualShaderNodeResizableBase<class_VisualShaderNodeResizableBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>`
  11. Base class for a family of nodes with variable amount of input and output ports within the visual shader graph.
  12. Description
  13. -----------
  14. Currently, has no direct usage, use the derived classes instead.
  15. Methods
  16. -------
  17. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | void | :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
  19. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | void | :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
  21. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`clear_input_ports<class_VisualShaderNodeGroupBase_method_clear_input_ports>` **(** **)** |
  23. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`clear_output_ports<class_VisualShaderNodeGroupBase_method_clear_output_ports>` **(** **)** |
  25. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`int<class_int>` | :ref:`get_free_input_port_id<class_VisualShaderNodeGroupBase_method_get_free_input_port_id>` **(** **)** |const| |
  27. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`int<class_int>` | :ref:`get_free_output_port_id<class_VisualShaderNodeGroupBase_method_get_free_output_port_id>` **(** **)** |const| |
  29. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`int<class_int>` | :ref:`get_input_port_count<class_VisualShaderNodeGroupBase_method_get_input_port_count>` **(** **)** |const| |
  31. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`String<class_String>` | :ref:`get_inputs<class_VisualShaderNodeGroupBase_method_get_inputs>` **(** **)** |const| |
  33. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`int<class_int>` | :ref:`get_output_port_count<class_VisualShaderNodeGroupBase_method_get_output_port_count>` **(** **)** |const| |
  35. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`String<class_String>` | :ref:`get_outputs<class_VisualShaderNodeGroupBase_method_get_outputs>` **(** **)** |const| |
  37. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`has_input_port<class_VisualShaderNodeGroupBase_method_has_input_port>` **(** :ref:`int<class_int>` id **)** |const| |
  39. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`has_output_port<class_VisualShaderNodeGroupBase_method_has_output_port>` **(** :ref:`int<class_int>` id **)** |const| |
  41. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`is_valid_port_name<class_VisualShaderNodeGroupBase_method_is_valid_port_name>` **(** :ref:`String<class_String>` name **)** |const| |
  43. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | void | :ref:`remove_input_port<class_VisualShaderNodeGroupBase_method_remove_input_port>` **(** :ref:`int<class_int>` id **)** |
  45. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | void | :ref:`remove_output_port<class_VisualShaderNodeGroupBase_method_remove_output_port>` **(** :ref:`int<class_int>` id **)** |
  47. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | void | :ref:`set_input_port_name<class_VisualShaderNodeGroupBase_method_set_input_port_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)** |
  49. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`set_input_port_type<class_VisualShaderNodeGroupBase_method_set_input_port_type>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)** |
  51. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`set_inputs<class_VisualShaderNodeGroupBase_method_set_inputs>` **(** :ref:`String<class_String>` inputs **)** |
  53. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`set_output_port_name<class_VisualShaderNodeGroupBase_method_set_output_port_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)** |
  55. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`set_output_port_type<class_VisualShaderNodeGroupBase_method_set_output_port_type>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)** |
  57. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`set_outputs<class_VisualShaderNodeGroupBase_method_set_outputs>` **(** :ref:`String<class_String>` outputs **)** |
  59. +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. Method Descriptions
  61. -------------------
  62. .. _class_VisualShaderNodeGroupBase_method_add_input_port:
  63. - void **add_input_port** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)**
  64. Adds an input port with the specified ``type`` (see :ref:`PortType<enum_VisualShaderNode_PortType>`) and ``name``.
  65. ----
  66. .. _class_VisualShaderNodeGroupBase_method_add_output_port:
  67. - void **add_output_port** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)**
  68. Adds an output port with the specified ``type`` (see :ref:`PortType<enum_VisualShaderNode_PortType>`) and ``name``.
  69. ----
  70. .. _class_VisualShaderNodeGroupBase_method_clear_input_ports:
  71. - void **clear_input_ports** **(** **)**
  72. Removes all previously specified input ports.
  73. ----
  74. .. _class_VisualShaderNodeGroupBase_method_clear_output_ports:
  75. - void **clear_output_ports** **(** **)**
  76. Removes all previously specified output ports.
  77. ----
  78. .. _class_VisualShaderNodeGroupBase_method_get_free_input_port_id:
  79. - :ref:`int<class_int>` **get_free_input_port_id** **(** **)** |const|
  80. Returns a free input port ID which can be used in :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>`.
  81. ----
  82. .. _class_VisualShaderNodeGroupBase_method_get_free_output_port_id:
  83. - :ref:`int<class_int>` **get_free_output_port_id** **(** **)** |const|
  84. Returns a free output port ID which can be used in :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>`.
  85. ----
  86. .. _class_VisualShaderNodeGroupBase_method_get_input_port_count:
  87. - :ref:`int<class_int>` **get_input_port_count** **(** **)** |const|
  88. Returns the number of input ports in use. Alternative for :ref:`get_free_input_port_id<class_VisualShaderNodeGroupBase_method_get_free_input_port_id>`.
  89. ----
  90. .. _class_VisualShaderNodeGroupBase_method_get_inputs:
  91. - :ref:`String<class_String>` **get_inputs** **(** **)** |const|
  92. Returns a :ref:`String<class_String>` description of the input ports as a colon-separated list using the format ``id,type,name;`` (see :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>`).
  93. ----
  94. .. _class_VisualShaderNodeGroupBase_method_get_output_port_count:
  95. - :ref:`int<class_int>` **get_output_port_count** **(** **)** |const|
  96. Returns the number of output ports in use. Alternative for :ref:`get_free_output_port_id<class_VisualShaderNodeGroupBase_method_get_free_output_port_id>`.
  97. ----
  98. .. _class_VisualShaderNodeGroupBase_method_get_outputs:
  99. - :ref:`String<class_String>` **get_outputs** **(** **)** |const|
  100. Returns a :ref:`String<class_String>` description of the output ports as a colon-separated list using the format ``id,type,name;`` (see :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>`).
  101. ----
  102. .. _class_VisualShaderNodeGroupBase_method_has_input_port:
  103. - :ref:`bool<class_bool>` **has_input_port** **(** :ref:`int<class_int>` id **)** |const|
  104. Returns ``true`` if the specified input port exists.
  105. ----
  106. .. _class_VisualShaderNodeGroupBase_method_has_output_port:
  107. - :ref:`bool<class_bool>` **has_output_port** **(** :ref:`int<class_int>` id **)** |const|
  108. Returns ``true`` if the specified output port exists.
  109. ----
  110. .. _class_VisualShaderNodeGroupBase_method_is_valid_port_name:
  111. - :ref:`bool<class_bool>` **is_valid_port_name** **(** :ref:`String<class_String>` name **)** |const|
  112. Returns ``true`` if the specified port name does not override an existed port name and is valid within the shader.
  113. ----
  114. .. _class_VisualShaderNodeGroupBase_method_remove_input_port:
  115. - void **remove_input_port** **(** :ref:`int<class_int>` id **)**
  116. Removes the specified input port.
  117. ----
  118. .. _class_VisualShaderNodeGroupBase_method_remove_output_port:
  119. - void **remove_output_port** **(** :ref:`int<class_int>` id **)**
  120. Removes the specified output port.
  121. ----
  122. .. _class_VisualShaderNodeGroupBase_method_set_input_port_name:
  123. - void **set_input_port_name** **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)**
  124. Renames the specified input port.
  125. ----
  126. .. _class_VisualShaderNodeGroupBase_method_set_input_port_type:
  127. - void **set_input_port_type** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)**
  128. Sets the specified input port's type (see :ref:`PortType<enum_VisualShaderNode_PortType>`).
  129. ----
  130. .. _class_VisualShaderNodeGroupBase_method_set_inputs:
  131. - void **set_inputs** **(** :ref:`String<class_String>` inputs **)**
  132. Defines all input ports using a :ref:`String<class_String>` formatted as a colon-separated list: ``id,type,name;`` (see :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>`).
  133. ----
  134. .. _class_VisualShaderNodeGroupBase_method_set_output_port_name:
  135. - void **set_output_port_name** **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)**
  136. Renames the specified output port.
  137. ----
  138. .. _class_VisualShaderNodeGroupBase_method_set_output_port_type:
  139. - void **set_output_port_type** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)**
  140. Sets the specified output port's type (see :ref:`PortType<enum_VisualShaderNode_PortType>`).
  141. ----
  142. .. _class_VisualShaderNodeGroupBase_method_set_outputs:
  143. - void **set_outputs** **(** :ref:`String<class_String>` outputs **)**
  144. Defines all output ports using a :ref:`String<class_String>` formatted as a colon-separated list: ``id,type,name;`` (see :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>`).
  145. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  146. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  147. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  148. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  149. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  150. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`