123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeIntFunc.xml.
- .. _class_VisualShaderNodeIntFunc:
- VisualShaderNodeIntFunc
- =======================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A scalar integer function to be used within the visual shader graph.
- Description
- -----------
- Accept an integer scalar (``x``) to the input port and transform it according to :ref:`function<class_VisualShaderNodeIntFunc_property_function>`.
- Properties
- ----------
- +--------------------------------------------------------+------------------------------------------------------------------+-------+
- | :ref:`Function<enum_VisualShaderNodeIntFunc_Function>` | :ref:`function<class_VisualShaderNodeIntFunc_property_function>` | ``2`` |
- +--------------------------------------------------------+------------------------------------------------------------------+-------+
- Enumerations
- ------------
- .. _enum_VisualShaderNodeIntFunc_Function:
- .. _class_VisualShaderNodeIntFunc_constant_FUNC_ABS:
- .. _class_VisualShaderNodeIntFunc_constant_FUNC_NEGATE:
- .. _class_VisualShaderNodeIntFunc_constant_FUNC_SIGN:
- .. _class_VisualShaderNodeIntFunc_constant_FUNC_BITWISE_NOT:
- .. _class_VisualShaderNodeIntFunc_constant_FUNC_MAX:
- enum **Function**:
- - **FUNC_ABS** = **0** --- Returns the absolute value of the parameter. Translates to ``abs(x)`` in the Godot Shader Language.
- - **FUNC_NEGATE** = **1** --- Negates the ``x`` using ``-(x)``.
- - **FUNC_SIGN** = **2** --- Extracts the sign of the parameter. Translates to ``sign(x)`` in the Godot Shader Language.
- - **FUNC_BITWISE_NOT** = **3** --- Returns the result of bitwise ``NOT`` operation on the integer. Translates to ``~a`` in the Godot Shader Language.
- - **FUNC_MAX** = **4** --- Represents the size of the :ref:`Function<enum_VisualShaderNodeIntFunc_Function>` enum.
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeIntFunc_property_function:
- - :ref:`Function<enum_VisualShaderNodeIntFunc_Function>` **function**
- +-----------+---------------------+
- | *Default* | ``2`` |
- +-----------+---------------------+
- | *Setter* | set_function(value) |
- +-----------+---------------------+
- | *Getter* | get_function() |
- +-----------+---------------------+
- A function to be applied to the scalar. See :ref:`Function<enum_VisualShaderNodeIntFunc_Function>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|