class_visualshadernodeparticlemeshemitter.rst 3.4 KB

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  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeParticleMeshEmitter.xml.
  6. .. _class_VisualShaderNodeParticleMeshEmitter:
  7. VisualShaderNodeParticleMeshEmitter
  8. ===================================
  9. **Inherits:** :ref:`VisualShaderNodeParticleEmitter<class_VisualShaderNodeParticleEmitter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Properties
  11. ----------
  12. +-------------------------+----------------------------------------------------------------------------------------------+----------+
  13. | :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_VisualShaderNodeParticleMeshEmitter_property_mesh>` | |
  14. +-------------------------+----------------------------------------------------------------------------------------------+----------+
  15. | :ref:`int<class_int>` | :ref:`surface_index<class_VisualShaderNodeParticleMeshEmitter_property_surface_index>` | ``0`` |
  16. +-------------------------+----------------------------------------------------------------------------------------------+----------+
  17. | :ref:`bool<class_bool>` | :ref:`use_all_surfaces<class_VisualShaderNodeParticleMeshEmitter_property_use_all_surfaces>` | ``true`` |
  18. +-------------------------+----------------------------------------------------------------------------------------------+----------+
  19. Property Descriptions
  20. ---------------------
  21. .. _class_VisualShaderNodeParticleMeshEmitter_property_mesh:
  22. - :ref:`Mesh<class_Mesh>` **mesh**
  23. +----------+-----------------+
  24. | *Setter* | set_mesh(value) |
  25. +----------+-----------------+
  26. | *Getter* | get_mesh() |
  27. +----------+-----------------+
  28. ----
  29. .. _class_VisualShaderNodeParticleMeshEmitter_property_surface_index:
  30. - :ref:`int<class_int>` **surface_index**
  31. +-----------+--------------------------+
  32. | *Default* | ``0`` |
  33. +-----------+--------------------------+
  34. | *Setter* | set_surface_index(value) |
  35. +-----------+--------------------------+
  36. | *Getter* | get_surface_index() |
  37. +-----------+--------------------------+
  38. ----
  39. .. _class_VisualShaderNodeParticleMeshEmitter_property_use_all_surfaces:
  40. - :ref:`bool<class_bool>` **use_all_surfaces**
  41. +-----------+-----------------------------+
  42. | *Default* | ``true`` |
  43. +-----------+-----------------------------+
  44. | *Setter* | set_use_all_surfaces(value) |
  45. +-----------+-----------------------------+
  46. | *Getter* | is_use_all_surfaces() |
  47. +-----------+-----------------------------+
  48. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  49. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  50. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  51. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  52. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  53. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`