class_visualshadernodesdfraymarch.rst 1.4 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeSDFRaymarch.xml.
  6. .. _class_VisualShaderNodeSDFRaymarch:
  7. VisualShaderNodeSDFRaymarch
  8. ===========================
  9. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. SDF raymarching algorithm to be used within the visual shader graph.
  11. Description
  12. -----------
  13. Casts a ray against the screen SDF (signed-distance field) and returns the distance travelled.
  14. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  15. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  16. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  17. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  18. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  19. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`