class_visualshadernodetransformcompose.rst 1.6 KB

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  6. .. _class_VisualShaderNodeTransformCompose:
  7. VisualShaderNodeTransformCompose
  8. ================================
  9. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Composes a :ref:`Transform3D<class_Transform3D>` from four :ref:`Vector3<class_Vector3>`\ s within the visual shader graph.
  11. Description
  12. -----------
  13. Creates a 4x4 transform matrix using four vectors of type ``vec3``. Each vector is one row in the matrix and the last column is a ``vec4(0, 0, 0, 1)``.
  14. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  15. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  16. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  17. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  18. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  19. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`