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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml.
- .. _class_WebSocketMultiplayerPeer:
- WebSocketMultiplayerPeer
- ========================
- **Inherits:** :ref:`MultiplayerPeer<class_MultiplayerPeer>` **<** :ref:`PacketPeer<class_PacketPeer>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`WebSocketClient<class_WebSocketClient>`, :ref:`WebSocketServer<class_WebSocketServer>`
- Base class for WebSocket server and client.
- Description
- -----------
- Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the :ref:`MultiplayerAPI<class_MultiplayerAPI>`.
- \ **Note:** When exporting to Android, make sure to enable the ``INTERNET`` permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
- Methods
- -------
- +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`WebSocketPeer<class_WebSocketPeer>` | :ref:`get_peer<class_WebSocketMultiplayerPeer_method_get_peer>` **(** :ref:`int<class_int>` peer_id **)** |const| |
- +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`set_buffers<class_WebSocketMultiplayerPeer_method_set_buffers>` **(** :ref:`int<class_int>` input_buffer_size_kb, :ref:`int<class_int>` input_max_packets, :ref:`int<class_int>` output_buffer_size_kb, :ref:`int<class_int>` output_max_packets **)** |
- +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_WebSocketMultiplayerPeer_signal_peer_packet:
- - **peer_packet** **(** :ref:`int<class_int>` peer_source **)**
- Emitted when a packet is received from a peer.
- \ **Note:** This signal is only emitted when the client or server is configured to use Godot multiplayer API.
- Method Descriptions
- -------------------
- .. _class_WebSocketMultiplayerPeer_method_get_peer:
- - :ref:`WebSocketPeer<class_WebSocketPeer>` **get_peer** **(** :ref:`int<class_int>` peer_id **)** |const|
- Returns the :ref:`WebSocketPeer<class_WebSocketPeer>` associated to the given ``peer_id``.
- ----
- .. _class_WebSocketMultiplayerPeer_method_set_buffers:
- - :ref:`Error<enum_@GlobalScope_Error>` **set_buffers** **(** :ref:`int<class_int>` input_buffer_size_kb, :ref:`int<class_int>` input_max_packets, :ref:`int<class_int>` output_buffer_size_kb, :ref:`int<class_int>` output_max_packets **)**
- Configures the buffer sizes for this WebSocket peer. Default values can be specified in the Project Settings under ``network/limits``. For server, values are meant per connected peer.
- The first two parameters define the size and queued packets limits of the input buffer, the last two of the output buffer.
- Buffer sizes are expressed in KiB, so ``4 = 2^12 = 4096 bytes``. All parameters will be rounded up to the nearest power of two.
- \ **Note:** HTML5 exports only use the input buffer since the output one is managed by browsers.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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