class_worldboundaryshape3d.rst 2.8 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/WorldBoundaryShape3D.xml.
  6. .. _class_WorldBoundaryShape3D:
  7. WorldBoundaryShape3D
  8. ====================
  9. **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. World boundary (infinite plane) shape resource for 3D physics.
  11. Description
  12. -----------
  13. 3D world boundary shape to be added as a *direct* child of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`Area3D<class_Area3D>` using a :ref:`CollisionShape3D<class_CollisionShape3D>` node. ``WorldBoundaryShape3D`` works like an infinite plane and will not allow any physics body to go to the negative side. Note that the :ref:`Plane<class_Plane>`'s normal matters; anything "below" the plane will collide with it. If the ``WorldBoundaryShape3D`` is used in a :ref:`PhysicsBody3D<class_PhysicsBody3D>`, it will cause colliding objects placed "below" it to teleport "above" the plane.
  14. \ **Performance:** Being a primitive collision shape, ``WorldBoundaryShape3D`` is fast to check collisions against.
  15. Properties
  16. ----------
  17. +---------------------------+---------------------------------------------------------+-----------------------+
  18. | :ref:`Plane<class_Plane>` | :ref:`plane<class_WorldBoundaryShape3D_property_plane>` | ``Plane(0, 1, 0, 0)`` |
  19. +---------------------------+---------------------------------------------------------+-----------------------+
  20. Property Descriptions
  21. ---------------------
  22. .. _class_WorldBoundaryShape3D_property_plane:
  23. - :ref:`Plane<class_Plane>` **plane**
  24. +-----------+-----------------------+
  25. | *Default* | ``Plane(0, 1, 0, 0)`` |
  26. +-----------+-----------------------+
  27. | *Setter* | set_plane(value) |
  28. +-----------+-----------------------+
  29. | *Getter* | get_plane() |
  30. +-----------+-----------------------+
  31. The :ref:`Plane<class_Plane>` used by the ``WorldBoundaryShape3D`` for collision.
  32. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  33. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  34. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  35. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  36. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  37. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`