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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/WorldBoundaryShape3D.xml.
- .. _class_WorldBoundaryShape3D:
- WorldBoundaryShape3D
- ====================
- **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- World boundary (infinite plane) shape resource for 3D physics.
- Description
- -----------
- 3D world boundary shape to be added as a *direct* child of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`Area3D<class_Area3D>` using a :ref:`CollisionShape3D<class_CollisionShape3D>` node. ``WorldBoundaryShape3D`` works like an infinite plane and will not allow any physics body to go to the negative side. Note that the :ref:`Plane<class_Plane>`'s normal matters; anything "below" the plane will collide with it. If the ``WorldBoundaryShape3D`` is used in a :ref:`PhysicsBody3D<class_PhysicsBody3D>`, it will cause colliding objects placed "below" it to teleport "above" the plane.
- \ **Performance:** Being a primitive collision shape, ``WorldBoundaryShape3D`` is fast to check collisions against.
- Properties
- ----------
- +---------------------------+---------------------------------------------------------+-----------------------+
- | :ref:`Plane<class_Plane>` | :ref:`plane<class_WorldBoundaryShape3D_property_plane>` | ``Plane(0, 1, 0, 0)`` |
- +---------------------------+---------------------------------------------------------+-----------------------+
- Property Descriptions
- ---------------------
- .. _class_WorldBoundaryShape3D_property_plane:
- - :ref:`Plane<class_Plane>` **plane**
- +-----------+-----------------------+
- | *Default* | ``Plane(0, 1, 0, 0)`` |
- +-----------+-----------------------+
- | *Setter* | set_plane(value) |
- +-----------+-----------------------+
- | *Getter* | get_plane() |
- +-----------+-----------------------+
- The :ref:`Plane<class_Plane>` used by the ``WorldBoundaryShape3D`` for collision.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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