index.rst 1.5 KB

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  1. Editor manual
  2. =============
  3. In this section, we cover the Godot editor in general, from its interface to
  4. using it with the command line.
  5. The editor's interface
  6. ----------------------
  7. The following pages explain how to use the various windows, workspaces, and
  8. docks that make up the Godot editor. We cover some specific editors' interface
  9. in other sections where appropriate. For example, the :ref:`animation editor
  10. <doc_introduction_animation>`.
  11. .. toctree::
  12. :maxdepth: 1
  13. :name: toc-editor-interface
  14. project_manager
  15. inspector_dock
  16. project_settings
  17. default_key_mapping
  18. customizing_editor
  19. Web editor
  20. ----------
  21. Godot offers an HTML5 version of the editor running entirely in your browser. No
  22. download is required to use it, but it has a certain amount of caveats you
  23. should be aware of.
  24. .. toctree::
  25. :maxdepth: 1
  26. :name: toc-web-editor
  27. using_the_web_editor
  28. For developers
  29. --------------
  30. The articles below focus on features for developers, like calling Godot from the
  31. command lines and using an external text editor such as Visual Studio Code or
  32. Emacs.
  33. .. toctree::
  34. :maxdepth: 1
  35. :name: toc-learn-editor
  36. command_line_tutorial
  37. external_editor
  38. Managing editor features
  39. ------------------------
  40. Godot allows you to remove features from the editor. This may be useful if you're
  41. an educator trying to ease students into the editor slowly, or if you're working on
  42. a project that's only 2D or only 3D and don't want to see what you don't need.
  43. .. toctree::
  44. :maxdepth: 1
  45. :name: toc-editor-features
  46. managing_editor_features