class_editorinterface.rst 14 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the EditorInterface.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_EditorInterface:
  5. EditorInterface
  6. ===============
  7. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Godot editor's interface.
  12. Methods
  13. -------
  14. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`edit_resource<class_EditorInterface_method_edit_resource>` **(** :ref:`Resource<class_Resource>` resource **)** |
  16. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`Control<class_Control>` | :ref:`get_base_control<class_EditorInterface_method_get_base_control>` **(** **)** |
  18. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`Node<class_Node>` | :ref:`get_edited_scene_root<class_EditorInterface_method_get_edited_scene_root>` **(** **)** |
  20. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`EditorSettings<class_EditorSettings>` | :ref:`get_editor_settings<class_EditorInterface_method_get_editor_settings>` **(** **)** |
  22. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`Control<class_Control>` | :ref:`get_editor_viewport<class_EditorInterface_method_get_editor_viewport>` **(** **)** |
  24. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`EditorInspector<class_EditorInspector>` | :ref:`get_inspector<class_EditorInterface_method_get_inspector>` **(** **)** const |
  26. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`Array<class_Array>` | :ref:`get_open_scenes<class_EditorInterface_method_get_open_scenes>` **(** **)** const |
  28. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`EditorFileSystem<class_EditorFileSystem>` | :ref:`get_resource_filesystem<class_EditorInterface_method_get_resource_filesystem>` **(** **)** |
  30. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`EditorResourcePreview<class_EditorResourcePreview>` | :ref:`get_resource_previewer<class_EditorInterface_method_get_resource_previewer>` **(** **)** |
  32. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`ScriptEditor<class_ScriptEditor>` | :ref:`get_script_editor<class_EditorInterface_method_get_script_editor>` **(** **)** |
  34. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`String<class_String>` | :ref:`get_selected_path<class_EditorInterface_method_get_selected_path>` **(** **)** const |
  36. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`EditorSelection<class_EditorSelection>` | :ref:`get_selection<class_EditorInterface_method_get_selection>` **(** **)** |
  38. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`inspect_object<class_EditorInterface_method_inspect_object>` **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` for_property="" **)** |
  40. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`bool<class_bool>` | :ref:`is_plugin_enabled<class_EditorInterface_method_is_plugin_enabled>` **(** :ref:`String<class_String>` plugin **)** const |
  42. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`Array<class_Array>` | :ref:`make_mesh_previews<class_EditorInterface_method_make_mesh_previews>` **(** :ref:`Array<class_Array>` meshes, :ref:`int<class_int>` preview_size **)** |
  44. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`open_scene_from_path<class_EditorInterface_method_open_scene_from_path>` **(** :ref:`String<class_String>` scene_filepath **)** |
  46. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`reload_scene_from_path<class_EditorInterface_method_reload_scene_from_path>` **(** :ref:`String<class_String>` scene_filepath **)** |
  48. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_scene<class_EditorInterface_method_save_scene>` **(** **)** |
  50. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`save_scene_as<class_EditorInterface_method_save_scene_as>` **(** :ref:`String<class_String>` path, :ref:`bool<class_bool>` with_preview=true **)** |
  52. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`select_file<class_EditorInterface_method_select_file>` **(** :ref:`String<class_String>` file **)** |
  54. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`set_plugin_enabled<class_EditorInterface_method_set_plugin_enabled>` **(** :ref:`String<class_String>` plugin, :ref:`bool<class_bool>` enabled **)** |
  56. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. Description
  58. -----------
  59. EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to :ref:`EditorSettings<class_EditorSettings>`, :ref:`EditorFileSystem<class_EditorFileSystem>`, :ref:`EditorResourcePreview<class_EditorResourcePreview>`, :ref:`ScriptEditor<class_ScriptEditor>`, the editor viewport, and information about scenes.
  60. Method Descriptions
  61. -------------------
  62. .. _class_EditorInterface_method_edit_resource:
  63. - void **edit_resource** **(** :ref:`Resource<class_Resource>` resource **)**
  64. Edits the given :ref:`Resource<class_Resource>`.
  65. .. _class_EditorInterface_method_get_base_control:
  66. - :ref:`Control<class_Control>` **get_base_control** **(** **)**
  67. Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
  68. .. _class_EditorInterface_method_get_edited_scene_root:
  69. - :ref:`Node<class_Node>` **get_edited_scene_root** **(** **)**
  70. Returns the edited (current) scene's root :ref:`Node<class_Node>`.
  71. .. _class_EditorInterface_method_get_editor_settings:
  72. - :ref:`EditorSettings<class_EditorSettings>` **get_editor_settings** **(** **)**
  73. Returns the :ref:`EditorSettings<class_EditorSettings>`.
  74. .. _class_EditorInterface_method_get_editor_viewport:
  75. - :ref:`Control<class_Control>` **get_editor_viewport** **(** **)**
  76. Returns the editor :ref:`Viewport<class_Viewport>`.
  77. .. _class_EditorInterface_method_get_inspector:
  78. - :ref:`EditorInspector<class_EditorInspector>` **get_inspector** **(** **)** const
  79. .. _class_EditorInterface_method_get_open_scenes:
  80. - :ref:`Array<class_Array>` **get_open_scenes** **(** **)** const
  81. Returns an :ref:`Array<class_Array>` with the file paths of the currently opened scenes.
  82. .. _class_EditorInterface_method_get_resource_filesystem:
  83. - :ref:`EditorFileSystem<class_EditorFileSystem>` **get_resource_filesystem** **(** **)**
  84. Returns the :ref:`EditorFileSystem<class_EditorFileSystem>`.
  85. .. _class_EditorInterface_method_get_resource_previewer:
  86. - :ref:`EditorResourcePreview<class_EditorResourcePreview>` **get_resource_previewer** **(** **)**
  87. Returns the :ref:`EditorResourcePreview<class_EditorResourcePreview>`.
  88. .. _class_EditorInterface_method_get_script_editor:
  89. - :ref:`ScriptEditor<class_ScriptEditor>` **get_script_editor** **(** **)**
  90. Returns the :ref:`ScriptEditor<class_ScriptEditor>`.
  91. .. _class_EditorInterface_method_get_selected_path:
  92. - :ref:`String<class_String>` **get_selected_path** **(** **)** const
  93. .. _class_EditorInterface_method_get_selection:
  94. - :ref:`EditorSelection<class_EditorSelection>` **get_selection** **(** **)**
  95. Returns the :ref:`EditorSelection<class_EditorSelection>`.
  96. .. _class_EditorInterface_method_inspect_object:
  97. - void **inspect_object** **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` for_property="" **)**
  98. Shows the given property on the given ``object`` in the Editor's Inspector dock.
  99. .. _class_EditorInterface_method_is_plugin_enabled:
  100. - :ref:`bool<class_bool>` **is_plugin_enabled** **(** :ref:`String<class_String>` plugin **)** const
  101. Returns the enabled status of a plugin. The plugin name is the same as its directory name.
  102. .. _class_EditorInterface_method_make_mesh_previews:
  103. - :ref:`Array<class_Array>` **make_mesh_previews** **(** :ref:`Array<class_Array>` meshes, :ref:`int<class_int>` preview_size **)**
  104. Returns mesh previews rendered at the given size as an :ref:`Array<class_Array>` of :ref:`Texture<class_Texture>`\ s.
  105. .. _class_EditorInterface_method_open_scene_from_path:
  106. - void **open_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
  107. Opens the scene at the given path.
  108. .. _class_EditorInterface_method_reload_scene_from_path:
  109. - void **reload_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
  110. Reloads the scene at the given path.
  111. .. _class_EditorInterface_method_save_scene:
  112. - :ref:`Error<enum_@GlobalScope_Error>` **save_scene** **(** **)**
  113. Saves the scene. Returns either OK or ERR_CANT_CREATE. See :ref:`@GlobalScope<class_@GlobalScope>` constants.
  114. .. _class_EditorInterface_method_save_scene_as:
  115. - void **save_scene_as** **(** :ref:`String<class_String>` path, :ref:`bool<class_bool>` with_preview=true **)**
  116. Saves the scene as a file at ``path``.
  117. .. _class_EditorInterface_method_select_file:
  118. - void **select_file** **(** :ref:`String<class_String>` file **)**
  119. .. _class_EditorInterface_method_set_plugin_enabled:
  120. - void **set_plugin_enabled** **(** :ref:`String<class_String>` plugin, :ref:`bool<class_bool>` enabled **)**
  121. Sets the enabled status of a plugin. The plugin name is the same as its directory name.