class_funcref.rst 3.0 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the FuncRef.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_FuncRef:
  5. FuncRef
  6. =======
  7. **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Reference to a function in an object.
  12. Methods
  13. -------
  14. +-------------------------------+---------------------------------------------------------------------------------------------------------+
  15. | :ref:`Variant<class_Variant>` | :ref:`call_func<class_FuncRef_method_call_func>` **(** ... **)** vararg |
  16. +-------------------------------+---------------------------------------------------------------------------------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`is_valid<class_FuncRef_method_is_valid>` **(** **)** const |
  18. +-------------------------------+---------------------------------------------------------------------------------------------------------+
  19. | void | :ref:`set_function<class_FuncRef_method_set_function>` **(** :ref:`String<class_String>` name **)** |
  20. +-------------------------------+---------------------------------------------------------------------------------------------------------+
  21. | void | :ref:`set_instance<class_FuncRef_method_set_instance>` **(** :ref:`Object<class_Object>` instance **)** |
  22. +-------------------------------+---------------------------------------------------------------------------------------------------------+
  23. Description
  24. -----------
  25. In GDScript, functions are not *first-class objects*. This means it is impossible to store them directly as variables, return them from another function, or pass them as arguments.
  26. However, by creating a ``FuncRef`` using the :ref:`@GDScript.funcref<class_@GDScript_method_funcref>` function, a reference to a function in a given object can be created, passed around and called.
  27. Method Descriptions
  28. -------------------
  29. .. _class_FuncRef_method_call_func:
  30. - :ref:`Variant<class_Variant>` **call_func** **(** ... **)** vararg
  31. Calls the referenced function previously set by :ref:`set_function<class_FuncRef_method_set_function>` or :ref:`@GDScript.funcref<class_@GDScript_method_funcref>`.
  32. .. _class_FuncRef_method_is_valid:
  33. - :ref:`bool<class_bool>` **is_valid** **(** **)** const
  34. .. _class_FuncRef_method_set_function:
  35. - void **set_function** **(** :ref:`String<class_String>` name **)**
  36. The name of the referenced function to call on the object, without parentheses or any parameters.
  37. .. _class_FuncRef_method_set_instance:
  38. - void **set_instance** **(** :ref:`Object<class_Object>` instance **)**
  39. The object containing the referenced function. This object must be of a type actually inheriting from :ref:`Object<class_Object>`, not a built-in type such as :ref:`int<class_int>`, :ref:`Vector2<class_Vector2>` or :ref:`Dictionary<class_Dictionary>`.