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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the InputEvent.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_InputEvent:
- InputEvent
- ==========
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`InputEventAction<class_InputEventAction>`, :ref:`InputEventJoypadButton<class_InputEventJoypadButton>`, :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`, :ref:`InputEventMIDI<class_InputEventMIDI>`, :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`, :ref:`InputEventScreenTouch<class_InputEventScreenTouch>`, :ref:`InputEventWithModifiers<class_InputEventWithModifiers>`
- **Category:** Core
- Brief Description
- -----------------
- Generic input event
- Properties
- ----------
- +-----------------------+-------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`device<class_InputEvent_property_device>` |
- +-----------------------+-------------------------------------------------+
- Methods
- -------
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`accumulate<class_InputEvent_method_accumulate>` **(** :ref:`InputEvent<class_InputEvent>` with_event **)** |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`as_text<class_InputEvent_method_as_text>` **(** **)** const |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_action_strength<class_InputEvent_method_get_action_strength>` **(** :ref:`String<class_String>` action **)** const |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_action<class_InputEvent_method_is_action>` **(** :ref:`String<class_String>` action **)** const |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEvent_method_is_action_pressed>` **(** :ref:`String<class_String>` action **)** const |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEvent_method_is_action_released>` **(** :ref:`String<class_String>` action **)** const |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_action_type<class_InputEvent_method_is_action_type>` **(** **)** const |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEvent_method_is_echo>` **(** **)** const |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEvent_method_is_pressed>` **(** **)** const |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`shortcut_match<class_InputEvent_method_shortcut_match>` **(** :ref:`InputEvent<class_InputEvent>` event **)** const |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`InputEvent<class_InputEvent>` | :ref:`xformed_by<class_InputEvent_method_xformed_by>` **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` local_ofs=Vector2( 0, 0 ) **)** const |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Description
- -----------
- Base class of all sort of input event. See :ref:`Node._input<class_Node_method__input>`.
- Tutorials
- ---------
- - :doc:`../tutorials/inputs/inputevent`
- - :doc:`../tutorials/2d/2d_transforms`
- Property Descriptions
- ---------------------
- .. _class_InputEvent_property_device:
- - :ref:`int<class_int>` **device**
- +----------+-------------------+
- | *Setter* | set_device(value) |
- +----------+-------------------+
- | *Getter* | get_device() |
- +----------+-------------------+
- The event's device ID.
- Method Descriptions
- -------------------
- .. _class_InputEvent_method_accumulate:
- - :ref:`bool<class_bool>` **accumulate** **(** :ref:`InputEvent<class_InputEvent>` with_event **)**
- .. _class_InputEvent_method_as_text:
- - :ref:`String<class_String>` **as_text** **(** **)** const
- Returns a :ref:`String<class_String>` representation of the event.
- .. _class_InputEvent_method_get_action_strength:
- - :ref:`float<class_float>` **get_action_strength** **(** :ref:`String<class_String>` action **)** const
- .. _class_InputEvent_method_is_action:
- - :ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_String>` action **)** const
- Returns ``true`` if this input event matches a pre-defined action of any type.
- .. _class_InputEvent_method_is_action_pressed:
- - :ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_String>` action **)** const
- Returns ``true`` if the given action is being pressed (and is not an echo event for KEY events). Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
- .. _class_InputEvent_method_is_action_released:
- - :ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_String>` action **)** const
- Returns ``true`` if the given action is released (i.e. not pressed). Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
- .. _class_InputEvent_method_is_action_type:
- - :ref:`bool<class_bool>` **is_action_type** **(** **)** const
- Returns ``true`` if this input event's type is one of the ``InputEvent`` constants.
- .. _class_InputEvent_method_is_echo:
- - :ref:`bool<class_bool>` **is_echo** **(** **)** const
- Returns ``true`` if this input event is an echo event (only for events of type KEY).
- .. _class_InputEvent_method_is_pressed:
- - :ref:`bool<class_bool>` **is_pressed** **(** **)** const
- Returns ``true`` if this input event is pressed. Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
- .. _class_InputEvent_method_shortcut_match:
- - :ref:`bool<class_bool>` **shortcut_match** **(** :ref:`InputEvent<class_InputEvent>` event **)** const
- .. _class_InputEvent_method_xformed_by:
- - :ref:`InputEvent<class_InputEvent>` **xformed_by** **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` local_ofs=Vector2( 0, 0 ) **)** const
|