class_polygon2d.rst 16 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Polygon2D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Polygon2D:
  5. Polygon2D
  6. =========
  7. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. A 2D polygon.
  12. Properties
  13. ----------
  14. +-------------------------------------------------+------------------------------------------------------------------------------------+
  15. | :ref:`bool<class_bool>` | :ref:`antialiased<class_Polygon2D_property_antialiased>` |
  16. +-------------------------------------------------+------------------------------------------------------------------------------------+
  17. | :ref:`Array<class_Array>` | :ref:`bones<class_Polygon2D_property_bones>` |
  18. +-------------------------------------------------+------------------------------------------------------------------------------------+
  19. | :ref:`Color<class_Color>` | :ref:`color<class_Polygon2D_property_color>` |
  20. +-------------------------------------------------+------------------------------------------------------------------------------------+
  21. | :ref:`int<class_int>` | :ref:`internal_vertex_count<class_Polygon2D_property_internal_vertex_count>` |
  22. +-------------------------------------------------+------------------------------------------------------------------------------------+
  23. | :ref:`float<class_float>` | :ref:`invert_border<class_Polygon2D_property_invert_border>` |
  24. +-------------------------------------------------+------------------------------------------------------------------------------------+
  25. | :ref:`bool<class_bool>` | :ref:`invert_enable<class_Polygon2D_property_invert_enable>` |
  26. +-------------------------------------------------+------------------------------------------------------------------------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Polygon2D_property_offset>` |
  28. +-------------------------------------------------+------------------------------------------------------------------------------------+
  29. | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_Polygon2D_property_polygon>` |
  30. +-------------------------------------------------+------------------------------------------------------------------------------------+
  31. | :ref:`Array<class_Array>` | :ref:`polygons<class_Polygon2D_property_polygons>` |
  32. +-------------------------------------------------+------------------------------------------------------------------------------------+
  33. | :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_Polygon2D_property_skeleton>` |
  34. +-------------------------------------------------+------------------------------------------------------------------------------------+
  35. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Polygon2D_property_texture>` |
  36. +-------------------------------------------------+------------------------------------------------------------------------------------+
  37. | :ref:`Vector2<class_Vector2>` | :ref:`texture_offset<class_Polygon2D_property_texture_offset>` |
  38. +-------------------------------------------------+------------------------------------------------------------------------------------+
  39. | :ref:`float<class_float>` | :ref:`texture_rotation<class_Polygon2D_property_texture_rotation>` |
  40. +-------------------------------------------------+------------------------------------------------------------------------------------+
  41. | :ref:`float<class_float>` | :ref:`texture_rotation_degrees<class_Polygon2D_property_texture_rotation_degrees>` |
  42. +-------------------------------------------------+------------------------------------------------------------------------------------+
  43. | :ref:`Vector2<class_Vector2>` | :ref:`texture_scale<class_Polygon2D_property_texture_scale>` |
  44. +-------------------------------------------------+------------------------------------------------------------------------------------+
  45. | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`uv<class_Polygon2D_property_uv>` |
  46. +-------------------------------------------------+------------------------------------------------------------------------------------+
  47. | :ref:`PoolColorArray<class_PoolColorArray>` | :ref:`vertex_colors<class_Polygon2D_property_vertex_colors>` |
  48. +-------------------------------------------------+------------------------------------------------------------------------------------+
  49. Methods
  50. -------
  51. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`add_bone<class_Polygon2D_method_add_bone>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
  53. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`clear_bones<class_Polygon2D_method_clear_bones>` **(** **)** |
  55. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`erase_bone<class_Polygon2D_method_erase_bone>` **(** :ref:`int<class_int>` index **)** |
  57. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Polygon2D_method_get_bone_count>` **(** **)** const |
  59. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`NodePath<class_NodePath>` | :ref:`get_bone_path<class_Polygon2D_method_get_bone_path>` **(** :ref:`int<class_int>` index **)** const |
  61. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`PoolRealArray<class_PoolRealArray>` | :ref:`get_bone_weights<class_Polygon2D_method_get_bone_weights>` **(** :ref:`int<class_int>` index **)** const |
  63. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | void | :ref:`set_bone_path<class_Polygon2D_method_set_bone_path>` **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)** |
  65. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`set_bone_weights<class_Polygon2D_method_set_bone_weights>` **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
  67. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. Description
  69. -----------
  70. A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
  71. Property Descriptions
  72. ---------------------
  73. .. _class_Polygon2D_property_antialiased:
  74. - :ref:`bool<class_bool>` **antialiased**
  75. +----------+------------------------+
  76. | *Setter* | set_antialiased(value) |
  77. +----------+------------------------+
  78. | *Getter* | get_antialiased() |
  79. +----------+------------------------+
  80. If ``true``, polygon edges will be anti-aliased. Default value: ``false``.
  81. .. _class_Polygon2D_property_bones:
  82. - :ref:`Array<class_Array>` **bones**
  83. .. _class_Polygon2D_property_color:
  84. - :ref:`Color<class_Color>` **color**
  85. +----------+------------------+
  86. | *Setter* | set_color(value) |
  87. +----------+------------------+
  88. | *Getter* | get_color() |
  89. +----------+------------------+
  90. The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``.
  91. .. _class_Polygon2D_property_internal_vertex_count:
  92. - :ref:`int<class_int>` **internal_vertex_count**
  93. +----------+----------------------------------+
  94. | *Setter* | set_internal_vertex_count(value) |
  95. +----------+----------------------------------+
  96. | *Getter* | get_internal_vertex_count() |
  97. +----------+----------------------------------+
  98. .. _class_Polygon2D_property_invert_border:
  99. - :ref:`float<class_float>` **invert_border**
  100. +----------+--------------------------+
  101. | *Setter* | set_invert_border(value) |
  102. +----------+--------------------------+
  103. | *Getter* | get_invert_border() |
  104. +----------+--------------------------+
  105. Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error. Default value: ``100``.
  106. .. _class_Polygon2D_property_invert_enable:
  107. - :ref:`bool<class_bool>` **invert_enable**
  108. +----------+-------------------+
  109. | *Setter* | set_invert(value) |
  110. +----------+-------------------+
  111. | *Getter* | get_invert() |
  112. +----------+-------------------+
  113. If ``true``, polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``. Default value: ``false``.
  114. .. _class_Polygon2D_property_offset:
  115. - :ref:`Vector2<class_Vector2>` **offset**
  116. +----------+-------------------+
  117. | *Setter* | set_offset(value) |
  118. +----------+-------------------+
  119. | *Getter* | get_offset() |
  120. +----------+-------------------+
  121. The offset applied to each vertex.
  122. .. _class_Polygon2D_property_polygon:
  123. - :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
  124. +----------+--------------------+
  125. | *Setter* | set_polygon(value) |
  126. +----------+--------------------+
  127. | *Getter* | get_polygon() |
  128. +----------+--------------------+
  129. The polygon's list of vertices. The final point will be connected to the first. Note that this returns a copy of the :ref:`PoolVector2Array<class_PoolVector2Array>` rather than a reference.
  130. .. _class_Polygon2D_property_polygons:
  131. - :ref:`Array<class_Array>` **polygons**
  132. +----------+---------------------+
  133. | *Setter* | set_polygons(value) |
  134. +----------+---------------------+
  135. | *Getter* | get_polygons() |
  136. +----------+---------------------+
  137. .. _class_Polygon2D_property_skeleton:
  138. - :ref:`NodePath<class_NodePath>` **skeleton**
  139. +----------+---------------------+
  140. | *Setter* | set_skeleton(value) |
  141. +----------+---------------------+
  142. | *Getter* | get_skeleton() |
  143. +----------+---------------------+
  144. .. _class_Polygon2D_property_texture:
  145. - :ref:`Texture<class_Texture>` **texture**
  146. +----------+--------------------+
  147. | *Setter* | set_texture(value) |
  148. +----------+--------------------+
  149. | *Getter* | get_texture() |
  150. +----------+--------------------+
  151. The polygon's fill texture. Use ``uv`` to set texture coordinates.
  152. .. _class_Polygon2D_property_texture_offset:
  153. - :ref:`Vector2<class_Vector2>` **texture_offset**
  154. +----------+---------------------------+
  155. | *Setter* | set_texture_offset(value) |
  156. +----------+---------------------------+
  157. | *Getter* | get_texture_offset() |
  158. +----------+---------------------------+
  159. Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``.
  160. .. _class_Polygon2D_property_texture_rotation:
  161. - :ref:`float<class_float>` **texture_rotation**
  162. +----------+-------------------------------------+
  163. | *Setter* | set_texture_rotation_degrees(value) |
  164. +----------+-------------------------------------+
  165. | *Getter* | get_texture_rotation_degrees() |
  166. +----------+-------------------------------------+
  167. The texture's rotation in radians.
  168. .. _class_Polygon2D_property_texture_rotation_degrees:
  169. - :ref:`float<class_float>` **texture_rotation_degrees**
  170. +----------+-------------------------------------+
  171. | *Setter* | set_texture_rotation_degrees(value) |
  172. +----------+-------------------------------------+
  173. | *Getter* | get_texture_rotation_degrees() |
  174. +----------+-------------------------------------+
  175. The texture's rotation in degrees.
  176. .. _class_Polygon2D_property_texture_scale:
  177. - :ref:`Vector2<class_Vector2>` **texture_scale**
  178. +----------+--------------------------+
  179. | *Setter* | set_texture_scale(value) |
  180. +----------+--------------------------+
  181. | *Getter* | get_texture_scale() |
  182. +----------+--------------------------+
  183. Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa.
  184. .. _class_Polygon2D_property_uv:
  185. - :ref:`PoolVector2Array<class_PoolVector2Array>` **uv**
  186. +----------+---------------+
  187. | *Setter* | set_uv(value) |
  188. +----------+---------------+
  189. | *Getter* | get_uv() |
  190. +----------+---------------+
  191. Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``.
  192. .. _class_Polygon2D_property_vertex_colors:
  193. - :ref:`PoolColorArray<class_PoolColorArray>` **vertex_colors**
  194. +----------+--------------------------+
  195. | *Setter* | set_vertex_colors(value) |
  196. +----------+--------------------------+
  197. | *Getter* | get_vertex_colors() |
  198. +----------+--------------------------+
  199. Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``.
  200. Method Descriptions
  201. -------------------
  202. .. _class_Polygon2D_method_add_bone:
  203. - void **add_bone** **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**
  204. .. _class_Polygon2D_method_clear_bones:
  205. - void **clear_bones** **(** **)**
  206. .. _class_Polygon2D_method_erase_bone:
  207. - void **erase_bone** **(** :ref:`int<class_int>` index **)**
  208. .. _class_Polygon2D_method_get_bone_count:
  209. - :ref:`int<class_int>` **get_bone_count** **(** **)** const
  210. .. _class_Polygon2D_method_get_bone_path:
  211. - :ref:`NodePath<class_NodePath>` **get_bone_path** **(** :ref:`int<class_int>` index **)** const
  212. .. _class_Polygon2D_method_get_bone_weights:
  213. - :ref:`PoolRealArray<class_PoolRealArray>` **get_bone_weights** **(** :ref:`int<class_int>` index **)** const
  214. .. _class_Polygon2D_method_set_bone_path:
  215. - void **set_bone_path** **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)**
  216. .. _class_Polygon2D_method_set_bone_weights:
  217. - void **set_bone_weights** **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**