class_skeleton.rst 18 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Skeleton.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Skeleton:
  5. Skeleton
  6. ========
  7. **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Skeleton for characters and animated objects.
  12. Properties
  13. ----------
  14. +-------------------------+-----------------------------------------------------------------------------------+
  15. | :ref:`bool<class_bool>` | :ref:`bones_in_world_transform<class_Skeleton_property_bones_in_world_transform>` |
  16. +-------------------------+-----------------------------------------------------------------------------------+
  17. Methods
  18. -------
  19. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | void | :ref:`add_bone<class_Skeleton_method_add_bone>` **(** :ref:`String<class_String>` name **)** |
  21. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`bind_child_node_to_bone<class_Skeleton_method_bind_child_node_to_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)** |
  23. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`clear_bones<class_Skeleton_method_clear_bones>` **(** **)** |
  25. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`int<class_int>` | :ref:`find_bone<class_Skeleton_method_find_bone>` **(** :ref:`String<class_String>` name **)** const |
  27. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton_method_get_bone_count>` **(** **)** const |
  29. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`Transform<class_Transform>` | :ref:`get_bone_custom_pose<class_Skeleton_method_get_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx **)** const |
  31. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Transform<class_Transform>` | :ref:`get_bone_global_pose<class_Skeleton_method_get_bone_global_pose>` **(** :ref:`int<class_int>` bone_idx **)** const |
  33. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`String<class_String>` | :ref:`get_bone_name<class_Skeleton_method_get_bone_name>` **(** :ref:`int<class_int>` bone_idx **)** const |
  35. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`get_bone_parent<class_Skeleton_method_get_bone_parent>` **(** :ref:`int<class_int>` bone_idx **)** const |
  37. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Transform<class_Transform>` | :ref:`get_bone_pose<class_Skeleton_method_get_bone_pose>` **(** :ref:`int<class_int>` bone_idx **)** const |
  39. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`Transform<class_Transform>` | :ref:`get_bone_rest<class_Skeleton_method_get_bone_rest>` **(** :ref:`int<class_int>` bone_idx **)** const |
  41. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`Transform<class_Transform>` | :ref:`get_bone_transform<class_Skeleton_method_get_bone_transform>` **(** :ref:`int<class_int>` bone_idx **)** const |
  43. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`Array<class_Array>` | :ref:`get_bound_child_nodes_to_bone<class_Skeleton_method_get_bound_child_nodes_to_bone>` **(** :ref:`int<class_int>` bone_idx **)** const |
  45. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`bool<class_bool>` | :ref:`is_bone_rest_disabled<class_Skeleton_method_is_bone_rest_disabled>` **(** :ref:`int<class_int>` bone_idx **)** const |
  47. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | void | :ref:`localize_rests<class_Skeleton_method_localize_rests>` **(** **)** |
  49. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`physical_bones_add_collision_exception<class_Skeleton_method_physical_bones_add_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
  51. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`physical_bones_remove_collision_exception<class_Skeleton_method_physical_bones_remove_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
  53. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`physical_bones_start_simulation<class_Skeleton_method_physical_bones_start_simulation>` **(** :ref:`Array<class_Array>` bones=[ ] **)** |
  55. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`physical_bones_stop_simulation<class_Skeleton_method_physical_bones_stop_simulation>` **(** **)** |
  57. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`set_bone_custom_pose<class_Skeleton_method_set_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` custom_pose **)** |
  59. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | void | :ref:`set_bone_disable_rest<class_Skeleton_method_set_bone_disable_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)** |
  61. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | void | :ref:`set_bone_global_pose<class_Skeleton_method_set_bone_global_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose **)** |
  63. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | void | :ref:`set_bone_ignore_animation<class_Skeleton_method_set_bone_ignore_animation>` **(** :ref:`int<class_int>` bone, :ref:`bool<class_bool>` ignore **)** |
  65. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`set_bone_parent<class_Skeleton_method_set_bone_parent>` **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)** |
  67. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`set_bone_pose<class_Skeleton_method_set_bone_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose **)** |
  69. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`set_bone_rest<class_Skeleton_method_set_bone_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` rest **)** |
  71. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`unbind_child_node_from_bone<class_Skeleton_method_unbind_child_node_from_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)** |
  73. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`unparent_bone_and_rest<class_Skeleton_method_unparent_bone_and_rest>` **(** :ref:`int<class_int>` bone_idx **)** |
  75. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. Constants
  77. ---------
  78. .. _class_Skeleton_constant_NOTIFICATION_UPDATE_SKELETON:
  79. - **NOTIFICATION_UPDATE_SKELETON** = **50**
  80. Description
  81. -----------
  82. Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see :ref:`Animation<class_Animation>`). Skeleton will support rag doll dynamics in the future.
  83. The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
  84. Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
  85. Property Descriptions
  86. ---------------------
  87. .. _class_Skeleton_property_bones_in_world_transform:
  88. - :ref:`bool<class_bool>` **bones_in_world_transform**
  89. +----------+-----------------------------------------+
  90. | *Setter* | set_use_bones_in_world_transform(value) |
  91. +----------+-----------------------------------------+
  92. | *Getter* | is_using_bones_in_world_transform() |
  93. +----------+-----------------------------------------+
  94. Method Descriptions
  95. -------------------
  96. .. _class_Skeleton_method_add_bone:
  97. - void **add_bone** **(** :ref:`String<class_String>` name **)**
  98. Add a bone, with name "name". :ref:`get_bone_count<class_Skeleton_method_get_bone_count>` will become the bone index.
  99. .. _class_Skeleton_method_bind_child_node_to_bone:
  100. - void **bind_child_node_to_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)**
  101. Deprecated soon.
  102. .. _class_Skeleton_method_clear_bones:
  103. - void **clear_bones** **(** **)**
  104. Clear all the bones in this skeleton.
  105. .. _class_Skeleton_method_find_bone:
  106. - :ref:`int<class_int>` **find_bone** **(** :ref:`String<class_String>` name **)** const
  107. Return the bone index that matches "name" as its name.
  108. .. _class_Skeleton_method_get_bone_count:
  109. - :ref:`int<class_int>` **get_bone_count** **(** **)** const
  110. Return the amount of bones in the skeleton.
  111. .. _class_Skeleton_method_get_bone_custom_pose:
  112. - :ref:`Transform<class_Transform>` **get_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx **)** const
  113. Return the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
  114. .. _class_Skeleton_method_get_bone_global_pose:
  115. - :ref:`Transform<class_Transform>` **get_bone_global_pose** **(** :ref:`int<class_int>` bone_idx **)** const
  116. Return the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
  117. .. _class_Skeleton_method_get_bone_name:
  118. - :ref:`String<class_String>` **get_bone_name** **(** :ref:`int<class_int>` bone_idx **)** const
  119. Return the name of the bone at index "index".
  120. .. _class_Skeleton_method_get_bone_parent:
  121. - :ref:`int<class_int>` **get_bone_parent** **(** :ref:`int<class_int>` bone_idx **)** const
  122. Return the bone index which is the parent of the bone at "bone_idx". If -1, then bone has no parent. Note that the parent bone returned will always be less than "bone_idx".
  123. .. _class_Skeleton_method_get_bone_pose:
  124. - :ref:`Transform<class_Transform>` **get_bone_pose** **(** :ref:`int<class_int>` bone_idx **)** const
  125. Return the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
  126. .. _class_Skeleton_method_get_bone_rest:
  127. - :ref:`Transform<class_Transform>` **get_bone_rest** **(** :ref:`int<class_int>` bone_idx **)** const
  128. Return the rest transform for a bone "bone_idx".
  129. .. _class_Skeleton_method_get_bone_transform:
  130. - :ref:`Transform<class_Transform>` **get_bone_transform** **(** :ref:`int<class_int>` bone_idx **)** const
  131. Return the combination of custom pose and pose. The returned transform is in skeleton's reference frame.
  132. .. _class_Skeleton_method_get_bound_child_nodes_to_bone:
  133. - :ref:`Array<class_Array>` **get_bound_child_nodes_to_bone** **(** :ref:`int<class_int>` bone_idx **)** const
  134. Deprecated soon.
  135. .. _class_Skeleton_method_is_bone_rest_disabled:
  136. - :ref:`bool<class_bool>` **is_bone_rest_disabled** **(** :ref:`int<class_int>` bone_idx **)** const
  137. .. _class_Skeleton_method_localize_rests:
  138. - void **localize_rests** **(** **)**
  139. .. _class_Skeleton_method_physical_bones_add_collision_exception:
  140. - void **physical_bones_add_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
  141. .. _class_Skeleton_method_physical_bones_remove_collision_exception:
  142. - void **physical_bones_remove_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
  143. .. _class_Skeleton_method_physical_bones_start_simulation:
  144. - void **physical_bones_start_simulation** **(** :ref:`Array<class_Array>` bones=[ ] **)**
  145. .. _class_Skeleton_method_physical_bones_stop_simulation:
  146. - void **physical_bones_stop_simulation** **(** **)**
  147. .. _class_Skeleton_method_set_bone_custom_pose:
  148. - void **set_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` custom_pose **)**
  149. .. _class_Skeleton_method_set_bone_disable_rest:
  150. - void **set_bone_disable_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)**
  151. .. _class_Skeleton_method_set_bone_global_pose:
  152. - void **set_bone_global_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose **)**
  153. .. _class_Skeleton_method_set_bone_ignore_animation:
  154. - void **set_bone_ignore_animation** **(** :ref:`int<class_int>` bone, :ref:`bool<class_bool>` ignore **)**
  155. .. _class_Skeleton_method_set_bone_parent:
  156. - void **set_bone_parent** **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)**
  157. Set the bone index "parent_idx" as the parent of the bone at "bone_idx". If -1, then bone has no parent. Note: "parent_idx" must be less than "bone_idx".
  158. .. _class_Skeleton_method_set_bone_pose:
  159. - void **set_bone_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose **)**
  160. Return the pose transform for bone "bone_idx".
  161. .. _class_Skeleton_method_set_bone_rest:
  162. - void **set_bone_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` rest **)**
  163. Set the rest transform for bone "bone_idx"
  164. .. _class_Skeleton_method_unbind_child_node_from_bone:
  165. - void **unbind_child_node_from_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)**
  166. Deprecated soon.
  167. .. _class_Skeleton_method_unparent_bone_and_rest:
  168. - void **unparent_bone_and_rest** **(** :ref:`int<class_int>` bone_idx **)**