class_sprite3d.rst 4.3 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Sprite3D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Sprite3D:
  5. Sprite3D
  6. ========
  7. **Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. 2D Sprite node in 3D world.
  12. Properties
  13. ----------
  14. +-------------------------------+---------------------------------------------------------------+
  15. | :ref:`int<class_int>` | :ref:`frame<class_Sprite3D_property_frame>` |
  16. +-------------------------------+---------------------------------------------------------------+
  17. | :ref:`int<class_int>` | :ref:`hframes<class_Sprite3D_property_hframes>` |
  18. +-------------------------------+---------------------------------------------------------------+
  19. | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite3D_property_region_enabled>` |
  20. +-------------------------------+---------------------------------------------------------------+
  21. | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite3D_property_region_rect>` |
  22. +-------------------------------+---------------------------------------------------------------+
  23. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Sprite3D_property_texture>` |
  24. +-------------------------------+---------------------------------------------------------------+
  25. | :ref:`int<class_int>` | :ref:`vframes<class_Sprite3D_property_vframes>` |
  26. +-------------------------------+---------------------------------------------------------------+
  27. Signals
  28. -------
  29. .. _class_Sprite3D_signal_frame_changed:
  30. - **frame_changed** **(** **)**
  31. Emitted when the :ref:`frame<class_Sprite3D_property_frame>` changes.
  32. Description
  33. -----------
  34. A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
  35. Property Descriptions
  36. ---------------------
  37. .. _class_Sprite3D_property_frame:
  38. - :ref:`int<class_int>` **frame**
  39. +----------+------------------+
  40. | *Setter* | set_frame(value) |
  41. +----------+------------------+
  42. | *Getter* | get_frame() |
  43. +----------+------------------+
  44. Current frame to display from sprite sheet. :ref:`vframes<class_Sprite3D_property_vframes>` or :ref:`hframes<class_Sprite3D_property_hframes>` must be greater than 1.
  45. .. _class_Sprite3D_property_hframes:
  46. - :ref:`int<class_int>` **hframes**
  47. +----------+--------------------+
  48. | *Setter* | set_hframes(value) |
  49. +----------+--------------------+
  50. | *Getter* | get_hframes() |
  51. +----------+--------------------+
  52. The number of columns in the sprite sheet.
  53. .. _class_Sprite3D_property_region_enabled:
  54. - :ref:`bool<class_bool>` **region_enabled**
  55. +----------+-------------------+
  56. | *Setter* | set_region(value) |
  57. +----------+-------------------+
  58. | *Getter* | is_region() |
  59. +----------+-------------------+
  60. If ``true``, texture will be cut from a larger atlas texture. See :ref:`region_rect<class_Sprite3D_property_region_rect>`. Default value: ``false``.
  61. .. _class_Sprite3D_property_region_rect:
  62. - :ref:`Rect2<class_Rect2>` **region_rect**
  63. +----------+------------------------+
  64. | *Setter* | set_region_rect(value) |
  65. +----------+------------------------+
  66. | *Getter* | get_region_rect() |
  67. +----------+------------------------+
  68. The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_property_region_enabled>` must be ``true``.
  69. .. _class_Sprite3D_property_texture:
  70. - :ref:`Texture<class_Texture>` **texture**
  71. +----------+--------------------+
  72. | *Setter* | set_texture(value) |
  73. +----------+--------------------+
  74. | *Getter* | get_texture() |
  75. +----------+--------------------+
  76. :ref:`Texture<class_Texture>` object to draw.
  77. .. _class_Sprite3D_property_vframes:
  78. - :ref:`int<class_int>` **vframes**
  79. +----------+--------------------+
  80. | *Setter* | set_vframes(value) |
  81. +----------+--------------------+
  82. | *Getter* | get_vframes() |
  83. +----------+--------------------+
  84. The number of rows in the sprite sheet.