class_translationserver.rst 4.9 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the TranslationServer.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_TranslationServer:
  5. TranslationServer
  6. =================
  7. **Inherits:** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Server that manages all translations.
  12. Methods
  13. -------
  14. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`add_translation<class_TranslationServer_method_add_translation>` **(** :ref:`Translation<class_Translation>` translation **)** |
  16. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`clear<class_TranslationServer_method_clear>` **(** **)** |
  18. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`Array<class_Array>` | :ref:`get_loaded_locales<class_TranslationServer_method_get_loaded_locales>` **(** **)** const |
  20. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`String<class_String>` | :ref:`get_locale<class_TranslationServer_method_get_locale>` **(** **)** const |
  22. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`String<class_String>` | :ref:`get_locale_name<class_TranslationServer_method_get_locale_name>` **(** :ref:`String<class_String>` locale **)** const |
  24. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`remove_translation<class_TranslationServer_method_remove_translation>` **(** :ref:`Translation<class_Translation>` translation **)** |
  26. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`set_locale<class_TranslationServer_method_set_locale>` **(** :ref:`String<class_String>` locale **)** |
  28. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`String<class_String>` | :ref:`translate<class_TranslationServer_method_translate>` **(** :ref:`String<class_String>` message **)** const |
  30. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  31. Description
  32. -----------
  33. Server that manages all translations. Translations can be set to it and removed from it.
  34. Tutorials
  35. ---------
  36. - :doc:`../tutorials/i18n/internationalizing_games`
  37. - :doc:`../tutorials/i18n/locales`
  38. Method Descriptions
  39. -------------------
  40. .. _class_TranslationServer_method_add_translation:
  41. - void **add_translation** **(** :ref:`Translation<class_Translation>` translation **)**
  42. Adds a :ref:`Translation<class_Translation>` resource.
  43. .. _class_TranslationServer_method_clear:
  44. - void **clear** **(** **)**
  45. Clears the server from all translations.
  46. .. _class_TranslationServer_method_get_loaded_locales:
  47. - :ref:`Array<class_Array>` **get_loaded_locales** **(** **)** const
  48. .. _class_TranslationServer_method_get_locale:
  49. - :ref:`String<class_String>` **get_locale** **(** **)** const
  50. Returns the current locale of the game.
  51. .. _class_TranslationServer_method_get_locale_name:
  52. - :ref:`String<class_String>` **get_locale_name** **(** :ref:`String<class_String>` locale **)** const
  53. Returns a locale's language and its variant (e.g. "en_US" would return "English (United States)").
  54. .. _class_TranslationServer_method_remove_translation:
  55. - void **remove_translation** **(** :ref:`Translation<class_Translation>` translation **)**
  56. Removes the given translation from the server.
  57. .. _class_TranslationServer_method_set_locale:
  58. - void **set_locale** **(** :ref:`String<class_String>` locale **)**
  59. Sets the locale of the game.
  60. .. _class_TranslationServer_method_translate:
  61. - :ref:`String<class_String>` **translate** **(** :ref:`String<class_String>` message **)** const
  62. Returns the current locale's translation for the given message (key).