class_vector2.rst 22 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Vector2.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Vector2:
  5. Vector2
  6. =======
  7. **Category:** Built-In Types
  8. Brief Description
  9. -----------------
  10. Vector used for 2D math.
  11. Properties
  12. ----------
  13. +---------------------------+------------------------------------+
  14. | :ref:`float<class_float>` | :ref:`x<class_Vector2_property_x>` |
  15. +---------------------------+------------------------------------+
  16. | :ref:`float<class_float>` | :ref:`y<class_Vector2_property_y>` |
  17. +---------------------------+------------------------------------+
  18. Methods
  19. -------
  20. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`Vector2<class_Vector2>` | :ref:`Vector2<class_Vector2_method_Vector2>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)** |
  22. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`Vector2<class_Vector2>` | :ref:`abs<class_Vector2_method_abs>` **(** **)** |
  24. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`float<class_float>` | :ref:`angle<class_Vector2_method_angle>` **(** **)** |
  26. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`float<class_float>` | :ref:`angle_to<class_Vector2_method_angle_to>` **(** :ref:`Vector2<class_Vector2>` to **)** |
  28. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`float<class_float>` | :ref:`angle_to_point<class_Vector2_method_angle_to_point>` **(** :ref:`Vector2<class_Vector2>` to **)** |
  30. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`float<class_float>` | :ref:`aspect<class_Vector2_method_aspect>` **(** **)** |
  32. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`Vector2<class_Vector2>` | :ref:`bounce<class_Vector2_method_bounce>` **(** :ref:`Vector2<class_Vector2>` n **)** |
  34. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`Vector2<class_Vector2>` | :ref:`ceil<class_Vector2_method_ceil>` **(** **)** |
  36. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`Vector2<class_Vector2>` | :ref:`clamped<class_Vector2_method_clamped>` **(** :ref:`float<class_float>` length **)** |
  38. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`float<class_float>` | :ref:`cross<class_Vector2_method_cross>` **(** :ref:`Vector2<class_Vector2>` with **)** |
  40. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`Vector2<class_Vector2>` | :ref:`cubic_interpolate<class_Vector2_method_cubic_interpolate>` **(** :ref:`Vector2<class_Vector2>` b, :ref:`Vector2<class_Vector2>` pre_a, :ref:`Vector2<class_Vector2>` post_b, :ref:`float<class_float>` t **)** |
  42. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`Vector2<class_Vector2>` | :ref:`direction_to<class_Vector2_method_direction_to>` **(** :ref:`Vector2<class_Vector2>` b **)** |
  44. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`float<class_float>` | :ref:`distance_squared_to<class_Vector2_method_distance_squared_to>` **(** :ref:`Vector2<class_Vector2>` to **)** |
  46. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`float<class_float>` | :ref:`distance_to<class_Vector2_method_distance_to>` **(** :ref:`Vector2<class_Vector2>` to **)** |
  48. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`float<class_float>` | :ref:`dot<class_Vector2_method_dot>` **(** :ref:`Vector2<class_Vector2>` with **)** |
  50. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Vector2<class_Vector2>` | :ref:`floor<class_Vector2_method_floor>` **(** **)** |
  52. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector2_method_is_normalized>` **(** **)** |
  54. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`float<class_float>` | :ref:`length<class_Vector2_method_length>` **(** **)** |
  56. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`float<class_float>` | :ref:`length_squared<class_Vector2_method_length_squared>` **(** **)** |
  58. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Vector2<class_Vector2>` | :ref:`linear_interpolate<class_Vector2_method_linear_interpolate>` **(** :ref:`Vector2<class_Vector2>` b, :ref:`float<class_float>` t **)** |
  60. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Vector2<class_Vector2>` | :ref:`normalized<class_Vector2_method_normalized>` **(** **)** |
  62. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Vector2<class_Vector2>` | :ref:`project<class_Vector2_method_project>` **(** :ref:`Vector2<class_Vector2>` b **)** |
  64. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Vector2<class_Vector2>` | :ref:`reflect<class_Vector2_method_reflect>` **(** :ref:`Vector2<class_Vector2>` n **)** |
  66. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Vector2<class_Vector2>` | :ref:`rotated<class_Vector2_method_rotated>` **(** :ref:`float<class_float>` phi **)** |
  68. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`Vector2<class_Vector2>` | :ref:`round<class_Vector2_method_round>` **(** **)** |
  70. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Vector2<class_Vector2>` | :ref:`slerp<class_Vector2_method_slerp>` **(** :ref:`Vector2<class_Vector2>` b, :ref:`float<class_float>` t **)** |
  72. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector2<class_Vector2>` | :ref:`slide<class_Vector2_method_slide>` **(** :ref:`Vector2<class_Vector2>` n **)** |
  74. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector2<class_Vector2>` | :ref:`snapped<class_Vector2_method_snapped>` **(** :ref:`Vector2<class_Vector2>` by **)** |
  76. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Vector2<class_Vector2>` | :ref:`tangent<class_Vector2_method_tangent>` **(** **)** |
  78. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. Constants
  80. ---------
  81. .. _class_Vector2_constant_ZERO:
  82. .. _class_Vector2_constant_ONE:
  83. .. _class_Vector2_constant_INF:
  84. .. _class_Vector2_constant_LEFT:
  85. .. _class_Vector2_constant_RIGHT:
  86. .. _class_Vector2_constant_UP:
  87. .. _class_Vector2_constant_DOWN:
  88. - **ZERO** = **Vector2( 0, 0 )** --- Zero vector.
  89. - **ONE** = **Vector2( 1, 1 )** --- One vector.
  90. - **INF** = **Vector2( inf, inf )** --- Infinite vector.
  91. - **LEFT** = **Vector2( -1, 0 )** --- Left unit vector.
  92. - **RIGHT** = **Vector2( 1, 0 )** --- Right unit vector.
  93. - **UP** = **Vector2( 0, -1 )** --- Up unit vector.
  94. - **DOWN** = **Vector2( 0, 1 )** --- Down unit vector.
  95. Description
  96. -----------
  97. 2-element structure that can be used to represent positions in 2d space or any other pair of numeric values.
  98. Tutorials
  99. ---------
  100. - :doc:`../tutorials/math/index`
  101. Property Descriptions
  102. ---------------------
  103. .. _class_Vector2_property_x:
  104. - :ref:`float<class_float>` **x**
  105. The vector's x component. Also accessible by using the index position ``[0]``.
  106. .. _class_Vector2_property_y:
  107. - :ref:`float<class_float>` **y**
  108. The vector's y component. Also accessible by using the index position ``[1]``.
  109. Method Descriptions
  110. -------------------
  111. .. _class_Vector2_method_Vector2:
  112. - :ref:`Vector2<class_Vector2>` **Vector2** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)**
  113. Constructs a new Vector2 from the given x and y.
  114. .. _class_Vector2_method_abs:
  115. - :ref:`Vector2<class_Vector2>` **abs** **(** **)**
  116. Returns a new vector with all components in absolute values (i.e. positive).
  117. .. _class_Vector2_method_angle:
  118. - :ref:`float<class_float>` **angle** **(** **)**
  119. Returns the vector's angle in radians with respect to the x-axis, or ``(1, 0)`` vector.
  120. Equivalent to the result of atan2 when called with the vector's x and y as parameters: ``atan2(x, y)``.
  121. .. _class_Vector2_method_angle_to:
  122. - :ref:`float<class_float>` **angle_to** **(** :ref:`Vector2<class_Vector2>` to **)**
  123. Returns the angle in radians between the two vectors.
  124. .. _class_Vector2_method_angle_to_point:
  125. - :ref:`float<class_float>` **angle_to_point** **(** :ref:`Vector2<class_Vector2>` to **)**
  126. Returns the angle in radians between the line connecting the two points and the x coordinate.
  127. .. _class_Vector2_method_aspect:
  128. - :ref:`float<class_float>` **aspect** **(** **)**
  129. Returns the ratio of x to y.
  130. .. _class_Vector2_method_bounce:
  131. - :ref:`Vector2<class_Vector2>` **bounce** **(** :ref:`Vector2<class_Vector2>` n **)**
  132. Returns the vector "bounced off" from a plane defined by the given normal.
  133. .. _class_Vector2_method_ceil:
  134. - :ref:`Vector2<class_Vector2>` **ceil** **(** **)**
  135. Returns the vector with all components rounded up.
  136. .. _class_Vector2_method_clamped:
  137. - :ref:`Vector2<class_Vector2>` **clamped** **(** :ref:`float<class_float>` length **)**
  138. Returns the vector with a maximum length.
  139. .. _class_Vector2_method_cross:
  140. - :ref:`float<class_float>` **cross** **(** :ref:`Vector2<class_Vector2>` with **)**
  141. Returns the 2 dimensional analog of the cross product with the given vector.
  142. .. _class_Vector2_method_cubic_interpolate:
  143. - :ref:`Vector2<class_Vector2>` **cubic_interpolate** **(** :ref:`Vector2<class_Vector2>` b, :ref:`Vector2<class_Vector2>` pre_a, :ref:`Vector2<class_Vector2>` post_b, :ref:`float<class_float>` t **)**
  144. Cubicly interpolates between this vector and ``b`` using ``pre_a`` and ``post_b`` as handles, and returns the result at position ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
  145. .. _class_Vector2_method_direction_to:
  146. - :ref:`Vector2<class_Vector2>` **direction_to** **(** :ref:`Vector2<class_Vector2>` b **)**
  147. Returns the normalized vector pointing from this vector to ``b``.
  148. .. _class_Vector2_method_distance_squared_to:
  149. - :ref:`float<class_float>` **distance_squared_to** **(** :ref:`Vector2<class_Vector2>` to **)**
  150. Returns the squared distance to vector ``b``. Prefer this function over :ref:`distance_to<class_Vector2_method_distance_to>` if you need to sort vectors or need the squared distance for some formula.
  151. .. _class_Vector2_method_distance_to:
  152. - :ref:`float<class_float>` **distance_to** **(** :ref:`Vector2<class_Vector2>` to **)**
  153. Returns the distance to vector ``b``.
  154. .. _class_Vector2_method_dot:
  155. - :ref:`float<class_float>` **dot** **(** :ref:`Vector2<class_Vector2>` with **)**
  156. Returns the dot product with vector ``b``.
  157. .. _class_Vector2_method_floor:
  158. - :ref:`Vector2<class_Vector2>` **floor** **(** **)**
  159. Returns the vector with all components rounded down.
  160. .. _class_Vector2_method_is_normalized:
  161. - :ref:`bool<class_bool>` **is_normalized** **(** **)**
  162. Returns ``true`` if the vector is normalized.
  163. .. _class_Vector2_method_length:
  164. - :ref:`float<class_float>` **length** **(** **)**
  165. Returns the vector's length.
  166. .. _class_Vector2_method_length_squared:
  167. - :ref:`float<class_float>` **length_squared** **(** **)**
  168. Returns the vector's length squared. Prefer this method over :ref:`length<class_Vector2_method_length>` if you need to sort vectors or need the squared length for some formula.
  169. .. _class_Vector2_method_linear_interpolate:
  170. - :ref:`Vector2<class_Vector2>` **linear_interpolate** **(** :ref:`Vector2<class_Vector2>` b, :ref:`float<class_float>` t **)**
  171. Returns the result of the linear interpolation between this vector and ``b`` by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
  172. .. _class_Vector2_method_normalized:
  173. - :ref:`Vector2<class_Vector2>` **normalized** **(** **)**
  174. Returns the vector scaled to unit length. Equivalent to ``v / v.length()``.
  175. .. _class_Vector2_method_project:
  176. - :ref:`Vector2<class_Vector2>` **project** **(** :ref:`Vector2<class_Vector2>` b **)**
  177. Returns the vector projected onto the vector ``b``.
  178. .. _class_Vector2_method_reflect:
  179. - :ref:`Vector2<class_Vector2>` **reflect** **(** :ref:`Vector2<class_Vector2>` n **)**
  180. Returns the vector reflected from a plane defined by the given normal.
  181. .. _class_Vector2_method_rotated:
  182. - :ref:`Vector2<class_Vector2>` **rotated** **(** :ref:`float<class_float>` phi **)**
  183. Returns the vector rotated by ``phi`` radians. See also :ref:`@GDScript.deg2rad<class_@GDScript_method_deg2rad>`.
  184. .. _class_Vector2_method_round:
  185. - :ref:`Vector2<class_Vector2>` **round** **(** **)**
  186. Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
  187. .. _class_Vector2_method_slerp:
  188. - :ref:`Vector2<class_Vector2>` **slerp** **(** :ref:`Vector2<class_Vector2>` b, :ref:`float<class_float>` t **)**
  189. Returns the result of SLERP between this vector and ``b``, by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
  190. Both vectors need to be normalized.
  191. .. _class_Vector2_method_slide:
  192. - :ref:`Vector2<class_Vector2>` **slide** **(** :ref:`Vector2<class_Vector2>` n **)**
  193. Returns the component of the vector along a plane defined by the given normal.
  194. .. _class_Vector2_method_snapped:
  195. - :ref:`Vector2<class_Vector2>` **snapped** **(** :ref:`Vector2<class_Vector2>` by **)**
  196. Returns the vector snapped to a grid with the given size.
  197. .. _class_Vector2_method_tangent:
  198. - :ref:`Vector2<class_Vector2>` **tangent** **(** **)**
  199. Returns a perpendicular vector.