class_visualshadernodetextureuniform.rst 2.9 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTextureUniform.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualShaderNodeTextureUniform:
  5. VisualShaderNodeTextureUniform
  6. ==============================
  7. **Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Properties
  12. ----------
  13. +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+
  14. | :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` | :ref:`color_default<class_VisualShaderNodeTextureUniform_property_color_default>` |
  15. +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+
  16. | :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTextureUniform_property_texture_type>` |
  17. +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+
  18. Enumerations
  19. ------------
  20. .. _enum_VisualShaderNodeTextureUniform_TextureType:
  21. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_DATA:
  22. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_COLOR:
  23. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_NORMALMAP:
  24. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_ANISO:
  25. enum **TextureType**:
  26. - **TYPE_DATA** = **0**
  27. - **TYPE_COLOR** = **1**
  28. - **TYPE_NORMALMAP** = **2**
  29. - **TYPE_ANISO** = **3**
  30. .. _enum_VisualShaderNodeTextureUniform_ColorDefault:
  31. .. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_WHITE:
  32. .. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_BLACK:
  33. enum **ColorDefault**:
  34. - **COLOR_DEFAULT_WHITE** = **0**
  35. - **COLOR_DEFAULT_BLACK** = **1**
  36. Property Descriptions
  37. ---------------------
  38. .. _class_VisualShaderNodeTextureUniform_property_color_default:
  39. - :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **color_default**
  40. +----------+--------------------------+
  41. | *Setter* | set_color_default(value) |
  42. +----------+--------------------------+
  43. | *Getter* | get_color_default() |
  44. +----------+--------------------------+
  45. .. _class_VisualShaderNodeTextureUniform_property_texture_type:
  46. - :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **texture_type**
  47. +----------+-------------------------+
  48. | *Setter* | set_texture_type(value) |
  49. +----------+-------------------------+
  50. | *Getter* | get_texture_type() |
  51. +----------+-------------------------+