class_visualshadernodeuniform.rst 1.7 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeUniform.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualShaderNodeUniform:
  5. VisualShaderNodeUniform
  6. =======================
  7. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Inherited By:** :ref:`VisualShaderNodeBooleanUniform<class_VisualShaderNodeBooleanUniform>`, :ref:`VisualShaderNodeColorUniform<class_VisualShaderNodeColorUniform>`, :ref:`VisualShaderNodeScalarUniform<class_VisualShaderNodeScalarUniform>`, :ref:`VisualShaderNodeTextureUniform<class_VisualShaderNodeTextureUniform>`, :ref:`VisualShaderNodeTransformUniform<class_VisualShaderNodeTransformUniform>`, :ref:`VisualShaderNodeVec3Uniform<class_VisualShaderNodeVec3Uniform>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Properties
  13. ----------
  14. +-----------------------------+--------------------------------------------------------------------------+
  15. | :ref:`String<class_String>` | :ref:`uniform_name<class_VisualShaderNodeUniform_property_uniform_name>` |
  16. +-----------------------------+--------------------------------------------------------------------------+
  17. Property Descriptions
  18. ---------------------
  19. .. _class_VisualShaderNodeUniform_property_uniform_name:
  20. - :ref:`String<class_String>` **uniform_name**
  21. +----------+-------------------------+
  22. | *Setter* | set_uniform_name(value) |
  23. +----------+-------------------------+
  24. | *Getter* | get_uniform_name() |
  25. +----------+-------------------------+