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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the InputEventScreenDrag.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_InputEventScreenDrag:
- InputEventScreenDrag
- ====================
- **Inherits:** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Input event type for screen drag events.
- (only available on mobile devices)
- Member Variables
- ----------------
- .. _class_InputEventScreenDrag_index:
- - :ref:`int<class_int>` **index** - Drag event index in the case of a multi-drag event.
- .. _class_InputEventScreenDrag_position:
- - :ref:`Vector2<class_vector2>` **position** - Drag position.
- .. _class_InputEventScreenDrag_relative:
- - :ref:`Vector2<class_vector2>` **relative** - Drag position relative to its start position.
- .. _class_InputEventScreenDrag_speed:
- - :ref:`Vector2<class_vector2>` **speed** - Drag speed.
- Description
- -----------
- Contains screen drag information. See :ref:`Node._input<class_Node__input>`.
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