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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the InputEventScreenTouch.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_InputEventScreenTouch:
- InputEventScreenTouch
- =====================
- **Inherits:** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Input event type for screen touch events.
- (only available on mobile devices)
- Member Variables
- ----------------
- .. _class_InputEventScreenTouch_index:
- - :ref:`int<class_int>` **index** - Touch index in the case of a multi-touch event. One index = one finger.
- .. _class_InputEventScreenTouch_position:
- - :ref:`Vector2<class_vector2>` **position** - Touch position.
- .. _class_InputEventScreenTouch_pressed:
- - :ref:`bool<class_bool>` **pressed** - If ``true`` the touch's state is pressed. If ``false`` the touch's state is released.
- Description
- -----------
- Stores multi-touch press/release information. Supports touch press, touch release and :ref:`index<class_InputEventScreenTouch_index>` for multi-touch count and order.
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