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|
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualServer.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualServer:
- VisualServer
- ============
- **Inherits:** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Server for anything visible.
- Member Functions
- ----------------
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`black_bars_set_images<class_VisualServer_black_bars_set_images>` **(** :ref:`RID<class_rid>` left, :ref:`RID<class_rid>` top, :ref:`RID<class_rid>` right, :ref:`RID<class_rid>` bottom **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`black_bars_set_margins<class_VisualServer_black_bars_set_margins>` **(** :ref:`int<class_int>` left, :ref:`int<class_int>` top, :ref:`int<class_int>` right, :ref:`int<class_int>` bottom **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`camera_create<class_VisualServer_camera_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_set_cull_mask<class_VisualServer_camera_set_cull_mask>` **(** :ref:`RID<class_rid>` camera, :ref:`int<class_int>` layers **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_set_environment<class_VisualServer_camera_set_environment>` **(** :ref:`RID<class_rid>` camera, :ref:`RID<class_rid>` env **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_set_orthogonal<class_VisualServer_camera_set_orthogonal>` **(** :ref:`RID<class_rid>` camera, :ref:`float<class_float>` size, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_set_perspective<class_VisualServer_camera_set_perspective>` **(** :ref:`RID<class_rid>` camera, :ref:`float<class_float>` fovy_degrees, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_set_transform<class_VisualServer_camera_set_transform>` **(** :ref:`RID<class_rid>` camera, :ref:`Transform<class_transform>` transform **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_set_use_vertical_aspect<class_VisualServer_camera_set_use_vertical_aspect>` **(** :ref:`RID<class_rid>` camera, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`canvas_create<class_VisualServer_canvas_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_circle<class_VisualServer_canvas_item_add_circle>` **(** :ref:`RID<class_rid>` item, :ref:`Vector2<class_vector2>` pos, :ref:`float<class_float>` radius, :ref:`Color<class_color>` color **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_clip_ignore<class_VisualServer_canvas_item_add_clip_ignore>` **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` ignore **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_line<class_VisualServer_canvas_item_add_line>` **(** :ref:`RID<class_rid>` item, :ref:`Vector2<class_vector2>` from, :ref:`Vector2<class_vector2>` to, :ref:`Color<class_color>` color, :ref:`float<class_float>` width=1.0, :ref:`bool<class_bool>` antialiased=false **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_mesh<class_VisualServer_canvas_item_add_mesh>` **(** :ref:`RID<class_rid>` item, :ref:`RID<class_rid>` mesh, :ref:`RID<class_rid>` skeleton **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_multimesh<class_VisualServer_canvas_item_add_multimesh>` **(** :ref:`RID<class_rid>` item, :ref:`RID<class_rid>` mesh, :ref:`RID<class_rid>` skeleton **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_nine_patch<class_VisualServer_canvas_item_add_nine_patch>` **(** :ref:`RID<class_rid>` item, :ref:`Rect2<class_rect2>` rect, :ref:`Rect2<class_rect2>` source, :ref:`RID<class_rid>` texture, :ref:`Vector2<class_vector2>` topleft, :ref:`Vector2<class_vector2>` bottomright, :ref:`int<class_int>` x_axis_mode=0, :ref:`int<class_int>` y_axis_mode=0, :ref:`bool<class_bool>` draw_center=true, :ref:`Color<class_color>` modulate=Color( 1, 1, 1, 1 ), :ref:`RID<class_rid>` normal_map **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_particles<class_VisualServer_canvas_item_add_particles>` **(** :ref:`RID<class_rid>` item, :ref:`RID<class_rid>` particles, :ref:`RID<class_rid>` texture, :ref:`RID<class_rid>` normal_map, :ref:`int<class_int>` h_frames, :ref:`int<class_int>` v_frames **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_polygon<class_VisualServer_canvas_item_add_polygon>` **(** :ref:`RID<class_rid>` item, :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`PoolVector2Array<class_poolvector2array>` uvs=PoolVector2Array( ), :ref:`RID<class_rid>` texture, :ref:`RID<class_rid>` normal_map, :ref:`bool<class_bool>` antialiased=false **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_polyline<class_VisualServer_canvas_item_add_polyline>` **(** :ref:`RID<class_rid>` item, :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`float<class_float>` width=1.0, :ref:`bool<class_bool>` antialiased=false **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_primitive<class_VisualServer_canvas_item_add_primitive>` **(** :ref:`RID<class_rid>` item, :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`PoolVector2Array<class_poolvector2array>` uvs, :ref:`RID<class_rid>` texture, :ref:`float<class_float>` width=1.0, :ref:`RID<class_rid>` normal_map **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_rect<class_VisualServer_canvas_item_add_rect>` **(** :ref:`RID<class_rid>` item, :ref:`Rect2<class_rect2>` rect, :ref:`Color<class_color>` color **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_set_transform<class_VisualServer_canvas_item_add_set_transform>` **(** :ref:`RID<class_rid>` item, :ref:`Transform2D<class_transform2d>` transform **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_texture_rect<class_VisualServer_canvas_item_add_texture_rect>` **(** :ref:`RID<class_rid>` item, :ref:`Rect2<class_rect2>` rect, :ref:`RID<class_rid>` texture, :ref:`bool<class_bool>` tile=false, :ref:`Color<class_color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`RID<class_rid>` normal_map **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_texture_rect_region<class_VisualServer_canvas_item_add_texture_rect_region>` **(** :ref:`RID<class_rid>` item, :ref:`Rect2<class_rect2>` rect, :ref:`RID<class_rid>` texture, :ref:`Rect2<class_rect2>` src_rect, :ref:`Color<class_color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`RID<class_rid>` normal_map, :ref:`bool<class_bool>` clip_uv=true **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_triangle_array<class_VisualServer_canvas_item_add_triangle_array>` **(** :ref:`RID<class_rid>` item, :ref:`PoolIntArray<class_poolintarray>` indices, :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`PoolVector2Array<class_poolvector2array>` uvs=PoolVector2Array( ), :ref:`RID<class_rid>` texture, :ref:`int<class_int>` count=-1, :ref:`RID<class_rid>` normal_map **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_clear<class_VisualServer_canvas_item_clear>` **(** :ref:`RID<class_rid>` item **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`canvas_item_create<class_VisualServer_canvas_item_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_clip<class_VisualServer_canvas_item_set_clip>` **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` clip **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_copy_to_backbuffer<class_VisualServer_canvas_item_set_copy_to_backbuffer>` **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` enabled, :ref:`Rect2<class_rect2>` rect **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_custom_rect<class_VisualServer_canvas_item_set_custom_rect>` **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` use_custom_rect, :ref:`Rect2<class_rect2>` rect=Rect2( 0, 0, 0, 0 ) **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_distance_field_mode<class_VisualServer_canvas_item_set_distance_field_mode>` **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_draw_behind_parent<class_VisualServer_canvas_item_set_draw_behind_parent>` **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_draw_index<class_VisualServer_canvas_item_set_draw_index>` **(** :ref:`RID<class_rid>` item, :ref:`int<class_int>` index **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_light_mask<class_VisualServer_canvas_item_set_light_mask>` **(** :ref:`RID<class_rid>` item, :ref:`int<class_int>` mask **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_material<class_VisualServer_canvas_item_set_material>` **(** :ref:`RID<class_rid>` item, :ref:`RID<class_rid>` material **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_modulate<class_VisualServer_canvas_item_set_modulate>` **(** :ref:`RID<class_rid>` item, :ref:`Color<class_color>` color **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_parent<class_VisualServer_canvas_item_set_parent>` **(** :ref:`RID<class_rid>` item, :ref:`RID<class_rid>` parent **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_self_modulate<class_VisualServer_canvas_item_set_self_modulate>` **(** :ref:`RID<class_rid>` item, :ref:`Color<class_color>` color **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_sort_children_by_y<class_VisualServer_canvas_item_set_sort_children_by_y>` **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_transform<class_VisualServer_canvas_item_set_transform>` **(** :ref:`RID<class_rid>` item, :ref:`Transform2D<class_transform2d>` transform **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_use_parent_material<class_VisualServer_canvas_item_set_use_parent_material>` **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_visible<class_VisualServer_canvas_item_set_visible>` **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` visible **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_z_as_relative_to_parent<class_VisualServer_canvas_item_set_z_as_relative_to_parent>` **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_z_index<class_VisualServer_canvas_item_set_z_index>` **(** :ref:`RID<class_rid>` item, :ref:`int<class_int>` z_index **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_attach_to_canvas<class_VisualServer_canvas_light_attach_to_canvas>` **(** :ref:`RID<class_rid>` light, :ref:`RID<class_rid>` canvas **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`canvas_light_create<class_VisualServer_canvas_light_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_occluder_attach_to_canvas<class_VisualServer_canvas_light_occluder_attach_to_canvas>` **(** :ref:`RID<class_rid>` occluder, :ref:`RID<class_rid>` canvas **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`canvas_light_occluder_create<class_VisualServer_canvas_light_occluder_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_occluder_set_enabled<class_VisualServer_canvas_light_occluder_set_enabled>` **(** :ref:`RID<class_rid>` occluder, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_occluder_set_light_mask<class_VisualServer_canvas_light_occluder_set_light_mask>` **(** :ref:`RID<class_rid>` occluder, :ref:`int<class_int>` mask **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_occluder_set_polygon<class_VisualServer_canvas_light_occluder_set_polygon>` **(** :ref:`RID<class_rid>` occluder, :ref:`RID<class_rid>` polygon **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_occluder_set_transform<class_VisualServer_canvas_light_occluder_set_transform>` **(** :ref:`RID<class_rid>` occluder, :ref:`Transform2D<class_transform2d>` transform **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_color<class_VisualServer_canvas_light_set_color>` **(** :ref:`RID<class_rid>` light, :ref:`Color<class_color>` color **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_enabled<class_VisualServer_canvas_light_set_enabled>` **(** :ref:`RID<class_rid>` light, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_energy<class_VisualServer_canvas_light_set_energy>` **(** :ref:`RID<class_rid>` light, :ref:`float<class_float>` energy **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_height<class_VisualServer_canvas_light_set_height>` **(** :ref:`RID<class_rid>` light, :ref:`float<class_float>` height **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_item_cull_mask<class_VisualServer_canvas_light_set_item_cull_mask>` **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` mask **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_item_shadow_cull_mask<class_VisualServer_canvas_light_set_item_shadow_cull_mask>` **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` mask **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_layer_range<class_VisualServer_canvas_light_set_layer_range>` **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` min_layer, :ref:`int<class_int>` max_layer **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_mode<class_VisualServer_canvas_light_set_mode>` **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` mode **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_scale<class_VisualServer_canvas_light_set_scale>` **(** :ref:`RID<class_rid>` light, :ref:`float<class_float>` scale **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_shadow_buffer_size<class_VisualServer_canvas_light_set_shadow_buffer_size>` **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` size **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_shadow_color<class_VisualServer_canvas_light_set_shadow_color>` **(** :ref:`RID<class_rid>` light, :ref:`Color<class_color>` color **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_shadow_enabled<class_VisualServer_canvas_light_set_shadow_enabled>` **(** :ref:`RID<class_rid>` light, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_shadow_filter<class_VisualServer_canvas_light_set_shadow_filter>` **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` filter **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_shadow_gradient_length<class_VisualServer_canvas_light_set_shadow_gradient_length>` **(** :ref:`RID<class_rid>` light, :ref:`float<class_float>` length **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_shadow_smooth<class_VisualServer_canvas_light_set_shadow_smooth>` **(** :ref:`RID<class_rid>` light, :ref:`float<class_float>` smooth **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_texture<class_VisualServer_canvas_light_set_texture>` **(** :ref:`RID<class_rid>` light, :ref:`RID<class_rid>` texture **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_texture_offset<class_VisualServer_canvas_light_set_texture_offset>` **(** :ref:`RID<class_rid>` light, :ref:`Vector2<class_vector2>` offset **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_transform<class_VisualServer_canvas_light_set_transform>` **(** :ref:`RID<class_rid>` light, :ref:`Transform2D<class_transform2d>` transform **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_z_range<class_VisualServer_canvas_light_set_z_range>` **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` min_z, :ref:`int<class_int>` max_z **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`canvas_occluder_polygon_create<class_VisualServer_canvas_occluder_polygon_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_occluder_polygon_set_cull_mode<class_VisualServer_canvas_occluder_polygon_set_cull_mode>` **(** :ref:`RID<class_rid>` occluder_polygon, :ref:`int<class_int>` mode **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_occluder_polygon_set_shape<class_VisualServer_canvas_occluder_polygon_set_shape>` **(** :ref:`RID<class_rid>` occluder_polygon, :ref:`PoolVector2Array<class_poolvector2array>` shape, :ref:`bool<class_bool>` closed **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_occluder_polygon_set_shape_as_lines<class_VisualServer_canvas_occluder_polygon_set_shape_as_lines>` **(** :ref:`RID<class_rid>` occluder_polygon, :ref:`PoolVector2Array<class_poolvector2array>` shape **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_set_item_mirroring<class_VisualServer_canvas_set_item_mirroring>` **(** :ref:`RID<class_rid>` canvas, :ref:`RID<class_rid>` item, :ref:`Vector2<class_vector2>` mirroring **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_set_modulate<class_VisualServer_canvas_set_modulate>` **(** :ref:`RID<class_rid>` canvas, :ref:`Color<class_color>` color **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`directional_light_create<class_VisualServer_directional_light_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`draw<class_VisualServer_draw>` **(** :ref:`bool<class_bool>` swap_buffers=true **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`environment_create<class_VisualServer_environment_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_adjustment<class_VisualServer_environment_set_adjustment>` **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` brightness, :ref:`float<class_float>` contrast, :ref:`float<class_float>` saturation, :ref:`RID<class_rid>` ramp **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_ambient_light<class_VisualServer_environment_set_ambient_light>` **(** :ref:`RID<class_rid>` env, :ref:`Color<class_color>` color, :ref:`float<class_float>` energy=1.0, :ref:`float<class_float>` sky_contibution=0.0 **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_background<class_VisualServer_environment_set_background>` **(** :ref:`RID<class_rid>` env, :ref:`int<class_int>` bg **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_bg_color<class_VisualServer_environment_set_bg_color>` **(** :ref:`RID<class_rid>` env, :ref:`Color<class_color>` color **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_bg_energy<class_VisualServer_environment_set_bg_energy>` **(** :ref:`RID<class_rid>` env, :ref:`float<class_float>` energy **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_canvas_max_layer<class_VisualServer_environment_set_canvas_max_layer>` **(** :ref:`RID<class_rid>` env, :ref:`int<class_int>` max_layer **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_dof_blur_far<class_VisualServer_environment_set_dof_blur_far>` **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` distance, :ref:`float<class_float>` transition, :ref:`float<class_float>` far_amount, :ref:`int<class_int>` quality **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_dof_blur_near<class_VisualServer_environment_set_dof_blur_near>` **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` distance, :ref:`float<class_float>` transition, :ref:`float<class_float>` far_amount, :ref:`int<class_int>` quality **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_fog<class_VisualServer_environment_set_fog>` **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`Color<class_color>` color, :ref:`Color<class_color>` sun_color, :ref:`float<class_float>` sun_amount **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_fog_depth<class_VisualServer_environment_set_fog_depth>` **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` depth_begin, :ref:`float<class_float>` depth_curve, :ref:`bool<class_bool>` transmit, :ref:`float<class_float>` transmit_curve **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_fog_height<class_VisualServer_environment_set_fog_height>` **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` min_height, :ref:`float<class_float>` max_height, :ref:`float<class_float>` height_curve **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_glow<class_VisualServer_environment_set_glow>` **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`int<class_int>` level_flags, :ref:`float<class_float>` intensity, :ref:`float<class_float>` strength, :ref:`float<class_float>` bloom_threshold, :ref:`int<class_int>` blend_mode, :ref:`float<class_float>` hdr_bleed_threshold, :ref:`float<class_float>` hdr_bleed_scale, :ref:`bool<class_bool>` bicubic_upscale **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_sky<class_VisualServer_environment_set_sky>` **(** :ref:`RID<class_rid>` env, :ref:`RID<class_rid>` sky **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_sky_custom_fov<class_VisualServer_environment_set_sky_custom_fov>` **(** :ref:`RID<class_rid>` env, :ref:`float<class_float>` scale **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_ssao<class_VisualServer_environment_set_ssao>` **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` radius, :ref:`float<class_float>` intensity, :ref:`float<class_float>` radius2, :ref:`float<class_float>` intensity2, :ref:`float<class_float>` bias, :ref:`float<class_float>` light_affect, :ref:`Color<class_color>` color, :ref:`int<class_int>` quality, :ref:`int<class_int>` blur, :ref:`float<class_float>` bilateral_sharpness **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_ssr<class_VisualServer_environment_set_ssr>` **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`int<class_int>` max_steps, :ref:`float<class_float>` fade_in, :ref:`float<class_float>` fade_out, :ref:`float<class_float>` depth_tolerance, :ref:`bool<class_bool>` roughness **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_tonemap<class_VisualServer_environment_set_tonemap>` **(** :ref:`RID<class_rid>` env, :ref:`int<class_int>` tone_mapper, :ref:`float<class_float>` exposure, :ref:`float<class_float>` white, :ref:`bool<class_bool>` auto_exposure, :ref:`float<class_float>` min_luminance, :ref:`float<class_float>` max_luminance, :ref:`float<class_float>` auto_exp_speed, :ref:`float<class_float>` auto_exp_grey **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`finish<class_VisualServer_finish>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`force_draw<class_VisualServer_force_draw>` **(** :ref:`bool<class_bool>` swap_buffers=true **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`force_sync<class_VisualServer_force_sync>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`free_rid<class_VisualServer_free_rid>` **(** :ref:`RID<class_rid>` rid **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_render_info<class_VisualServer_get_render_info>` **(** :ref:`int<class_int>` info **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`get_test_cube<class_VisualServer_get_test_cube>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`get_test_texture<class_VisualServer_get_test_texture>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`get_white_texture<class_VisualServer_get_white_texture>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`gi_probe_create<class_VisualServer_gi_probe_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`gi_probe_get_bias<class_VisualServer_gi_probe_get_bias>` **(** :ref:`RID<class_rid>` arg0 **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AABB<class_aabb>` | :ref:`gi_probe_get_bounds<class_VisualServer_gi_probe_get_bounds>` **(** :ref:`RID<class_rid>` probe **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`gi_probe_get_cell_size<class_VisualServer_gi_probe_get_cell_size>` **(** :ref:`RID<class_rid>` probe **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolIntArray<class_poolintarray>` | :ref:`gi_probe_get_dynamic_data<class_VisualServer_gi_probe_get_dynamic_data>` **(** :ref:`RID<class_rid>` arg0 **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`gi_probe_get_dynamic_range<class_VisualServer_gi_probe_get_dynamic_range>` **(** :ref:`RID<class_rid>` arg0 **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`gi_probe_get_energy<class_VisualServer_gi_probe_get_energy>` **(** :ref:`RID<class_rid>` arg0 **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`gi_probe_get_normal_bias<class_VisualServer_gi_probe_get_normal_bias>` **(** :ref:`RID<class_rid>` arg0 **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`gi_probe_get_propagation<class_VisualServer_gi_probe_get_propagation>` **(** :ref:`RID<class_rid>` arg0 **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_transform>` | :ref:`gi_probe_get_to_cell_xform<class_VisualServer_gi_probe_get_to_cell_xform>` **(** :ref:`RID<class_rid>` arg0 **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`gi_probe_is_compressed<class_VisualServer_gi_probe_is_compressed>` **(** :ref:`RID<class_rid>` arg0 **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`gi_probe_is_interior<class_VisualServer_gi_probe_is_interior>` **(** :ref:`RID<class_rid>` arg0 **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`gi_probe_set_bias<class_VisualServer_gi_probe_set_bias>` **(** :ref:`RID<class_rid>` bias, :ref:`float<class_float>` arg1 **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`gi_probe_set_bounds<class_VisualServer_gi_probe_set_bounds>` **(** :ref:`RID<class_rid>` probe, :ref:`AABB<class_aabb>` bounds **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`gi_probe_set_cell_size<class_VisualServer_gi_probe_set_cell_size>` **(** :ref:`RID<class_rid>` probe, :ref:`float<class_float>` range **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`gi_probe_set_compress<class_VisualServer_gi_probe_set_compress>` **(** :ref:`RID<class_rid>` enable, :ref:`bool<class_bool>` arg1 **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`gi_probe_set_dynamic_data<class_VisualServer_gi_probe_set_dynamic_data>` **(** :ref:`RID<class_rid>` data, :ref:`PoolIntArray<class_poolintarray>` arg1 **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`gi_probe_set_dynamic_range<class_VisualServer_gi_probe_set_dynamic_range>` **(** :ref:`RID<class_rid>` range, :ref:`int<class_int>` arg1 **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`gi_probe_set_energy<class_VisualServer_gi_probe_set_energy>` **(** :ref:`RID<class_rid>` energy, :ref:`float<class_float>` arg1 **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`gi_probe_set_interior<class_VisualServer_gi_probe_set_interior>` **(** :ref:`RID<class_rid>` enable, :ref:`bool<class_bool>` arg1 **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`gi_probe_set_normal_bias<class_VisualServer_gi_probe_set_normal_bias>` **(** :ref:`RID<class_rid>` bias, :ref:`float<class_float>` arg1 **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`gi_probe_set_propagation<class_VisualServer_gi_probe_set_propagation>` **(** :ref:`RID<class_rid>` propagation, :ref:`float<class_float>` arg1 **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`gi_probe_set_to_cell_xform<class_VisualServer_gi_probe_set_to_cell_xform>` **(** :ref:`RID<class_rid>` xform, :ref:`Transform<class_transform>` arg1 **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_changed<class_VisualServer_has_changed>` **(** **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_feature<class_VisualServer_has_feature>` **(** :ref:`int<class_int>` feature **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_os_feature<class_VisualServer_has_os_feature>` **(** :ref:`String<class_string>` feature **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`immediate_begin<class_VisualServer_immediate_begin>` **(** :ref:`RID<class_rid>` immediate, :ref:`int<class_int>` primitive, :ref:`RID<class_rid>` texture **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`immediate_clear<class_VisualServer_immediate_clear>` **(** :ref:`RID<class_rid>` immediate **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`immediate_color<class_VisualServer_immediate_color>` **(** :ref:`RID<class_rid>` immediate, :ref:`Color<class_color>` color **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`immediate_create<class_VisualServer_immediate_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`immediate_end<class_VisualServer_immediate_end>` **(** :ref:`RID<class_rid>` immediate **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`immediate_get_material<class_VisualServer_immediate_get_material>` **(** :ref:`RID<class_rid>` immediate **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`immediate_normal<class_VisualServer_immediate_normal>` **(** :ref:`RID<class_rid>` immediate, :ref:`Vector3<class_vector3>` normal **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`immediate_set_material<class_VisualServer_immediate_set_material>` **(** :ref:`RID<class_rid>` immediate, :ref:`RID<class_rid>` material **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`immediate_tangent<class_VisualServer_immediate_tangent>` **(** :ref:`RID<class_rid>` immediate, :ref:`Plane<class_plane>` tangent **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`immediate_uv<class_VisualServer_immediate_uv>` **(** :ref:`RID<class_rid>` immediate, :ref:`Vector2<class_vector2>` tex_uv **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`immediate_uv2<class_VisualServer_immediate_uv2>` **(** :ref:`RID<class_rid>` immediate, :ref:`Vector2<class_vector2>` tex_uv **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`immediate_vertex<class_VisualServer_immediate_vertex>` **(** :ref:`RID<class_rid>` immediate, :ref:`Vector3<class_vector3>` vertex **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`immediate_vertex_2d<class_VisualServer_immediate_vertex_2d>` **(** :ref:`RID<class_rid>` immediate, :ref:`Vector2<class_vector2>` vertex **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`init<class_VisualServer_init>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_attach_object_instance_id<class_VisualServer_instance_attach_object_instance_id>` **(** :ref:`RID<class_rid>` instance, :ref:`int<class_int>` id **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_attach_skeleton<class_VisualServer_instance_attach_skeleton>` **(** :ref:`RID<class_rid>` instance, :ref:`RID<class_rid>` skeleton **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`instance_create<class_VisualServer_instance_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`instance_create2<class_VisualServer_instance_create2>` **(** :ref:`RID<class_rid>` base, :ref:`RID<class_rid>` scenario **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_geometry_set_as_instance_lod<class_VisualServer_instance_geometry_set_as_instance_lod>` **(** :ref:`RID<class_rid>` instance, :ref:`RID<class_rid>` as_lod_of_instance **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_geometry_set_cast_shadows_setting<class_VisualServer_instance_geometry_set_cast_shadows_setting>` **(** :ref:`RID<class_rid>` instance, :ref:`int<class_int>` shadow_casting_setting **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_geometry_set_draw_range<class_VisualServer_instance_geometry_set_draw_range>` **(** :ref:`RID<class_rid>` instance, :ref:`float<class_float>` min, :ref:`float<class_float>` max, :ref:`float<class_float>` min_margin, :ref:`float<class_float>` max_margin **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_geometry_set_flag<class_VisualServer_instance_geometry_set_flag>` **(** :ref:`RID<class_rid>` instance, :ref:`int<class_int>` flag, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_geometry_set_material_override<class_VisualServer_instance_geometry_set_material_override>` **(** :ref:`RID<class_rid>` instance, :ref:`RID<class_rid>` material **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_base<class_VisualServer_instance_set_base>` **(** :ref:`RID<class_rid>` instance, :ref:`RID<class_rid>` base **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_blend_shape_weight<class_VisualServer_instance_set_blend_shape_weight>` **(** :ref:`RID<class_rid>` instance, :ref:`int<class_int>` shape, :ref:`float<class_float>` weight **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_custom_aabb<class_VisualServer_instance_set_custom_aabb>` **(** :ref:`RID<class_rid>` instance, :ref:`AABB<class_aabb>` aabb **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_exterior<class_VisualServer_instance_set_exterior>` **(** :ref:`RID<class_rid>` instance, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_extra_visibility_margin<class_VisualServer_instance_set_extra_visibility_margin>` **(** :ref:`RID<class_rid>` instance, :ref:`float<class_float>` margin **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_layer_mask<class_VisualServer_instance_set_layer_mask>` **(** :ref:`RID<class_rid>` instance, :ref:`int<class_int>` mask **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_scenario<class_VisualServer_instance_set_scenario>` **(** :ref:`RID<class_rid>` instance, :ref:`RID<class_rid>` scenario **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_surface_material<class_VisualServer_instance_set_surface_material>` **(** :ref:`RID<class_rid>` instance, :ref:`int<class_int>` surface, :ref:`RID<class_rid>` material **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_transform<class_VisualServer_instance_set_transform>` **(** :ref:`RID<class_rid>` instance, :ref:`Transform<class_transform>` transform **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_use_lightmap<class_VisualServer_instance_set_use_lightmap>` **(** :ref:`RID<class_rid>` instance, :ref:`RID<class_rid>` lightmap_instance, :ref:`RID<class_rid>` lightmap **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_visible<class_VisualServer_instance_set_visible>` **(** :ref:`RID<class_rid>` instance, :ref:`bool<class_bool>` visible **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`instances_cull_aabb<class_VisualServer_instances_cull_aabb>` **(** :ref:`AABB<class_aabb>` aabb, :ref:`RID<class_rid>` scenario **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`instances_cull_convex<class_VisualServer_instances_cull_convex>` **(** :ref:`Array<class_array>` convex, :ref:`RID<class_rid>` scenario **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`instances_cull_ray<class_VisualServer_instances_cull_ray>` **(** :ref:`Vector3<class_vector3>` from, :ref:`Vector3<class_vector3>` to, :ref:`RID<class_rid>` scenario **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_directional_set_blend_splits<class_VisualServer_light_directional_set_blend_splits>` **(** :ref:`RID<class_rid>` light, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_directional_set_shadow_depth_range_mode<class_VisualServer_light_directional_set_shadow_depth_range_mode>` **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` range_mode **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_directional_set_shadow_mode<class_VisualServer_light_directional_set_shadow_mode>` **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` mode **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_omni_set_shadow_detail<class_VisualServer_light_omni_set_shadow_detail>` **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` detail **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_omni_set_shadow_mode<class_VisualServer_light_omni_set_shadow_mode>` **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` mode **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_color<class_VisualServer_light_set_color>` **(** :ref:`RID<class_rid>` light, :ref:`Color<class_color>` color **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_cull_mask<class_VisualServer_light_set_cull_mask>` **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` mask **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_negative<class_VisualServer_light_set_negative>` **(** :ref:`RID<class_rid>` light, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_param<class_VisualServer_light_set_param>` **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` param, :ref:`float<class_float>` value **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_projector<class_VisualServer_light_set_projector>` **(** :ref:`RID<class_rid>` light, :ref:`RID<class_rid>` texture **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_reverse_cull_face_mode<class_VisualServer_light_set_reverse_cull_face_mode>` **(** :ref:`RID<class_rid>` light, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_shadow<class_VisualServer_light_set_shadow>` **(** :ref:`RID<class_rid>` light, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_shadow_color<class_VisualServer_light_set_shadow_color>` **(** :ref:`RID<class_rid>` light, :ref:`Color<class_color>` color **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`lightmap_capture_create<class_VisualServer_lightmap_capture_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AABB<class_aabb>` | :ref:`lightmap_capture_get_bounds<class_VisualServer_lightmap_capture_get_bounds>` **(** :ref:`RID<class_rid>` capture **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`lightmap_capture_get_energy<class_VisualServer_lightmap_capture_get_energy>` **(** :ref:`RID<class_rid>` capture **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolByteArray<class_poolbytearray>` | :ref:`lightmap_capture_get_octree<class_VisualServer_lightmap_capture_get_octree>` **(** :ref:`RID<class_rid>` capture **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`lightmap_capture_get_octree_cell_subdiv<class_VisualServer_lightmap_capture_get_octree_cell_subdiv>` **(** :ref:`RID<class_rid>` capture **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_transform>` | :ref:`lightmap_capture_get_octree_cell_transform<class_VisualServer_lightmap_capture_get_octree_cell_transform>` **(** :ref:`RID<class_rid>` capture **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`lightmap_capture_set_bounds<class_VisualServer_lightmap_capture_set_bounds>` **(** :ref:`RID<class_rid>` capture, :ref:`AABB<class_aabb>` bounds **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`lightmap_capture_set_energy<class_VisualServer_lightmap_capture_set_energy>` **(** :ref:`RID<class_rid>` capture, :ref:`float<class_float>` energy **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`lightmap_capture_set_octree<class_VisualServer_lightmap_capture_set_octree>` **(** :ref:`RID<class_rid>` capture, :ref:`PoolByteArray<class_poolbytearray>` octree **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`lightmap_capture_set_octree_cell_subdiv<class_VisualServer_lightmap_capture_set_octree_cell_subdiv>` **(** :ref:`RID<class_rid>` capture, :ref:`int<class_int>` subdiv **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`lightmap_capture_set_octree_cell_transform<class_VisualServer_lightmap_capture_set_octree_cell_transform>` **(** :ref:`RID<class_rid>` capture, :ref:`Transform<class_transform>` xform **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`make_sphere_mesh<class_VisualServer_make_sphere_mesh>` **(** :ref:`int<class_int>` latitudes, :ref:`int<class_int>` longitudes, :ref:`float<class_float>` radius **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`material_create<class_VisualServer_material_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_variant>` | :ref:`material_get_param<class_VisualServer_material_get_param>` **(** :ref:`RID<class_rid>` material, :ref:`String<class_string>` parameter **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`material_get_shader<class_VisualServer_material_get_shader>` **(** :ref:`RID<class_rid>` shader_material **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`material_set_line_width<class_VisualServer_material_set_line_width>` **(** :ref:`RID<class_rid>` material, :ref:`float<class_float>` width **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`material_set_next_pass<class_VisualServer_material_set_next_pass>` **(** :ref:`RID<class_rid>` material, :ref:`RID<class_rid>` next_material **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`material_set_param<class_VisualServer_material_set_param>` **(** :ref:`RID<class_rid>` material, :ref:`String<class_string>` parameter, :ref:`Variant<class_variant>` value **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`material_set_render_priority<class_VisualServer_material_set_render_priority>` **(** :ref:`RID<class_rid>` material, :ref:`int<class_int>` priority **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`material_set_shader<class_VisualServer_material_set_shader>` **(** :ref:`RID<class_rid>` shader_material, :ref:`RID<class_rid>` shader **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_add_surface_from_arrays<class_VisualServer_mesh_add_surface_from_arrays>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` primtive, :ref:`Array<class_array>` arrays, :ref:`Array<class_array>` blend_shapes=[ ], :ref:`int<class_int>` compress_format=97792 **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_clear<class_VisualServer_mesh_clear>` **(** :ref:`RID<class_rid>` mesh **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`mesh_create<class_VisualServer_mesh_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`mesh_get_blend_shape_count<class_VisualServer_mesh_get_blend_shape_count>` **(** :ref:`RID<class_rid>` mesh **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`mesh_get_blend_shape_mode<class_VisualServer_mesh_get_blend_shape_mode>` **(** :ref:`RID<class_rid>` mesh **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AABB<class_aabb>` | :ref:`mesh_get_custom_aabb<class_VisualServer_mesh_get_custom_aabb>` **(** :ref:`RID<class_rid>` mesh **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`mesh_get_surface_count<class_VisualServer_mesh_get_surface_count>` **(** :ref:`RID<class_rid>` mesh **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_remove_surface<class_VisualServer_mesh_remove_surface>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` index **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_set_blend_shape_count<class_VisualServer_mesh_set_blend_shape_count>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` amount **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_set_blend_shape_mode<class_VisualServer_mesh_set_blend_shape_mode>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` mode **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_set_custom_aabb<class_VisualServer_mesh_set_custom_aabb>` **(** :ref:`RID<class_rid>` mesh, :ref:`AABB<class_aabb>` aabb **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AABB<class_aabb>` | :ref:`mesh_surface_get_aabb<class_VisualServer_mesh_surface_get_aabb>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolByteArray<class_poolbytearray>` | :ref:`mesh_surface_get_array<class_VisualServer_mesh_surface_get_array>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`mesh_surface_get_array_index_len<class_VisualServer_mesh_surface_get_array_index_len>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`mesh_surface_get_array_len<class_VisualServer_mesh_surface_get_array_len>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`mesh_surface_get_arrays<class_VisualServer_mesh_surface_get_arrays>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`mesh_surface_get_blend_shape_arrays<class_VisualServer_mesh_surface_get_blend_shape_arrays>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`mesh_surface_get_format<class_VisualServer_mesh_surface_get_format>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolByteArray<class_poolbytearray>` | :ref:`mesh_surface_get_index_array<class_VisualServer_mesh_surface_get_index_array>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`mesh_surface_get_material<class_VisualServer_mesh_surface_get_material>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`mesh_surface_get_primitive_type<class_VisualServer_mesh_surface_get_primitive_type>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`mesh_surface_get_skeleton_aabb<class_VisualServer_mesh_surface_get_skeleton_aabb>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_surface_set_material<class_VisualServer_mesh_surface_set_material>` **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface, :ref:`RID<class_rid>` material **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`multimesh_allocate<class_VisualServer_multimesh_allocate>` **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` instances, :ref:`int<class_int>` transform_format, :ref:`int<class_int>` color_format **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AABB<class_aabb>` | :ref:`multimesh_get_aabb<class_VisualServer_multimesh_get_aabb>` **(** :ref:`RID<class_rid>` multimesh **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`multimesh_get_instance_count<class_VisualServer_multimesh_get_instance_count>` **(** :ref:`RID<class_rid>` multimesh **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`multimesh_get_mesh<class_VisualServer_multimesh_get_mesh>` **(** :ref:`RID<class_rid>` multimesh **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`multimesh_get_visible_instances<class_VisualServer_multimesh_get_visible_instances>` **(** :ref:`RID<class_rid>` multimesh **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_color>` | :ref:`multimesh_instance_get_color<class_VisualServer_multimesh_instance_get_color>` **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` index **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_transform>` | :ref:`multimesh_instance_get_transform<class_VisualServer_multimesh_instance_get_transform>` **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` index **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform2D<class_transform2d>` | :ref:`multimesh_instance_get_transform_2d<class_VisualServer_multimesh_instance_get_transform_2d>` **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` index **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`multimesh_instance_set_color<class_VisualServer_multimesh_instance_set_color>` **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` index, :ref:`Color<class_color>` color **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`multimesh_instance_set_transform<class_VisualServer_multimesh_instance_set_transform>` **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` index, :ref:`Transform<class_transform>` transform **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`multimesh_instance_set_transform_2d<class_VisualServer_multimesh_instance_set_transform_2d>` **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` index, :ref:`Transform2D<class_transform2d>` transform **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`multimesh_set_mesh<class_VisualServer_multimesh_set_mesh>` **(** :ref:`RID<class_rid>` multimesh, :ref:`RID<class_rid>` mesh **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`multimesh_set_visible_instances<class_VisualServer_multimesh_set_visible_instances>` **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` visible **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`omni_light_create<class_VisualServer_omni_light_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`particles_create<class_VisualServer_particles_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AABB<class_aabb>` | :ref:`particles_get_current_aabb<class_VisualServer_particles_get_current_aabb>` **(** :ref:`RID<class_rid>` particles **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`particles_get_emitting<class_VisualServer_particles_get_emitting>` **(** :ref:`RID<class_rid>` particles **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_restart<class_VisualServer_particles_restart>` **(** :ref:`RID<class_rid>` particles **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_amount<class_VisualServer_particles_set_amount>` **(** :ref:`RID<class_rid>` particles, :ref:`int<class_int>` amount **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_custom_aabb<class_VisualServer_particles_set_custom_aabb>` **(** :ref:`RID<class_rid>` particles, :ref:`AABB<class_aabb>` aabb **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_draw_order<class_VisualServer_particles_set_draw_order>` **(** :ref:`RID<class_rid>` particles, :ref:`int<class_int>` order **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_draw_pass_mesh<class_VisualServer_particles_set_draw_pass_mesh>` **(** :ref:`RID<class_rid>` particles, :ref:`int<class_int>` pass, :ref:`RID<class_rid>` mesh **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_draw_passes<class_VisualServer_particles_set_draw_passes>` **(** :ref:`RID<class_rid>` particles, :ref:`int<class_int>` count **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_emission_transform<class_VisualServer_particles_set_emission_transform>` **(** :ref:`RID<class_rid>` particles, :ref:`Transform<class_transform>` transform **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_emitting<class_VisualServer_particles_set_emitting>` **(** :ref:`RID<class_rid>` particles, :ref:`bool<class_bool>` emitting **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_explosiveness_ratio<class_VisualServer_particles_set_explosiveness_ratio>` **(** :ref:`RID<class_rid>` particles, :ref:`float<class_float>` ratio **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_fixed_fps<class_VisualServer_particles_set_fixed_fps>` **(** :ref:`RID<class_rid>` particles, :ref:`int<class_int>` fps **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_fractional_delta<class_VisualServer_particles_set_fractional_delta>` **(** :ref:`RID<class_rid>` particles, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_lifetime<class_VisualServer_particles_set_lifetime>` **(** :ref:`RID<class_rid>` particles, :ref:`float<class_float>` lifetime **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_one_shot<class_VisualServer_particles_set_one_shot>` **(** :ref:`RID<class_rid>` particles, :ref:`bool<class_bool>` one_shot **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_pre_process_time<class_VisualServer_particles_set_pre_process_time>` **(** :ref:`RID<class_rid>` particles, :ref:`float<class_float>` time **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_process_material<class_VisualServer_particles_set_process_material>` **(** :ref:`RID<class_rid>` particles, :ref:`RID<class_rid>` material **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_randomness_ratio<class_VisualServer_particles_set_randomness_ratio>` **(** :ref:`RID<class_rid>` particles, :ref:`float<class_float>` ratio **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_speed_scale<class_VisualServer_particles_set_speed_scale>` **(** :ref:`RID<class_rid>` particles, :ref:`float<class_float>` scale **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_use_local_coordinates<class_VisualServer_particles_set_use_local_coordinates>` **(** :ref:`RID<class_rid>` particles, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`reflection_probe_create<class_VisualServer_reflection_probe_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_as_interior<class_VisualServer_reflection_probe_set_as_interior>` **(** :ref:`RID<class_rid>` probe, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_cull_mask<class_VisualServer_reflection_probe_set_cull_mask>` **(** :ref:`RID<class_rid>` probe, :ref:`int<class_int>` layers **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_enable_box_projection<class_VisualServer_reflection_probe_set_enable_box_projection>` **(** :ref:`RID<class_rid>` probe, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_enable_shadows<class_VisualServer_reflection_probe_set_enable_shadows>` **(** :ref:`RID<class_rid>` probe, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_extents<class_VisualServer_reflection_probe_set_extents>` **(** :ref:`RID<class_rid>` probe, :ref:`Vector3<class_vector3>` extents **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_intensity<class_VisualServer_reflection_probe_set_intensity>` **(** :ref:`RID<class_rid>` probe, :ref:`float<class_float>` intensity **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_interior_ambient<class_VisualServer_reflection_probe_set_interior_ambient>` **(** :ref:`RID<class_rid>` probe, :ref:`Color<class_color>` color **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_interior_ambient_energy<class_VisualServer_reflection_probe_set_interior_ambient_energy>` **(** :ref:`RID<class_rid>` probe, :ref:`float<class_float>` energy **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_interior_ambient_probe_contribution<class_VisualServer_reflection_probe_set_interior_ambient_probe_contribution>` **(** :ref:`RID<class_rid>` probe, :ref:`float<class_float>` contrib **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_max_distance<class_VisualServer_reflection_probe_set_max_distance>` **(** :ref:`RID<class_rid>` probe, :ref:`float<class_float>` distance **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_origin_offset<class_VisualServer_reflection_probe_set_origin_offset>` **(** :ref:`RID<class_rid>` probe, :ref:`Vector3<class_vector3>` offset **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_update_mode<class_VisualServer_reflection_probe_set_update_mode>` **(** :ref:`RID<class_rid>` probe, :ref:`int<class_int>` mode **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`request_frame_drawn_callback<class_VisualServer_request_frame_drawn_callback>` **(** :ref:`Object<class_object>` where, :ref:`String<class_string>` method, :ref:`Variant<class_variant>` userdata **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`scenario_create<class_VisualServer_scenario_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`scenario_set_debug<class_VisualServer_scenario_set_debug>` **(** :ref:`RID<class_rid>` scenario, :ref:`int<class_int>` debug_mode **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`scenario_set_environment<class_VisualServer_scenario_set_environment>` **(** :ref:`RID<class_rid>` scenario, :ref:`RID<class_rid>` environment **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`scenario_set_fallback_environment<class_VisualServer_scenario_set_fallback_environment>` **(** :ref:`RID<class_rid>` scenario, :ref:`RID<class_rid>` environment **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`scenario_set_reflection_atlas_size<class_VisualServer_scenario_set_reflection_atlas_size>` **(** :ref:`RID<class_rid>` scenario, :ref:`int<class_int>` p_size, :ref:`int<class_int>` subdiv **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_boot_image<class_VisualServer_set_boot_image>` **(** :ref:`Image<class_image>` image, :ref:`Color<class_color>` color, :ref:`bool<class_bool>` scale **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_debug_generate_wireframes<class_VisualServer_set_debug_generate_wireframes>` **(** :ref:`bool<class_bool>` generate **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_default_clear_color<class_VisualServer_set_default_clear_color>` **(** :ref:`Color<class_color>` color **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`shader_create<class_VisualServer_shader_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`shader_get_code<class_VisualServer_shader_get_code>` **(** :ref:`RID<class_rid>` shader **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`shader_get_default_texture_param<class_VisualServer_shader_get_default_texture_param>` **(** :ref:`RID<class_rid>` shader, :ref:`String<class_string>` name **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`shader_get_param_list<class_VisualServer_shader_get_param_list>` **(** :ref:`RID<class_rid>` shader **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`shader_set_code<class_VisualServer_shader_set_code>` **(** :ref:`RID<class_rid>` shader, :ref:`String<class_string>` code **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`shader_set_default_texture_param<class_VisualServer_shader_set_default_texture_param>` **(** :ref:`RID<class_rid>` shader, :ref:`String<class_string>` name, :ref:`RID<class_rid>` texture **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`skeleton_allocate<class_VisualServer_skeleton_allocate>` **(** :ref:`RID<class_rid>` skeleton, :ref:`int<class_int>` bones, :ref:`bool<class_bool>` is_2d_skeleton=false **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_transform>` | :ref:`skeleton_bone_get_transform<class_VisualServer_skeleton_bone_get_transform>` **(** :ref:`RID<class_rid>` skeleton, :ref:`int<class_int>` bone **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform2D<class_transform2d>` | :ref:`skeleton_bone_get_transform_2d<class_VisualServer_skeleton_bone_get_transform_2d>` **(** :ref:`RID<class_rid>` skeleton, :ref:`int<class_int>` bone **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`skeleton_bone_set_transform<class_VisualServer_skeleton_bone_set_transform>` **(** :ref:`RID<class_rid>` skeleton, :ref:`int<class_int>` bone, :ref:`Transform<class_transform>` transform **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`skeleton_bone_set_transform_2d<class_VisualServer_skeleton_bone_set_transform_2d>` **(** :ref:`RID<class_rid>` skeleton, :ref:`int<class_int>` bone, :ref:`Transform2D<class_transform2d>` transform **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`skeleton_create<class_VisualServer_skeleton_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`skeleton_get_bone_count<class_VisualServer_skeleton_get_bone_count>` **(** :ref:`RID<class_rid>` skeleton **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`sky_create<class_VisualServer_sky_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`sky_set_texture<class_VisualServer_sky_set_texture>` **(** :ref:`RID<class_rid>` sky, :ref:`RID<class_rid>` cube_map, :ref:`int<class_int>` radiance_size **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`spot_light_create<class_VisualServer_spot_light_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`sync<class_VisualServer_sync>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`texture_allocate<class_VisualServer_texture_allocate>` **(** :ref:`RID<class_rid>` texture, :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` format, :ref:`int<class_int>` flags=7 **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`texture_create<class_VisualServer_texture_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`texture_create_from_image<class_VisualServer_texture_create_from_image>` **(** :ref:`Image<class_image>` image, :ref:`int<class_int>` flags=7 **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`texture_debug_usage<class_VisualServer_texture_debug_usage>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Image<class_image>` | :ref:`texture_get_data<class_VisualServer_texture_get_data>` **(** :ref:`RID<class_rid>` texture, :ref:`int<class_int>` cube_side=0 **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`texture_get_flags<class_VisualServer_texture_get_flags>` **(** :ref:`RID<class_rid>` texture **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`texture_get_format<class_VisualServer_texture_get_format>` **(** :ref:`RID<class_rid>` texture **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`texture_get_height<class_VisualServer_texture_get_height>` **(** :ref:`RID<class_rid>` texture **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`texture_get_path<class_VisualServer_texture_get_path>` **(** :ref:`RID<class_rid>` texture **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`texture_get_texid<class_VisualServer_texture_get_texid>` **(** :ref:`RID<class_rid>` texture **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`texture_get_width<class_VisualServer_texture_get_width>` **(** :ref:`RID<class_rid>` texture **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`texture_set_data<class_VisualServer_texture_set_data>` **(** :ref:`RID<class_rid>` texture, :ref:`Image<class_image>` image, :ref:`int<class_int>` cube_side=0 **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`texture_set_flags<class_VisualServer_texture_set_flags>` **(** :ref:`RID<class_rid>` texture, :ref:`int<class_int>` flags **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`texture_set_path<class_VisualServer_texture_set_path>` **(** :ref:`RID<class_rid>` texture, :ref:`String<class_string>` path **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`texture_set_shrink_all_x2_on_set_data<class_VisualServer_texture_set_shrink_all_x2_on_set_data>` **(** :ref:`bool<class_bool>` shrink **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`texture_set_size_override<class_VisualServer_texture_set_size_override>` **(** :ref:`RID<class_rid>` texture, :ref:`int<class_int>` width, :ref:`int<class_int>` height **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`textures_keep_original<class_VisualServer_textures_keep_original>` **(** :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_attach_camera<class_VisualServer_viewport_attach_camera>` **(** :ref:`RID<class_rid>` viewport, :ref:`RID<class_rid>` camera **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_attach_canvas<class_VisualServer_viewport_attach_canvas>` **(** :ref:`RID<class_rid>` viewport, :ref:`RID<class_rid>` canvas **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_attach_to_screen<class_VisualServer_viewport_attach_to_screen>` **(** :ref:`RID<class_rid>` viewport, :ref:`Rect2<class_rect2>` rect=Rect2( 0, 0, 0, 0 ), :ref:`int<class_int>` screen=0 **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`viewport_create<class_VisualServer_viewport_create>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_detach<class_VisualServer_viewport_detach>` **(** :ref:`RID<class_rid>` viewport **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`viewport_get_render_info<class_VisualServer_viewport_get_render_info>` **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` info **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`viewport_get_texture<class_VisualServer_viewport_get_texture>` **(** :ref:`RID<class_rid>` viewport **)** const |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_remove_canvas<class_VisualServer_viewport_remove_canvas>` **(** :ref:`RID<class_rid>` viewport, :ref:`RID<class_rid>` canvas **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_active<class_VisualServer_viewport_set_active>` **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` active **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_canvas_layer<class_VisualServer_viewport_set_canvas_layer>` **(** :ref:`RID<class_rid>` viewport, :ref:`RID<class_rid>` canvas, :ref:`int<class_int>` layer **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_canvas_transform<class_VisualServer_viewport_set_canvas_transform>` **(** :ref:`RID<class_rid>` viewport, :ref:`RID<class_rid>` canvas, :ref:`Transform2D<class_transform2d>` offset **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_clear_mode<class_VisualServer_viewport_set_clear_mode>` **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` clear_mode **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_debug_draw<class_VisualServer_viewport_set_debug_draw>` **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` draw **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_disable_3d<class_VisualServer_viewport_set_disable_3d>` **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` disabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_disable_environment<class_VisualServer_viewport_set_disable_environment>` **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` disabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_global_canvas_transform<class_VisualServer_viewport_set_global_canvas_transform>` **(** :ref:`RID<class_rid>` viewport, :ref:`Transform2D<class_transform2d>` transform **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_hdr<class_VisualServer_viewport_set_hdr>` **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_hide_canvas<class_VisualServer_viewport_set_hide_canvas>` **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` hidden **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_hide_scenario<class_VisualServer_viewport_set_hide_scenario>` **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` hidden **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_msaa<class_VisualServer_viewport_set_msaa>` **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` msaa **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_parent_viewport<class_VisualServer_viewport_set_parent_viewport>` **(** :ref:`RID<class_rid>` viewport, :ref:`RID<class_rid>` parent_viewport **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_scenario<class_VisualServer_viewport_set_scenario>` **(** :ref:`RID<class_rid>` viewport, :ref:`RID<class_rid>` scenario **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_shadow_atlas_quadrant_subdivision<class_VisualServer_viewport_set_shadow_atlas_quadrant_subdivision>` **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` quadrant, :ref:`int<class_int>` subdivision **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_shadow_atlas_size<class_VisualServer_viewport_set_shadow_atlas_size>` **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` size **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_size<class_VisualServer_viewport_set_size>` **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` width, :ref:`int<class_int>` height **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_transparent_background<class_VisualServer_viewport_set_transparent_background>` **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_update_mode<class_VisualServer_viewport_set_update_mode>` **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` update_mode **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_usage<class_VisualServer_viewport_set_usage>` **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` usage **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_use_arvr<class_VisualServer_viewport_set_use_arvr>` **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` use_arvr **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_vflip<class_VisualServer_viewport_set_vflip>` **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_VisualServer_frame_drawn_in_thread:
- - **frame_drawn_in_thread** **(** **)**
- Numeric Constants
- -----------------
- - **NO_INDEX_ARRAY** = **-1** --- Marks an error that shows that the index array is empty.
- - **ARRAY_WEIGHTS_SIZE** = **4**
- - **CANVAS_ITEM_Z_MIN** = **-4096** --- The minimum Z-layer for canvas items.
- - **CANVAS_ITEM_Z_MAX** = **4096** --- The maximum Z-layer for canvas items.
- - **MAX_GLOW_LEVELS** = **7**
- - **MAX_CURSORS** = **8**
- - **MATERIAL_RENDER_PRIORITY_MIN** = **-128** --- The minimum renderpriority of all materials.
- - **MATERIAL_RENDER_PRIORITY_MAX** = **127** --- The maximum renderpriority of all materials.
- Enums
- -----
- .. _enum_VisualServer_ViewportRenderInfo:
- enum **ViewportRenderInfo**
- - **VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME** = **0**
- - **VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME** = **1**
- - **VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME** = **2**
- - **VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME** = **3**
- - **VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME** = **4**
- - **VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME** = **5**
- - **VIEWPORT_RENDER_INFO_MAX** = **6** --- Marks end of VIEWPORT_RENDER_INFO\* constants. Used internally.
- .. _enum_VisualServer_CubeMapSide:
- enum **CubeMapSide**
- - **CUBEMAP_LEFT** = **0** --- Marks the left side of a cubemap.
- - **CUBEMAP_RIGHT** = **1** --- Marks the right side of a cubemap.
- - **CUBEMAP_BOTTOM** = **2** --- Marks the bottom side of a cubemap.
- - **CUBEMAP_TOP** = **3** --- Marks the top side of a cubemap.
- - **CUBEMAP_FRONT** = **4** --- Marks the front side of a cubemap.
- - **CUBEMAP_BACK** = **5** --- Marks the back side of a cubemap.
- .. _enum_VisualServer_LightType:
- enum **LightType**
- - **LIGHT_DIRECTIONAL** = **0** --- Is a directional (sun) light.
- - **LIGHT_OMNI** = **1** --- is an omni light.
- - **LIGHT_SPOT** = **2** --- is an spot light.
- .. _enum_VisualServer_PrimitiveType:
- enum **PrimitiveType**
- - **PRIMITIVE_POINTS** = **0** --- Primitive to draw consists of points.
- - **PRIMITIVE_LINES** = **1** --- Primitive to draw consists of lines.
- - **PRIMITIVE_LINE_STRIP** = **2** --- Primitive to draw consists of a line strip from start to end.
- - **PRIMITIVE_LINE_LOOP** = **3** --- Primitive to draw consists of a line loop (a line strip with a line between the last and the first vertex).
- - **PRIMITIVE_TRIANGLES** = **4** --- Primitive to draw consists of triangles.
- - **PRIMITIVE_TRIANGLE_STRIP** = **5** --- Primitive to draw consists of a triangle strip (the last 3 vertices are always combined to make a triangle).
- - **PRIMITIVE_TRIANGLE_FAN** = **6** --- Primitive to draw consists of a triangle strip (the last 2 vertices are always combined with the first to make a triangle).
- - **PRIMITIVE_MAX** = **7** --- Marks the primitive types endpoint. used internally.
- .. _enum_VisualServer_BlendShapeMode:
- enum **BlendShapeMode**
- - **BLEND_SHAPE_MODE_NORMALIZED** = **0**
- - **BLEND_SHAPE_MODE_RELATIVE** = **1**
- .. _enum_VisualServer_ShadowCastingSetting:
- enum **ShadowCastingSetting**
- - **SHADOW_CASTING_SETTING_OFF** = **0**
- - **SHADOW_CASTING_SETTING_ON** = **1**
- - **SHADOW_CASTING_SETTING_DOUBLE_SIDED** = **2**
- - **SHADOW_CASTING_SETTING_SHADOWS_ONLY** = **3**
- .. _enum_VisualServer_CanvasOccluderPolygonCullMode:
- enum **CanvasOccluderPolygonCullMode**
- - **CANVAS_OCCLUDER_POLYGON_CULL_DISABLED** = **0** --- Culling of the canvas occluder is disabled.
- - **CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE** = **1** --- Culling of the canvas occluder is clockwise.
- - **CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE** = **2** --- Culling of the canvas occluder is counterclockwise.
- .. _enum_VisualServer_ParticlesDrawOrder:
- enum **ParticlesDrawOrder**
- - **PARTICLES_DRAW_ORDER_INDEX** = **0**
- - **PARTICLES_DRAW_ORDER_LIFETIME** = **1**
- - **PARTICLES_DRAW_ORDER_VIEW_DEPTH** = **2**
- .. _enum_VisualServer_ViewportMSAA:
- enum **ViewportMSAA**
- - **VIEWPORT_MSAA_DISABLED** = **0** --- Multisample antialiasing is disabled.
- - **VIEWPORT_MSAA_2X** = **1** --- Multisample antialiasing is set to 2X.
- - **VIEWPORT_MSAA_4X** = **2** --- Multisample antialiasing is set to 4X.
- - **VIEWPORT_MSAA_8X** = **3** --- Multisample antialiasing is set to 8X.
- - **VIEWPORT_MSAA_16X** = **4** --- Multisample antialiasing is set to 16X.
- .. _enum_VisualServer_ViewportUpdateMode:
- enum **ViewportUpdateMode**
- - **VIEWPORT_UPDATE_DISABLED** = **0**
- - **VIEWPORT_UPDATE_ONCE** = **1**
- - **VIEWPORT_UPDATE_WHEN_VISIBLE** = **2**
- - **VIEWPORT_UPDATE_ALWAYS** = **3**
- .. _enum_VisualServer_MultimeshColorFormat:
- enum **MultimeshColorFormat**
- - **MULTIMESH_COLOR_NONE** = **0**
- - **MULTIMESH_COLOR_8BIT** = **1**
- - **MULTIMESH_COLOR_FLOAT** = **2**
- .. _enum_VisualServer_LightDirectionalShadowMode:
- enum **LightDirectionalShadowMode**
- - **LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL** = **0**
- - **LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS** = **1**
- - **LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS** = **2**
- .. _enum_VisualServer_LightOmniShadowMode:
- enum **LightOmniShadowMode**
- - **LIGHT_OMNI_SHADOW_DUAL_PARABOLOID** = **0**
- - **LIGHT_OMNI_SHADOW_CUBE** = **1**
- .. _enum_VisualServer_EnvironmentSSAOQuality:
- enum **EnvironmentSSAOQuality**
- - **ENV_SSAO_QUALITY_LOW** = **0**
- - **ENV_SSAO_QUALITY_MEDIUM** = **1**
- - **ENV_SSAO_QUALITY_HIGH** = **2**
- .. _enum_VisualServer_LightParam:
- enum **LightParam**
- - **LIGHT_PARAM_ENERGY** = **0** --- The light's energy.
- - **LIGHT_PARAM_SPECULAR** = **2** --- The light's influence on specularity.
- - **LIGHT_PARAM_RANGE** = **3** --- The light's range.
- - **LIGHT_PARAM_ATTENUATION** = **4** --- The light's attenuation.
- - **LIGHT_PARAM_SPOT_ANGLE** = **5** --- The spotlight's angle.
- - **LIGHT_PARAM_SPOT_ATTENUATION** = **6** --- The spotlight's attenuation.
- - **LIGHT_PARAM_CONTACT_SHADOW_SIZE** = **7** --- Scales the shadow color.
- - **LIGHT_PARAM_SHADOW_MAX_DISTANCE** = **8**
- - **LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET** = **9**
- - **LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET** = **10**
- - **LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET** = **11**
- - **LIGHT_PARAM_SHADOW_NORMAL_BIAS** = **12**
- - **LIGHT_PARAM_SHADOW_BIAS** = **13**
- - **LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE** = **14**
- - **LIGHT_PARAM_MAX** = **15** --- The light parameters endpoint. Used internally.
- .. _enum_VisualServer_ScenarioDebugMode:
- enum **ScenarioDebugMode**
- - **SCENARIO_DEBUG_DISABLED** = **0**
- - **SCENARIO_DEBUG_WIREFRAME** = **1**
- - **SCENARIO_DEBUG_OVERDRAW** = **2**
- - **SCENARIO_DEBUG_SHADELESS** = **3**
- .. _enum_VisualServer_LightDirectionalShadowDepthRangeMode:
- enum **LightDirectionalShadowDepthRangeMode**
- - **LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE** = **0**
- - **LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED** = **1**
- .. _enum_VisualServer_EnvironmentGlowBlendMode:
- enum **EnvironmentGlowBlendMode**
- - **GLOW_BLEND_MODE_ADDITIVE** = **0**
- - **GLOW_BLEND_MODE_SCREEN** = **1**
- - **GLOW_BLEND_MODE_SOFTLIGHT** = **2**
- - **GLOW_BLEND_MODE_REPLACE** = **3**
- .. _enum_VisualServer_InstanceType:
- enum **InstanceType**
- - **INSTANCE_NONE** = **0** --- The instance does not have a type.
- - **INSTANCE_MESH** = **1** --- The instance is a mesh.
- - **INSTANCE_MULTIMESH** = **2** --- The instance is a multimesh.
- - **INSTANCE_IMMEDIATE** = **3** --- The instance is an immediate geometry.
- - **INSTANCE_PARTICLES** = **4** --- The instance is a particle emitter.
- - **INSTANCE_LIGHT** = **5** --- The instance is a light.
- - **INSTANCE_REFLECTION_PROBE** = **6**
- - **INSTANCE_GI_PROBE** = **7**
- - **INSTANCE_LIGHTMAP_CAPTURE** = **8**
- - **INSTANCE_MAX** = **9** --- The max value for INSTANCE\_\* constants, used internally.
- - **INSTANCE_GEOMETRY_MASK** = **30** --- A combination of the flags of geometry instances (mesh, multimesh, immediate and particles).
- .. _enum_VisualServer_ShaderMode:
- enum **ShaderMode**
- - **SHADER_SPATIAL** = **0** --- Shader is a 3D shader.
- - **SHADER_CANVAS_ITEM** = **1** --- Shader is a 2D shader.
- - **SHADER_PARTICLES** = **2** --- Shader is a particle shader.
- - **SHADER_MAX** = **3** --- Marks maximum of the shader types array. used internally.
- .. _enum_VisualServer_ViewportUsage:
- enum **ViewportUsage**
- - **VIEWPORT_USAGE_2D** = **0** --- The Viewport does not render 3D but samples.
- - **VIEWPORT_USAGE_2D_NO_SAMPLING** = **1** --- The Viewport does not render 3D and does not sample.
- - **VIEWPORT_USAGE_3D** = **2** --- The Viewport renders 3D with effects.
- - **VIEWPORT_USAGE_3D_NO_EFFECTS** = **3** --- The Viewport renders 3D but without effects.
- .. _enum_VisualServer_EnvironmentDOFBlurQuality:
- enum **EnvironmentDOFBlurQuality**
- - **ENV_DOF_BLUR_QUALITY_LOW** = **0**
- - **ENV_DOF_BLUR_QUALITY_MEDIUM** = **1**
- - **ENV_DOF_BLUR_QUALITY_HIGH** = **2**
- .. _enum_VisualServer_InstanceFlags:
- enum **InstanceFlags**
- - **INSTANCE_FLAG_USE_BAKED_LIGHT** = **0**
- - **INSTANCE_FLAG_MAX** = **1**
- .. _enum_VisualServer_ViewportClearMode:
- enum **ViewportClearMode**
- - **VIEWPORT_CLEAR_ALWAYS** = **0** --- The viewport is always cleared before drawing.
- - **VIEWPORT_CLEAR_NEVER** = **1** --- The viewport is never cleared before drawing.
- - **VIEWPORT_CLEAR_ONLY_NEXT_FRAME** = **2** --- The viewport is cleared once, then the clear mode is set to VIEWPORT_CLEAR_NEVER.
- .. _enum_VisualServer_LightOmniShadowDetail:
- enum **LightOmniShadowDetail**
- - **LIGHT_OMNI_SHADOW_DETAIL_VERTICAL** = **0**
- - **LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL** = **1**
- .. _enum_VisualServer_ArrayType:
- enum **ArrayType**
- - **ARRAY_VERTEX** = **0** --- Array is a vertex array.
- - **ARRAY_NORMAL** = **1** --- Array is a normal array.
- - **ARRAY_TANGENT** = **2** --- Array is a tangent array.
- - **ARRAY_COLOR** = **3** --- Array is a color array.
- - **ARRAY_TEX_UV** = **4** --- Array is a uv coordinates array.
- - **ARRAY_TEX_UV2** = **5** --- Array is a uv coordinates array for the second uv coordinates.
- - **ARRAY_BONES** = **6** --- Array contains bone information.
- - **ARRAY_WEIGHTS** = **7** --- Array is weight information.
- - **ARRAY_INDEX** = **8** --- Array is index array.
- - **ARRAY_MAX** = **9** --- Marks the maximum of the array types. Used internally.
- .. _enum_VisualServer_CanvasLightMode:
- enum **CanvasLightMode**
- - **CANVAS_LIGHT_MODE_ADD** = **0** --- Adds light color additive to the canvas.
- - **CANVAS_LIGHT_MODE_SUB** = **1** --- Adds light color subtractive to the canvas.
- - **CANVAS_LIGHT_MODE_MIX** = **2** --- The light adds color depending on transparency.
- - **CANVAS_LIGHT_MODE_MASK** = **3** --- The light adds color depending on mask.
- .. _enum_VisualServer_NinePatchAxisMode:
- enum **NinePatchAxisMode**
- - **NINE_PATCH_STRETCH** = **0** --- The nine patch gets stretched where needed.
- - **NINE_PATCH_TILE** = **1** --- The nine patch gets filled with tiles where needed.
- - **NINE_PATCH_TILE_FIT** = **2** --- The nine patch gets filled with tiles where needed and stretches them a bit if needed.
- .. _enum_VisualServer_ViewportDebugDraw:
- enum **ViewportDebugDraw**
- - **VIEWPORT_DEBUG_DRAW_DISABLED** = **0** --- Debug draw is disabled. Default setting.
- - **VIEWPORT_DEBUG_DRAW_UNSHADED** = **1** --- Debug draw sets objects to unshaded.
- - **VIEWPORT_DEBUG_DRAW_OVERDRAW** = **2** --- Overwrites clear color to ``(0,0,0,0)``.
- - **VIEWPORT_DEBUG_DRAW_WIREFRAME** = **3** --- Debug draw draws objects in wireframe.
- .. _enum_VisualServer_MultimeshTransformFormat:
- enum **MultimeshTransformFormat**
- - **MULTIMESH_TRANSFORM_2D** = **0**
- - **MULTIMESH_TRANSFORM_3D** = **1**
- .. _enum_VisualServer_ArrayFormat:
- enum **ArrayFormat**
- - **ARRAY_FORMAT_VERTEX** = **1** --- Flag used to mark a vertex array.
- - **ARRAY_FORMAT_NORMAL** = **2** --- Flag used to mark a normal array.
- - **ARRAY_FORMAT_TANGENT** = **4** --- Flag used to mark a tangent array.
- - **ARRAY_FORMAT_COLOR** = **8** --- Flag used to mark a color array.
- - **ARRAY_FORMAT_TEX_UV** = **16** --- Flag used to mark a uv coordinates array.
- - **ARRAY_FORMAT_TEX_UV2** = **32** --- Flag used to mark a uv coordinates array for the second uv coordinates.
- - **ARRAY_FORMAT_BONES** = **64** --- Flag used to mark a bone information array.
- - **ARRAY_FORMAT_WEIGHTS** = **128** --- Flag used to mark a weights array.
- - **ARRAY_FORMAT_INDEX** = **256** --- Flag used to mark a index array.
- - **ARRAY_COMPRESS_VERTEX** = **512** --- Flag used to mark a compressed (half float) vertex array.
- - **ARRAY_COMPRESS_NORMAL** = **1024** --- Flag used to mark a compressed (half float) normal array.
- - **ARRAY_COMPRESS_TANGENT** = **2048** --- Flag used to mark a compressed (half float) tangent array.
- - **ARRAY_COMPRESS_COLOR** = **4096** --- Flag used to mark a compressed (half float) color array.
- - **ARRAY_COMPRESS_TEX_UV** = **8192** --- Flag used to mark a compressed (half float) uv coordinates array.
- - **ARRAY_COMPRESS_TEX_UV2** = **16384** --- Flag used to mark a compressed (half float) uv coordinates array for the second uv coordinates.
- - **ARRAY_COMPRESS_BONES** = **32768**
- - **ARRAY_COMPRESS_WEIGHTS** = **65536** --- Flag used to mark a compressed (half float) weight array.
- - **ARRAY_COMPRESS_INDEX** = **131072**
- - **ARRAY_FLAG_USE_2D_VERTICES** = **262144** --- Flag used to mark that the array contains 2D vertices.
- - **ARRAY_FLAG_USE_16_BIT_BONES** = **524288** --- Flag used to mark that the array uses 16 bit bones instead of 8 bit.
- - **ARRAY_COMPRESS_DEFAULT** = **97792** --- Used to set flags ARRAY_COMPRESS_VERTEX, ARRAY_COMPRESS_NORMAL, ARRAY_COMPRESS_TANGENT, ARRAY_COMPRESS_COLOR, ARRAY_COMPRESS_TEX_UV, ARRAY_COMPRESS_TEX_UV2 and ARRAY_COMPRESS_WEIGHTS quickly.
- .. _enum_VisualServer_EnvironmentSSAOBlur:
- enum **EnvironmentSSAOBlur**
- - **ENV_SSAO_BLUR_DISABLED** = **0**
- - **ENV_SSAO_BLUR_1x1** = **1**
- - **ENV_SSAO_BLUR_2x2** = **2**
- - **ENV_SSAO_BLUR_3x3** = **3**
- .. _enum_VisualServer_RenderInfo:
- enum **RenderInfo**
- - **INFO_OBJECTS_IN_FRAME** = **0** --- The amount of objects in the frame.
- - **INFO_VERTICES_IN_FRAME** = **1** --- The amount of vertices in the frame.
- - **INFO_MATERIAL_CHANGES_IN_FRAME** = **2** --- The amount of modified materials in the frame.
- - **INFO_SHADER_CHANGES_IN_FRAME** = **3** --- The amount of shader rebinds in the frame.
- - **INFO_SURFACE_CHANGES_IN_FRAME** = **4** --- The amount of surface changes in the frame.
- - **INFO_DRAW_CALLS_IN_FRAME** = **5** --- The amount of draw calls in frame.
- - **INFO_USAGE_VIDEO_MEM_TOTAL** = **6**
- - **INFO_VIDEO_MEM_USED** = **7** --- The amount of vertex memory and texture memory used.
- - **INFO_TEXTURE_MEM_USED** = **8** --- The amount of texture memory used.
- - **INFO_VERTEX_MEM_USED** = **9** --- The amount of vertex memory used.
- .. _enum_VisualServer_ReflectionProbeUpdateMode:
- enum **ReflectionProbeUpdateMode**
- - **REFLECTION_PROBE_UPDATE_ONCE** = **0**
- - **REFLECTION_PROBE_UPDATE_ALWAYS** = **1**
- .. _enum_VisualServer_EnvironmentBG:
- enum **EnvironmentBG**
- - **ENV_BG_CLEAR_COLOR** = **0**
- - **ENV_BG_COLOR** = **1**
- - **ENV_BG_SKY** = **2**
- - **ENV_BG_COLOR_SKY** = **3**
- - **ENV_BG_CANVAS** = **4**
- - **ENV_BG_KEEP** = **5**
- - **ENV_BG_MAX** = **6**
- .. _enum_VisualServer_CanvasLightShadowFilter:
- enum **CanvasLightShadowFilter**
- - **CANVAS_LIGHT_FILTER_NONE** = **0**
- - **CANVAS_LIGHT_FILTER_PCF3** = **1**
- - **CANVAS_LIGHT_FILTER_PCF5** = **2**
- - **CANVAS_LIGHT_FILTER_PCF7** = **3**
- - **CANVAS_LIGHT_FILTER_PCF9** = **4**
- - **CANVAS_LIGHT_FILTER_PCF13** = **5**
- .. _enum_VisualServer_Features:
- enum **Features**
- - **FEATURE_SHADERS** = **0**
- - **FEATURE_MULTITHREADED** = **1**
- .. _enum_VisualServer_TextureFlags:
- enum **TextureFlags**
- - **TEXTURE_FLAG_MIPMAPS** = **1** --- Generate mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
- - **TEXTURE_FLAG_REPEAT** = **2** --- Repeat (instead of clamp to edge).
- - **TEXTURE_FLAG_FILTER** = **4** --- Turn on magnifying filter, to enable smooth zooming in of the texture.
- - **TEXTURE_FLAG_ANISOTROPIC_FILTER** = **8** --- Anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
- More effective on planes often shown going to the horrizon as those textures (Walls or Ground for example) get squashed in the viewport to different aspect ratios and regular mipmaps keep the aspect ratio so they don't optimize storage that well in those cases.
- - **TEXTURE_FLAG_CONVERT_TO_LINEAR** = **16** --- Converts texture to SRGB color space.
- - **TEXTURE_FLAG_MIRRORED_REPEAT** = **32** --- Repeat texture with alternate sections mirrored.
- - **TEXTURE_FLAG_CUBEMAP** = **2048** --- Texture is a cubemap.
- - **TEXTURE_FLAG_USED_FOR_STREAMING** = **4096** --- Texture is a video surface.
- - **TEXTURE_FLAGS_DEFAULT** = **7** --- Default flags. Generate mipmaps, repeat, and filter are enabled.
- .. _enum_VisualServer_EnvironmentToneMapper:
- enum **EnvironmentToneMapper**
- - **ENV_TONE_MAPPER_LINEAR** = **0**
- - **ENV_TONE_MAPPER_REINHARDT** = **1**
- - **ENV_TONE_MAPPER_FILMIC** = **2**
- - **ENV_TONE_MAPPER_ACES** = **3**
- Description
- -----------
- Server for anything visible. The visual server is the API backend for everything visible. The whole scene system mounts on it to display.
- The visual server is completely opaque, the internals are entirely implementation specific and cannot be accessed.
- Member Function Description
- ---------------------------
- .. _class_VisualServer_black_bars_set_images:
- - void **black_bars_set_images** **(** :ref:`RID<class_rid>` left, :ref:`RID<class_rid>` top, :ref:`RID<class_rid>` right, :ref:`RID<class_rid>` bottom **)**
- Sets images to be rendered in the window margin.
- .. _class_VisualServer_black_bars_set_margins:
- - void **black_bars_set_margins** **(** :ref:`int<class_int>` left, :ref:`int<class_int>` top, :ref:`int<class_int>` right, :ref:`int<class_int>` bottom **)**
- Sets margin size, where black bars (or images, if :ref:`black_bars_set_images<class_VisualServer_black_bars_set_images>` was used) are rendered.
- .. _class_VisualServer_camera_create:
- - :ref:`RID<class_rid>` **camera_create** **(** **)**
- .. _class_VisualServer_camera_set_cull_mask:
- - void **camera_set_cull_mask** **(** :ref:`RID<class_rid>` camera, :ref:`int<class_int>` layers **)**
- .. _class_VisualServer_camera_set_environment:
- - void **camera_set_environment** **(** :ref:`RID<class_rid>` camera, :ref:`RID<class_rid>` env **)**
- .. _class_VisualServer_camera_set_orthogonal:
- - void **camera_set_orthogonal** **(** :ref:`RID<class_rid>` camera, :ref:`float<class_float>` size, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
- .. _class_VisualServer_camera_set_perspective:
- - void **camera_set_perspective** **(** :ref:`RID<class_rid>` camera, :ref:`float<class_float>` fovy_degrees, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
- .. _class_VisualServer_camera_set_transform:
- - void **camera_set_transform** **(** :ref:`RID<class_rid>` camera, :ref:`Transform<class_transform>` transform **)**
- .. _class_VisualServer_camera_set_use_vertical_aspect:
- - void **camera_set_use_vertical_aspect** **(** :ref:`RID<class_rid>` camera, :ref:`bool<class_bool>` enable **)**
- .. _class_VisualServer_canvas_create:
- - :ref:`RID<class_rid>` **canvas_create** **(** **)**
- Creates a canvas and returns the assigned :ref:`RID<class_rid>`.
- .. _class_VisualServer_canvas_item_add_circle:
- - void **canvas_item_add_circle** **(** :ref:`RID<class_rid>` item, :ref:`Vector2<class_vector2>` pos, :ref:`float<class_float>` radius, :ref:`Color<class_color>` color **)**
- Adds a circle command to the :ref:`CanvasItem<class_canvasitem>`'s draw commands.
- .. _class_VisualServer_canvas_item_add_clip_ignore:
- - void **canvas_item_add_clip_ignore** **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` ignore **)**
- If ignore is ``true``, the VisualServer does not perform clipping.
- .. _class_VisualServer_canvas_item_add_line:
- - void **canvas_item_add_line** **(** :ref:`RID<class_rid>` item, :ref:`Vector2<class_vector2>` from, :ref:`Vector2<class_vector2>` to, :ref:`Color<class_color>` color, :ref:`float<class_float>` width=1.0, :ref:`bool<class_bool>` antialiased=false **)**
- Adds a line command to the :ref:`CanvasItem<class_canvasitem>`'s draw commands.
- .. _class_VisualServer_canvas_item_add_mesh:
- - void **canvas_item_add_mesh** **(** :ref:`RID<class_rid>` item, :ref:`RID<class_rid>` mesh, :ref:`RID<class_rid>` skeleton **)**
- Adds a :ref:`Mesh<class_mesh>` to the :ref:`CanvasItem<class_canvasitem>`'s draw commands. Only affects its aabb at the moment.
- .. _class_VisualServer_canvas_item_add_multimesh:
- - void **canvas_item_add_multimesh** **(** :ref:`RID<class_rid>` item, :ref:`RID<class_rid>` mesh, :ref:`RID<class_rid>` skeleton **)**
- Adds a :ref:`MultiMesh<class_multimesh>` to the :ref:`CanvasItem<class_canvasitem>`'s draw commands. Only affects its aabb at the moment.
- .. _class_VisualServer_canvas_item_add_nine_patch:
- - void **canvas_item_add_nine_patch** **(** :ref:`RID<class_rid>` item, :ref:`Rect2<class_rect2>` rect, :ref:`Rect2<class_rect2>` source, :ref:`RID<class_rid>` texture, :ref:`Vector2<class_vector2>` topleft, :ref:`Vector2<class_vector2>` bottomright, :ref:`int<class_int>` x_axis_mode=0, :ref:`int<class_int>` y_axis_mode=0, :ref:`bool<class_bool>` draw_center=true, :ref:`Color<class_color>` modulate=Color( 1, 1, 1, 1 ), :ref:`RID<class_rid>` normal_map **)**
- Adds a nine patch image to the :ref:`CanvasItem<class_canvasitem>`'s draw commands.
- See :ref:`NinePatchRect<class_ninepatchrect>` for more explanation.
- .. _class_VisualServer_canvas_item_add_particles:
- - void **canvas_item_add_particles** **(** :ref:`RID<class_rid>` item, :ref:`RID<class_rid>` particles, :ref:`RID<class_rid>` texture, :ref:`RID<class_rid>` normal_map, :ref:`int<class_int>` h_frames, :ref:`int<class_int>` v_frames **)**
- Adds a particles system to the :ref:`CanvasItem<class_canvasitem>`'s draw commands.
- .. _class_VisualServer_canvas_item_add_polygon:
- - void **canvas_item_add_polygon** **(** :ref:`RID<class_rid>` item, :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`PoolVector2Array<class_poolvector2array>` uvs=PoolVector2Array( ), :ref:`RID<class_rid>` texture, :ref:`RID<class_rid>` normal_map, :ref:`bool<class_bool>` antialiased=false **)**
- Adds a polygon to the :ref:`CanvasItem<class_canvasitem>`'s draw commands.
- .. _class_VisualServer_canvas_item_add_polyline:
- - void **canvas_item_add_polyline** **(** :ref:`RID<class_rid>` item, :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`float<class_float>` width=1.0, :ref:`bool<class_bool>` antialiased=false **)**
- Adds a polyline, which is a line from multiple points with a width, to the :ref:`CanvasItem<class_canvasitem>`'s draw commands.
- .. _class_VisualServer_canvas_item_add_primitive:
- - void **canvas_item_add_primitive** **(** :ref:`RID<class_rid>` item, :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`PoolVector2Array<class_poolvector2array>` uvs, :ref:`RID<class_rid>` texture, :ref:`float<class_float>` width=1.0, :ref:`RID<class_rid>` normal_map **)**
- Adds a primitive to the :ref:`CanvasItem<class_canvasitem>`'s draw commands.
- .. _class_VisualServer_canvas_item_add_rect:
- - void **canvas_item_add_rect** **(** :ref:`RID<class_rid>` item, :ref:`Rect2<class_rect2>` rect, :ref:`Color<class_color>` color **)**
- Adds a rectangle to the :ref:`CanvasItem<class_canvasitem>`'s draw commands.
- .. _class_VisualServer_canvas_item_add_set_transform:
- - void **canvas_item_add_set_transform** **(** :ref:`RID<class_rid>` item, :ref:`Transform2D<class_transform2d>` transform **)**
- Adds a :ref:`Transform2D<class_transform2d>` command to the :ref:`CanvasItem<class_canvasitem>`'s draw commands.
- This sets the extra_matrix uniform when executed. This affects the later commands of the canvas item.
- .. _class_VisualServer_canvas_item_add_texture_rect:
- - void **canvas_item_add_texture_rect** **(** :ref:`RID<class_rid>` item, :ref:`Rect2<class_rect2>` rect, :ref:`RID<class_rid>` texture, :ref:`bool<class_bool>` tile=false, :ref:`Color<class_color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`RID<class_rid>` normal_map **)**
- Adds a textured rect to the :ref:`CanvasItem<class_canvasitem>`'s draw commands.
- .. _class_VisualServer_canvas_item_add_texture_rect_region:
- - void **canvas_item_add_texture_rect_region** **(** :ref:`RID<class_rid>` item, :ref:`Rect2<class_rect2>` rect, :ref:`RID<class_rid>` texture, :ref:`Rect2<class_rect2>` src_rect, :ref:`Color<class_color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`RID<class_rid>` normal_map, :ref:`bool<class_bool>` clip_uv=true **)**
- Adds a texture rect with region setting to the :ref:`CanvasItem<class_canvasitem>`'s draw commands.
- .. _class_VisualServer_canvas_item_add_triangle_array:
- - void **canvas_item_add_triangle_array** **(** :ref:`RID<class_rid>` item, :ref:`PoolIntArray<class_poolintarray>` indices, :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`PoolVector2Array<class_poolvector2array>` uvs=PoolVector2Array( ), :ref:`RID<class_rid>` texture, :ref:`int<class_int>` count=-1, :ref:`RID<class_rid>` normal_map **)**
- Adds a triangle array to the :ref:`CanvasItem<class_canvasitem>`'s draw commands.
- .. _class_VisualServer_canvas_item_clear:
- - void **canvas_item_clear** **(** :ref:`RID<class_rid>` item **)**
- Clears the :ref:`CanvasItem<class_canvasitem>` and removes all commands in it.
- .. _class_VisualServer_canvas_item_create:
- - :ref:`RID<class_rid>` **canvas_item_create** **(** **)**
- Creates a new :ref:`CanvasItem<class_canvasitem>` and returns its :ref:`RID<class_rid>`.
- .. _class_VisualServer_canvas_item_set_clip:
- - void **canvas_item_set_clip** **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` clip **)**
- Sets clipping for the :ref:`CanvasItem<class_canvasitem>`.
- .. _class_VisualServer_canvas_item_set_copy_to_backbuffer:
- - void **canvas_item_set_copy_to_backbuffer** **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` enabled, :ref:`Rect2<class_rect2>` rect **)**
- Sets the :ref:`CanvasItem<class_canvasitem>` to copy a rect to the backbuffer.
- .. _class_VisualServer_canvas_item_set_custom_rect:
- - void **canvas_item_set_custom_rect** **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` use_custom_rect, :ref:`Rect2<class_rect2>` rect=Rect2( 0, 0, 0, 0 ) **)**
- Defines a custom drawing rectangle for the :ref:`CanvasItem<class_canvasitem>`.
- .. _class_VisualServer_canvas_item_set_distance_field_mode:
- - void **canvas_item_set_distance_field_mode** **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` enabled **)**
- .. _class_VisualServer_canvas_item_set_draw_behind_parent:
- - void **canvas_item_set_draw_behind_parent** **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` enabled **)**
- Sets :ref:`CanvasItem<class_canvasitem>` to be drawn behind its parent.
- .. _class_VisualServer_canvas_item_set_draw_index:
- - void **canvas_item_set_draw_index** **(** :ref:`RID<class_rid>` item, :ref:`int<class_int>` index **)**
- Sets the index for the :ref:`CanvasItem<class_canvasitem>`.
- .. _class_VisualServer_canvas_item_set_light_mask:
- - void **canvas_item_set_light_mask** **(** :ref:`RID<class_rid>` item, :ref:`int<class_int>` mask **)**
- The light mask. See :ref:`LightOccluder2D<class_lightoccluder2d>` for more information on light masks.
- .. _class_VisualServer_canvas_item_set_material:
- - void **canvas_item_set_material** **(** :ref:`RID<class_rid>` item, :ref:`RID<class_rid>` material **)**
- Sets a new material to the :ref:`CanvasItem<class_canvasitem>`.
- .. _class_VisualServer_canvas_item_set_modulate:
- - void **canvas_item_set_modulate** **(** :ref:`RID<class_rid>` item, :ref:`Color<class_color>` color **)**
- Sets the color that modulates the :ref:`CanvasItem<class_canvasitem>` and its children.
- .. _class_VisualServer_canvas_item_set_parent:
- - void **canvas_item_set_parent** **(** :ref:`RID<class_rid>` item, :ref:`RID<class_rid>` parent **)**
- Sets the parent for the :ref:`CanvasItem<class_canvasitem>`.
- .. _class_VisualServer_canvas_item_set_self_modulate:
- - void **canvas_item_set_self_modulate** **(** :ref:`RID<class_rid>` item, :ref:`Color<class_color>` color **)**
- Sets the color that modulates the :ref:`CanvasItem<class_canvasitem>` without children.
- .. _class_VisualServer_canvas_item_set_sort_children_by_y:
- - void **canvas_item_set_sort_children_by_y** **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` enabled **)**
- Sets if :ref:`CanvasItem<class_canvasitem>`'s children should be sorted by y-position.
- .. _class_VisualServer_canvas_item_set_transform:
- - void **canvas_item_set_transform** **(** :ref:`RID<class_rid>` item, :ref:`Transform2D<class_transform2d>` transform **)**
- Sets the :ref:`CanvasItem<class_canvasitem>`'s :ref:`Transform2D<class_transform2d>`.
- .. _class_VisualServer_canvas_item_set_use_parent_material:
- - void **canvas_item_set_use_parent_material** **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` enabled **)**
- Sets if the :ref:`CanvasItem<class_canvasitem>` uses its parent's material.
- .. _class_VisualServer_canvas_item_set_visible:
- - void **canvas_item_set_visible** **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` visible **)**
- Sets if the canvas item (including its children) is visible.
- .. _class_VisualServer_canvas_item_set_z_as_relative_to_parent:
- - void **canvas_item_set_z_as_relative_to_parent** **(** :ref:`RID<class_rid>` item, :ref:`bool<class_bool>` enabled **)**
- If this is enabled, the z-index of the parent will be added to the children's z-index.
- .. _class_VisualServer_canvas_item_set_z_index:
- - void **canvas_item_set_z_index** **(** :ref:`RID<class_rid>` item, :ref:`int<class_int>` z_index **)**
- Sets the :ref:`CanvasItem<class_canvasitem>`'s z-index, i.e. its draw order (lower indexes are drawn first).
- .. _class_VisualServer_canvas_light_attach_to_canvas:
- - void **canvas_light_attach_to_canvas** **(** :ref:`RID<class_rid>` light, :ref:`RID<class_rid>` canvas **)**
- Attaches the canvas light to the canvas. Removes it from its previous canvas.
- .. _class_VisualServer_canvas_light_create:
- - :ref:`RID<class_rid>` **canvas_light_create** **(** **)**
- Creates a canvas light.
- .. _class_VisualServer_canvas_light_occluder_attach_to_canvas:
- - void **canvas_light_occluder_attach_to_canvas** **(** :ref:`RID<class_rid>` occluder, :ref:`RID<class_rid>` canvas **)**
- Attaches a light occluder to the canvas. Removes it from its previous canvas.
- .. _class_VisualServer_canvas_light_occluder_create:
- - :ref:`RID<class_rid>` **canvas_light_occluder_create** **(** **)**
- Creates a light occluder.
- .. _class_VisualServer_canvas_light_occluder_set_enabled:
- - void **canvas_light_occluder_set_enabled** **(** :ref:`RID<class_rid>` occluder, :ref:`bool<class_bool>` enabled **)**
- Enables or disables light occluder.
- .. _class_VisualServer_canvas_light_occluder_set_light_mask:
- - void **canvas_light_occluder_set_light_mask** **(** :ref:`RID<class_rid>` occluder, :ref:`int<class_int>` mask **)**
- The light mask. See :ref:`LightOccluder2D<class_lightoccluder2d>` for more information on light masks
- .. _class_VisualServer_canvas_light_occluder_set_polygon:
- - void **canvas_light_occluder_set_polygon** **(** :ref:`RID<class_rid>` occluder, :ref:`RID<class_rid>` polygon **)**
- Sets a light occluder's polygon.
- .. _class_VisualServer_canvas_light_occluder_set_transform:
- - void **canvas_light_occluder_set_transform** **(** :ref:`RID<class_rid>` occluder, :ref:`Transform2D<class_transform2d>` transform **)**
- Sets a light occluder's :ref:`Transform2D<class_transform2d>`.
- .. _class_VisualServer_canvas_light_set_color:
- - void **canvas_light_set_color** **(** :ref:`RID<class_rid>` light, :ref:`Color<class_color>` color **)**
- Sets the color for a light.
- .. _class_VisualServer_canvas_light_set_enabled:
- - void **canvas_light_set_enabled** **(** :ref:`RID<class_rid>` light, :ref:`bool<class_bool>` enabled **)**
- Enables or disables a canvas light.
- .. _class_VisualServer_canvas_light_set_energy:
- - void **canvas_light_set_energy** **(** :ref:`RID<class_rid>` light, :ref:`float<class_float>` energy **)**
- Sets a canvas light's energy.
- .. _class_VisualServer_canvas_light_set_height:
- - void **canvas_light_set_height** **(** :ref:`RID<class_rid>` light, :ref:`float<class_float>` height **)**
- Sets a canvas light's height.
- .. _class_VisualServer_canvas_light_set_item_cull_mask:
- - void **canvas_light_set_item_cull_mask** **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` mask **)**
- The light mask. See :ref:`LightOccluder2D<class_lightoccluder2d>` for more information on light masks
- .. _class_VisualServer_canvas_light_set_item_shadow_cull_mask:
- - void **canvas_light_set_item_shadow_cull_mask** **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` mask **)**
- The shadow mask. binary about which layers this canvas light affects which canvas item's shadows. See :ref:`LightOccluder2D<class_lightoccluder2d>` for more information on light masks.
- .. _class_VisualServer_canvas_light_set_layer_range:
- - void **canvas_light_set_layer_range** **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` min_layer, :ref:`int<class_int>` max_layer **)**
- The layer range that gets rendered with this light.
- .. _class_VisualServer_canvas_light_set_mode:
- - void **canvas_light_set_mode** **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` mode **)**
- The mode of the light, see CANVAS_LIGHT_MODE\_\* constants.
- .. _class_VisualServer_canvas_light_set_scale:
- - void **canvas_light_set_scale** **(** :ref:`RID<class_rid>` light, :ref:`float<class_float>` scale **)**
- .. _class_VisualServer_canvas_light_set_shadow_buffer_size:
- - void **canvas_light_set_shadow_buffer_size** **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` size **)**
- Sets the width of the shadow buffer, size gets scaled to the next power of two for this.
- .. _class_VisualServer_canvas_light_set_shadow_color:
- - void **canvas_light_set_shadow_color** **(** :ref:`RID<class_rid>` light, :ref:`Color<class_color>` color **)**
- Sets the color of the canvas light's shadow.
- .. _class_VisualServer_canvas_light_set_shadow_enabled:
- - void **canvas_light_set_shadow_enabled** **(** :ref:`RID<class_rid>` light, :ref:`bool<class_bool>` enabled **)**
- Enables or disables the canvas light's shadow.
- .. _class_VisualServer_canvas_light_set_shadow_filter:
- - void **canvas_light_set_shadow_filter** **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` filter **)**
- Sets the canvas light's shadow's filter, see CANVAS_LIGHT_SHADOW_FILTER\_\* constants.
- .. _class_VisualServer_canvas_light_set_shadow_gradient_length:
- - void **canvas_light_set_shadow_gradient_length** **(** :ref:`RID<class_rid>` light, :ref:`float<class_float>` length **)**
- Sets the length of the shadow's gradient.
- .. _class_VisualServer_canvas_light_set_shadow_smooth:
- - void **canvas_light_set_shadow_smooth** **(** :ref:`RID<class_rid>` light, :ref:`float<class_float>` smooth **)**
- Smoothens the shadow. The lower, the more smooth.
- .. _class_VisualServer_canvas_light_set_texture:
- - void **canvas_light_set_texture** **(** :ref:`RID<class_rid>` light, :ref:`RID<class_rid>` texture **)**
- .. _class_VisualServer_canvas_light_set_texture_offset:
- - void **canvas_light_set_texture_offset** **(** :ref:`RID<class_rid>` light, :ref:`Vector2<class_vector2>` offset **)**
- .. _class_VisualServer_canvas_light_set_transform:
- - void **canvas_light_set_transform** **(** :ref:`RID<class_rid>` light, :ref:`Transform2D<class_transform2d>` transform **)**
- Sets the canvas light's :ref:`Transform2D<class_transform2d>`.
- .. _class_VisualServer_canvas_light_set_z_range:
- - void **canvas_light_set_z_range** **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` min_z, :ref:`int<class_int>` max_z **)**
- .. _class_VisualServer_canvas_occluder_polygon_create:
- - :ref:`RID<class_rid>` **canvas_occluder_polygon_create** **(** **)**
- Creates a new light occluder polygon.
- .. _class_VisualServer_canvas_occluder_polygon_set_cull_mode:
- - void **canvas_occluder_polygon_set_cull_mode** **(** :ref:`RID<class_rid>` occluder_polygon, :ref:`int<class_int>` mode **)**
- Sets an occluder polygons cull mode. See CANVAS_OCCLUDER_POLYGON_CULL_MODE\_\* constants.
- .. _class_VisualServer_canvas_occluder_polygon_set_shape:
- - void **canvas_occluder_polygon_set_shape** **(** :ref:`RID<class_rid>` occluder_polygon, :ref:`PoolVector2Array<class_poolvector2array>` shape, :ref:`bool<class_bool>` closed **)**
- Sets the shape of the occluder polygon.
- .. _class_VisualServer_canvas_occluder_polygon_set_shape_as_lines:
- - void **canvas_occluder_polygon_set_shape_as_lines** **(** :ref:`RID<class_rid>` occluder_polygon, :ref:`PoolVector2Array<class_poolvector2array>` shape **)**
- Sets the shape of the occluder polygon as lines.
- .. _class_VisualServer_canvas_set_item_mirroring:
- - void **canvas_set_item_mirroring** **(** :ref:`RID<class_rid>` canvas, :ref:`RID<class_rid>` item, :ref:`Vector2<class_vector2>` mirroring **)**
- A copy of the canvas item will be drawn with a local offset of the mirroring :ref:`Vector2<class_vector2>`.
- .. _class_VisualServer_canvas_set_modulate:
- - void **canvas_set_modulate** **(** :ref:`RID<class_rid>` canvas, :ref:`Color<class_color>` color **)**
- Modulates all colors in the given canvas.
- .. _class_VisualServer_directional_light_create:
- - :ref:`RID<class_rid>` **directional_light_create** **(** **)**
- .. _class_VisualServer_draw:
- - void **draw** **(** :ref:`bool<class_bool>` swap_buffers=true **)**
- Draws a frame.
- .. _class_VisualServer_environment_create:
- - :ref:`RID<class_rid>` **environment_create** **(** **)**
- .. _class_VisualServer_environment_set_adjustment:
- - void **environment_set_adjustment** **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` brightness, :ref:`float<class_float>` contrast, :ref:`float<class_float>` saturation, :ref:`RID<class_rid>` ramp **)**
- .. _class_VisualServer_environment_set_ambient_light:
- - void **environment_set_ambient_light** **(** :ref:`RID<class_rid>` env, :ref:`Color<class_color>` color, :ref:`float<class_float>` energy=1.0, :ref:`float<class_float>` sky_contibution=0.0 **)**
- .. _class_VisualServer_environment_set_background:
- - void **environment_set_background** **(** :ref:`RID<class_rid>` env, :ref:`int<class_int>` bg **)**
- .. _class_VisualServer_environment_set_bg_color:
- - void **environment_set_bg_color** **(** :ref:`RID<class_rid>` env, :ref:`Color<class_color>` color **)**
- .. _class_VisualServer_environment_set_bg_energy:
- - void **environment_set_bg_energy** **(** :ref:`RID<class_rid>` env, :ref:`float<class_float>` energy **)**
- .. _class_VisualServer_environment_set_canvas_max_layer:
- - void **environment_set_canvas_max_layer** **(** :ref:`RID<class_rid>` env, :ref:`int<class_int>` max_layer **)**
- .. _class_VisualServer_environment_set_dof_blur_far:
- - void **environment_set_dof_blur_far** **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` distance, :ref:`float<class_float>` transition, :ref:`float<class_float>` far_amount, :ref:`int<class_int>` quality **)**
- .. _class_VisualServer_environment_set_dof_blur_near:
- - void **environment_set_dof_blur_near** **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` distance, :ref:`float<class_float>` transition, :ref:`float<class_float>` far_amount, :ref:`int<class_int>` quality **)**
- .. _class_VisualServer_environment_set_fog:
- - void **environment_set_fog** **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`Color<class_color>` color, :ref:`Color<class_color>` sun_color, :ref:`float<class_float>` sun_amount **)**
- .. _class_VisualServer_environment_set_fog_depth:
- - void **environment_set_fog_depth** **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` depth_begin, :ref:`float<class_float>` depth_curve, :ref:`bool<class_bool>` transmit, :ref:`float<class_float>` transmit_curve **)**
- .. _class_VisualServer_environment_set_fog_height:
- - void **environment_set_fog_height** **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` min_height, :ref:`float<class_float>` max_height, :ref:`float<class_float>` height_curve **)**
- .. _class_VisualServer_environment_set_glow:
- - void **environment_set_glow** **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`int<class_int>` level_flags, :ref:`float<class_float>` intensity, :ref:`float<class_float>` strength, :ref:`float<class_float>` bloom_threshold, :ref:`int<class_int>` blend_mode, :ref:`float<class_float>` hdr_bleed_threshold, :ref:`float<class_float>` hdr_bleed_scale, :ref:`bool<class_bool>` bicubic_upscale **)**
- .. _class_VisualServer_environment_set_sky:
- - void **environment_set_sky** **(** :ref:`RID<class_rid>` env, :ref:`RID<class_rid>` sky **)**
- .. _class_VisualServer_environment_set_sky_custom_fov:
- - void **environment_set_sky_custom_fov** **(** :ref:`RID<class_rid>` env, :ref:`float<class_float>` scale **)**
- .. _class_VisualServer_environment_set_ssao:
- - void **environment_set_ssao** **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` radius, :ref:`float<class_float>` intensity, :ref:`float<class_float>` radius2, :ref:`float<class_float>` intensity2, :ref:`float<class_float>` bias, :ref:`float<class_float>` light_affect, :ref:`Color<class_color>` color, :ref:`int<class_int>` quality, :ref:`int<class_int>` blur, :ref:`float<class_float>` bilateral_sharpness **)**
- .. _class_VisualServer_environment_set_ssr:
- - void **environment_set_ssr** **(** :ref:`RID<class_rid>` env, :ref:`bool<class_bool>` enable, :ref:`int<class_int>` max_steps, :ref:`float<class_float>` fade_in, :ref:`float<class_float>` fade_out, :ref:`float<class_float>` depth_tolerance, :ref:`bool<class_bool>` roughness **)**
- .. _class_VisualServer_environment_set_tonemap:
- - void **environment_set_tonemap** **(** :ref:`RID<class_rid>` env, :ref:`int<class_int>` tone_mapper, :ref:`float<class_float>` exposure, :ref:`float<class_float>` white, :ref:`bool<class_bool>` auto_exposure, :ref:`float<class_float>` min_luminance, :ref:`float<class_float>` max_luminance, :ref:`float<class_float>` auto_exp_speed, :ref:`float<class_float>` auto_exp_grey **)**
- .. _class_VisualServer_finish:
- - void **finish** **(** **)**
- Removes buffers and clears testcubes.
- .. _class_VisualServer_force_draw:
- - void **force_draw** **(** :ref:`bool<class_bool>` swap_buffers=true **)**
- Draws a frame. Same as :ref:`draw<class_VisualServer_draw>`.
- .. _class_VisualServer_force_sync:
- - void **force_sync** **(** **)**
- Syncronizes threads.
- .. _class_VisualServer_free_rid:
- - void **free_rid** **(** :ref:`RID<class_rid>` rid **)**
- Tries to free an object in the VisualServer.
- .. _class_VisualServer_get_render_info:
- - :ref:`int<class_int>` **get_render_info** **(** :ref:`int<class_int>` info **)**
- Returns a certain information, see RENDER_INFO\_\* for options.
- .. _class_VisualServer_get_test_cube:
- - :ref:`RID<class_rid>` **get_test_cube** **(** **)**
- Returns the id of the test cube. Creates one if none exists.
- .. _class_VisualServer_get_test_texture:
- - :ref:`RID<class_rid>` **get_test_texture** **(** **)**
- Returns the id of the test texture. Creates one if none exists.
- .. _class_VisualServer_get_white_texture:
- - :ref:`RID<class_rid>` **get_white_texture** **(** **)**
- Returns the id of a white texture. Creates one if none exists.
- .. _class_VisualServer_gi_probe_create:
- - :ref:`RID<class_rid>` **gi_probe_create** **(** **)**
- .. _class_VisualServer_gi_probe_get_bias:
- - :ref:`float<class_float>` **gi_probe_get_bias** **(** :ref:`RID<class_rid>` arg0 **)** const
- .. _class_VisualServer_gi_probe_get_bounds:
- - :ref:`AABB<class_aabb>` **gi_probe_get_bounds** **(** :ref:`RID<class_rid>` probe **)** const
- .. _class_VisualServer_gi_probe_get_cell_size:
- - :ref:`float<class_float>` **gi_probe_get_cell_size** **(** :ref:`RID<class_rid>` probe **)** const
- .. _class_VisualServer_gi_probe_get_dynamic_data:
- - :ref:`PoolIntArray<class_poolintarray>` **gi_probe_get_dynamic_data** **(** :ref:`RID<class_rid>` arg0 **)** const
- .. _class_VisualServer_gi_probe_get_dynamic_range:
- - :ref:`int<class_int>` **gi_probe_get_dynamic_range** **(** :ref:`RID<class_rid>` arg0 **)** const
- .. _class_VisualServer_gi_probe_get_energy:
- - :ref:`float<class_float>` **gi_probe_get_energy** **(** :ref:`RID<class_rid>` arg0 **)** const
- .. _class_VisualServer_gi_probe_get_normal_bias:
- - :ref:`float<class_float>` **gi_probe_get_normal_bias** **(** :ref:`RID<class_rid>` arg0 **)** const
- .. _class_VisualServer_gi_probe_get_propagation:
- - :ref:`float<class_float>` **gi_probe_get_propagation** **(** :ref:`RID<class_rid>` arg0 **)** const
- .. _class_VisualServer_gi_probe_get_to_cell_xform:
- - :ref:`Transform<class_transform>` **gi_probe_get_to_cell_xform** **(** :ref:`RID<class_rid>` arg0 **)** const
- .. _class_VisualServer_gi_probe_is_compressed:
- - :ref:`bool<class_bool>` **gi_probe_is_compressed** **(** :ref:`RID<class_rid>` arg0 **)** const
- .. _class_VisualServer_gi_probe_is_interior:
- - :ref:`bool<class_bool>` **gi_probe_is_interior** **(** :ref:`RID<class_rid>` arg0 **)** const
- .. _class_VisualServer_gi_probe_set_bias:
- - void **gi_probe_set_bias** **(** :ref:`RID<class_rid>` bias, :ref:`float<class_float>` arg1 **)**
- .. _class_VisualServer_gi_probe_set_bounds:
- - void **gi_probe_set_bounds** **(** :ref:`RID<class_rid>` probe, :ref:`AABB<class_aabb>` bounds **)**
- .. _class_VisualServer_gi_probe_set_cell_size:
- - void **gi_probe_set_cell_size** **(** :ref:`RID<class_rid>` probe, :ref:`float<class_float>` range **)**
- .. _class_VisualServer_gi_probe_set_compress:
- - void **gi_probe_set_compress** **(** :ref:`RID<class_rid>` enable, :ref:`bool<class_bool>` arg1 **)**
- .. _class_VisualServer_gi_probe_set_dynamic_data:
- - void **gi_probe_set_dynamic_data** **(** :ref:`RID<class_rid>` data, :ref:`PoolIntArray<class_poolintarray>` arg1 **)**
- .. _class_VisualServer_gi_probe_set_dynamic_range:
- - void **gi_probe_set_dynamic_range** **(** :ref:`RID<class_rid>` range, :ref:`int<class_int>` arg1 **)**
- .. _class_VisualServer_gi_probe_set_energy:
- - void **gi_probe_set_energy** **(** :ref:`RID<class_rid>` energy, :ref:`float<class_float>` arg1 **)**
- .. _class_VisualServer_gi_probe_set_interior:
- - void **gi_probe_set_interior** **(** :ref:`RID<class_rid>` enable, :ref:`bool<class_bool>` arg1 **)**
- .. _class_VisualServer_gi_probe_set_normal_bias:
- - void **gi_probe_set_normal_bias** **(** :ref:`RID<class_rid>` bias, :ref:`float<class_float>` arg1 **)**
- .. _class_VisualServer_gi_probe_set_propagation:
- - void **gi_probe_set_propagation** **(** :ref:`RID<class_rid>` propagation, :ref:`float<class_float>` arg1 **)**
- .. _class_VisualServer_gi_probe_set_to_cell_xform:
- - void **gi_probe_set_to_cell_xform** **(** :ref:`RID<class_rid>` xform, :ref:`Transform<class_transform>` arg1 **)**
- .. _class_VisualServer_has_changed:
- - :ref:`bool<class_bool>` **has_changed** **(** **)** const
- Returns ``true`` if changes have been made to the VisualServer's data. :ref:`draw<class_VisualServer_draw>` is usually called if this happens.
- .. _class_VisualServer_has_feature:
- - :ref:`bool<class_bool>` **has_feature** **(** :ref:`int<class_int>` feature **)** const
- .. _class_VisualServer_has_os_feature:
- - :ref:`bool<class_bool>` **has_os_feature** **(** :ref:`String<class_string>` feature **)** const
- Returns true, if the OS supports a certain feature. Features might be s3tc, etc, etc2 and pvrtc,
- .. _class_VisualServer_immediate_begin:
- - void **immediate_begin** **(** :ref:`RID<class_rid>` immediate, :ref:`int<class_int>` primitive, :ref:`RID<class_rid>` texture **)**
- .. _class_VisualServer_immediate_clear:
- - void **immediate_clear** **(** :ref:`RID<class_rid>` immediate **)**
- .. _class_VisualServer_immediate_color:
- - void **immediate_color** **(** :ref:`RID<class_rid>` immediate, :ref:`Color<class_color>` color **)**
- .. _class_VisualServer_immediate_create:
- - :ref:`RID<class_rid>` **immediate_create** **(** **)**
- .. _class_VisualServer_immediate_end:
- - void **immediate_end** **(** :ref:`RID<class_rid>` immediate **)**
- .. _class_VisualServer_immediate_get_material:
- - :ref:`RID<class_rid>` **immediate_get_material** **(** :ref:`RID<class_rid>` immediate **)** const
- .. _class_VisualServer_immediate_normal:
- - void **immediate_normal** **(** :ref:`RID<class_rid>` immediate, :ref:`Vector3<class_vector3>` normal **)**
- .. _class_VisualServer_immediate_set_material:
- - void **immediate_set_material** **(** :ref:`RID<class_rid>` immediate, :ref:`RID<class_rid>` material **)**
- .. _class_VisualServer_immediate_tangent:
- - void **immediate_tangent** **(** :ref:`RID<class_rid>` immediate, :ref:`Plane<class_plane>` tangent **)**
- .. _class_VisualServer_immediate_uv:
- - void **immediate_uv** **(** :ref:`RID<class_rid>` immediate, :ref:`Vector2<class_vector2>` tex_uv **)**
- .. _class_VisualServer_immediate_uv2:
- - void **immediate_uv2** **(** :ref:`RID<class_rid>` immediate, :ref:`Vector2<class_vector2>` tex_uv **)**
- .. _class_VisualServer_immediate_vertex:
- - void **immediate_vertex** **(** :ref:`RID<class_rid>` immediate, :ref:`Vector3<class_vector3>` vertex **)**
- .. _class_VisualServer_immediate_vertex_2d:
- - void **immediate_vertex_2d** **(** :ref:`RID<class_rid>` immediate, :ref:`Vector2<class_vector2>` vertex **)**
- .. _class_VisualServer_init:
- - void **init** **(** **)**
- Initializes the visual server.
- .. _class_VisualServer_instance_attach_object_instance_id:
- - void **instance_attach_object_instance_id** **(** :ref:`RID<class_rid>` instance, :ref:`int<class_int>` id **)**
- .. _class_VisualServer_instance_attach_skeleton:
- - void **instance_attach_skeleton** **(** :ref:`RID<class_rid>` instance, :ref:`RID<class_rid>` skeleton **)**
- .. _class_VisualServer_instance_create:
- - :ref:`RID<class_rid>` **instance_create** **(** **)**
- .. _class_VisualServer_instance_create2:
- - :ref:`RID<class_rid>` **instance_create2** **(** :ref:`RID<class_rid>` base, :ref:`RID<class_rid>` scenario **)**
- .. _class_VisualServer_instance_geometry_set_as_instance_lod:
- - void **instance_geometry_set_as_instance_lod** **(** :ref:`RID<class_rid>` instance, :ref:`RID<class_rid>` as_lod_of_instance **)**
- .. _class_VisualServer_instance_geometry_set_cast_shadows_setting:
- - void **instance_geometry_set_cast_shadows_setting** **(** :ref:`RID<class_rid>` instance, :ref:`int<class_int>` shadow_casting_setting **)**
- .. _class_VisualServer_instance_geometry_set_draw_range:
- - void **instance_geometry_set_draw_range** **(** :ref:`RID<class_rid>` instance, :ref:`float<class_float>` min, :ref:`float<class_float>` max, :ref:`float<class_float>` min_margin, :ref:`float<class_float>` max_margin **)**
- .. _class_VisualServer_instance_geometry_set_flag:
- - void **instance_geometry_set_flag** **(** :ref:`RID<class_rid>` instance, :ref:`int<class_int>` flag, :ref:`bool<class_bool>` enabled **)**
- .. _class_VisualServer_instance_geometry_set_material_override:
- - void **instance_geometry_set_material_override** **(** :ref:`RID<class_rid>` instance, :ref:`RID<class_rid>` material **)**
- .. _class_VisualServer_instance_set_base:
- - void **instance_set_base** **(** :ref:`RID<class_rid>` instance, :ref:`RID<class_rid>` base **)**
- .. _class_VisualServer_instance_set_blend_shape_weight:
- - void **instance_set_blend_shape_weight** **(** :ref:`RID<class_rid>` instance, :ref:`int<class_int>` shape, :ref:`float<class_float>` weight **)**
- .. _class_VisualServer_instance_set_custom_aabb:
- - void **instance_set_custom_aabb** **(** :ref:`RID<class_rid>` instance, :ref:`AABB<class_aabb>` aabb **)**
- .. _class_VisualServer_instance_set_exterior:
- - void **instance_set_exterior** **(** :ref:`RID<class_rid>` instance, :ref:`bool<class_bool>` enabled **)**
- .. _class_VisualServer_instance_set_extra_visibility_margin:
- - void **instance_set_extra_visibility_margin** **(** :ref:`RID<class_rid>` instance, :ref:`float<class_float>` margin **)**
- .. _class_VisualServer_instance_set_layer_mask:
- - void **instance_set_layer_mask** **(** :ref:`RID<class_rid>` instance, :ref:`int<class_int>` mask **)**
- .. _class_VisualServer_instance_set_scenario:
- - void **instance_set_scenario** **(** :ref:`RID<class_rid>` instance, :ref:`RID<class_rid>` scenario **)**
- .. _class_VisualServer_instance_set_surface_material:
- - void **instance_set_surface_material** **(** :ref:`RID<class_rid>` instance, :ref:`int<class_int>` surface, :ref:`RID<class_rid>` material **)**
- .. _class_VisualServer_instance_set_transform:
- - void **instance_set_transform** **(** :ref:`RID<class_rid>` instance, :ref:`Transform<class_transform>` transform **)**
- .. _class_VisualServer_instance_set_use_lightmap:
- - void **instance_set_use_lightmap** **(** :ref:`RID<class_rid>` instance, :ref:`RID<class_rid>` lightmap_instance, :ref:`RID<class_rid>` lightmap **)**
- .. _class_VisualServer_instance_set_visible:
- - void **instance_set_visible** **(** :ref:`RID<class_rid>` instance, :ref:`bool<class_bool>` visible **)**
- .. _class_VisualServer_instances_cull_aabb:
- - :ref:`Array<class_array>` **instances_cull_aabb** **(** :ref:`AABB<class_aabb>` aabb, :ref:`RID<class_rid>` scenario **)** const
- .. _class_VisualServer_instances_cull_convex:
- - :ref:`Array<class_array>` **instances_cull_convex** **(** :ref:`Array<class_array>` convex, :ref:`RID<class_rid>` scenario **)** const
- .. _class_VisualServer_instances_cull_ray:
- - :ref:`Array<class_array>` **instances_cull_ray** **(** :ref:`Vector3<class_vector3>` from, :ref:`Vector3<class_vector3>` to, :ref:`RID<class_rid>` scenario **)** const
- .. _class_VisualServer_light_directional_set_blend_splits:
- - void **light_directional_set_blend_splits** **(** :ref:`RID<class_rid>` light, :ref:`bool<class_bool>` enable **)**
- .. _class_VisualServer_light_directional_set_shadow_depth_range_mode:
- - void **light_directional_set_shadow_depth_range_mode** **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` range_mode **)**
- .. _class_VisualServer_light_directional_set_shadow_mode:
- - void **light_directional_set_shadow_mode** **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` mode **)**
- .. _class_VisualServer_light_omni_set_shadow_detail:
- - void **light_omni_set_shadow_detail** **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` detail **)**
- .. _class_VisualServer_light_omni_set_shadow_mode:
- - void **light_omni_set_shadow_mode** **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` mode **)**
- .. _class_VisualServer_light_set_color:
- - void **light_set_color** **(** :ref:`RID<class_rid>` light, :ref:`Color<class_color>` color **)**
- .. _class_VisualServer_light_set_cull_mask:
- - void **light_set_cull_mask** **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` mask **)**
- .. _class_VisualServer_light_set_negative:
- - void **light_set_negative** **(** :ref:`RID<class_rid>` light, :ref:`bool<class_bool>` enable **)**
- .. _class_VisualServer_light_set_param:
- - void **light_set_param** **(** :ref:`RID<class_rid>` light, :ref:`int<class_int>` param, :ref:`float<class_float>` value **)**
- .. _class_VisualServer_light_set_projector:
- - void **light_set_projector** **(** :ref:`RID<class_rid>` light, :ref:`RID<class_rid>` texture **)**
- .. _class_VisualServer_light_set_reverse_cull_face_mode:
- - void **light_set_reverse_cull_face_mode** **(** :ref:`RID<class_rid>` light, :ref:`bool<class_bool>` enabled **)**
- .. _class_VisualServer_light_set_shadow:
- - void **light_set_shadow** **(** :ref:`RID<class_rid>` light, :ref:`bool<class_bool>` enabled **)**
- .. _class_VisualServer_light_set_shadow_color:
- - void **light_set_shadow_color** **(** :ref:`RID<class_rid>` light, :ref:`Color<class_color>` color **)**
- .. _class_VisualServer_lightmap_capture_create:
- - :ref:`RID<class_rid>` **lightmap_capture_create** **(** **)**
- .. _class_VisualServer_lightmap_capture_get_bounds:
- - :ref:`AABB<class_aabb>` **lightmap_capture_get_bounds** **(** :ref:`RID<class_rid>` capture **)** const
- .. _class_VisualServer_lightmap_capture_get_energy:
- - :ref:`float<class_float>` **lightmap_capture_get_energy** **(** :ref:`RID<class_rid>` capture **)** const
- .. _class_VisualServer_lightmap_capture_get_octree:
- - :ref:`PoolByteArray<class_poolbytearray>` **lightmap_capture_get_octree** **(** :ref:`RID<class_rid>` capture **)** const
- .. _class_VisualServer_lightmap_capture_get_octree_cell_subdiv:
- - :ref:`int<class_int>` **lightmap_capture_get_octree_cell_subdiv** **(** :ref:`RID<class_rid>` capture **)** const
- .. _class_VisualServer_lightmap_capture_get_octree_cell_transform:
- - :ref:`Transform<class_transform>` **lightmap_capture_get_octree_cell_transform** **(** :ref:`RID<class_rid>` capture **)** const
- .. _class_VisualServer_lightmap_capture_set_bounds:
- - void **lightmap_capture_set_bounds** **(** :ref:`RID<class_rid>` capture, :ref:`AABB<class_aabb>` bounds **)**
- .. _class_VisualServer_lightmap_capture_set_energy:
- - void **lightmap_capture_set_energy** **(** :ref:`RID<class_rid>` capture, :ref:`float<class_float>` energy **)**
- .. _class_VisualServer_lightmap_capture_set_octree:
- - void **lightmap_capture_set_octree** **(** :ref:`RID<class_rid>` capture, :ref:`PoolByteArray<class_poolbytearray>` octree **)**
- .. _class_VisualServer_lightmap_capture_set_octree_cell_subdiv:
- - void **lightmap_capture_set_octree_cell_subdiv** **(** :ref:`RID<class_rid>` capture, :ref:`int<class_int>` subdiv **)**
- .. _class_VisualServer_lightmap_capture_set_octree_cell_transform:
- - void **lightmap_capture_set_octree_cell_transform** **(** :ref:`RID<class_rid>` capture, :ref:`Transform<class_transform>` xform **)**
- .. _class_VisualServer_make_sphere_mesh:
- - :ref:`RID<class_rid>` **make_sphere_mesh** **(** :ref:`int<class_int>` latitudes, :ref:`int<class_int>` longitudes, :ref:`float<class_float>` radius **)**
- Returns a mesh of a sphere with the given amount of horizontal and vertical subdivisions.
- .. _class_VisualServer_material_create:
- - :ref:`RID<class_rid>` **material_create** **(** **)**
- Returns an empty material.
- .. _class_VisualServer_material_get_param:
- - :ref:`Variant<class_variant>` **material_get_param** **(** :ref:`RID<class_rid>` material, :ref:`String<class_string>` parameter **)** const
- Returns the value of a certain material's parameter.
- .. _class_VisualServer_material_get_shader:
- - :ref:`RID<class_rid>` **material_get_shader** **(** :ref:`RID<class_rid>` shader_material **)** const
- Returns the shader of a certain material's shader. Returns an empty RID if the material doesn't have a shader.
- .. _class_VisualServer_material_set_line_width:
- - void **material_set_line_width** **(** :ref:`RID<class_rid>` material, :ref:`float<class_float>` width **)**
- Sets a materials line width.
- .. _class_VisualServer_material_set_next_pass:
- - void **material_set_next_pass** **(** :ref:`RID<class_rid>` material, :ref:`RID<class_rid>` next_material **)**
- Sets an objects next material.
- .. _class_VisualServer_material_set_param:
- - void **material_set_param** **(** :ref:`RID<class_rid>` material, :ref:`String<class_string>` parameter, :ref:`Variant<class_variant>` value **)**
- Sets a materials parameter.
- .. _class_VisualServer_material_set_render_priority:
- - void **material_set_render_priority** **(** :ref:`RID<class_rid>` material, :ref:`int<class_int>` priority **)**
- Sets a material's render priority.
- .. _class_VisualServer_material_set_shader:
- - void **material_set_shader** **(** :ref:`RID<class_rid>` shader_material, :ref:`RID<class_rid>` shader **)**
- Sets a shader material's shader.
- .. _class_VisualServer_mesh_add_surface_from_arrays:
- - void **mesh_add_surface_from_arrays** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` primtive, :ref:`Array<class_array>` arrays, :ref:`Array<class_array>` blend_shapes=[ ], :ref:`int<class_int>` compress_format=97792 **)**
- Adds a surface generated from the Arrays to a mesh. See PRIMITIVE_TYPE\_\* constants for types.
- .. _class_VisualServer_mesh_clear:
- - void **mesh_clear** **(** :ref:`RID<class_rid>` mesh **)**
- Removes all surfaces from a mesh.
- .. _class_VisualServer_mesh_create:
- - :ref:`RID<class_rid>` **mesh_create** **(** **)**
- Creates a new mesh.
- .. _class_VisualServer_mesh_get_blend_shape_count:
- - :ref:`int<class_int>` **mesh_get_blend_shape_count** **(** :ref:`RID<class_rid>` mesh **)** const
- Returns a mesh's blend shape count.
- .. _class_VisualServer_mesh_get_blend_shape_mode:
- - :ref:`int<class_int>` **mesh_get_blend_shape_mode** **(** :ref:`RID<class_rid>` mesh **)** const
- Returns a mesh's blend shape mode.
- .. _class_VisualServer_mesh_get_custom_aabb:
- - :ref:`AABB<class_aabb>` **mesh_get_custom_aabb** **(** :ref:`RID<class_rid>` mesh **)** const
- Returns a mesh's custom aabb.
- .. _class_VisualServer_mesh_get_surface_count:
- - :ref:`int<class_int>` **mesh_get_surface_count** **(** :ref:`RID<class_rid>` mesh **)** const
- Returns a mesh's number of surfaces.
- .. _class_VisualServer_mesh_remove_surface:
- - void **mesh_remove_surface** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` index **)**
- Removes a mesh's surface.
- .. _class_VisualServer_mesh_set_blend_shape_count:
- - void **mesh_set_blend_shape_count** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` amount **)**
- Sets a mesh's blend shape count.
- .. _class_VisualServer_mesh_set_blend_shape_mode:
- - void **mesh_set_blend_shape_mode** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` mode **)**
- Sets a mesh's blend shape mode.
- .. _class_VisualServer_mesh_set_custom_aabb:
- - void **mesh_set_custom_aabb** **(** :ref:`RID<class_rid>` mesh, :ref:`AABB<class_aabb>` aabb **)**
- Sets a mesh's custom aabb.
- .. _class_VisualServer_mesh_surface_get_aabb:
- - :ref:`AABB<class_aabb>` **mesh_surface_get_aabb** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const
- Returns a mesh's surface's aabb.
- .. _class_VisualServer_mesh_surface_get_array:
- - :ref:`PoolByteArray<class_poolbytearray>` **mesh_surface_get_array** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const
- Returns a mesh's surface's vertex buffer.
- .. _class_VisualServer_mesh_surface_get_array_index_len:
- - :ref:`int<class_int>` **mesh_surface_get_array_index_len** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const
- Returns a mesh's surface's amount of indices.
- .. _class_VisualServer_mesh_surface_get_array_len:
- - :ref:`int<class_int>` **mesh_surface_get_array_len** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const
- Returns a mesh's surface's amount of vertices.
- .. _class_VisualServer_mesh_surface_get_arrays:
- - :ref:`Array<class_array>` **mesh_surface_get_arrays** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const
- Returns a mesh's surface's buffer arrays.
- .. _class_VisualServer_mesh_surface_get_blend_shape_arrays:
- - :ref:`Array<class_array>` **mesh_surface_get_blend_shape_arrays** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const
- Returns a mesh's surface's arrays for blend shapes
- .. _class_VisualServer_mesh_surface_get_format:
- - :ref:`int<class_int>` **mesh_surface_get_format** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const
- Returns the format of a mesh's surface.
- .. _class_VisualServer_mesh_surface_get_index_array:
- - :ref:`PoolByteArray<class_poolbytearray>` **mesh_surface_get_index_array** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const
- Returns a mesh's surface's index buffer.
- .. _class_VisualServer_mesh_surface_get_material:
- - :ref:`RID<class_rid>` **mesh_surface_get_material** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const
- Returns a mesh's surface's material.
- .. _class_VisualServer_mesh_surface_get_primitive_type:
- - :ref:`int<class_int>` **mesh_surface_get_primitive_type** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const
- Returns the primitive type of a mesh's surface.
- .. _class_VisualServer_mesh_surface_get_skeleton_aabb:
- - :ref:`Array<class_array>` **mesh_surface_get_skeleton_aabb** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface **)** const
- Returns the aabb of a mesh's surface's skeleton.
- .. _class_VisualServer_mesh_surface_set_material:
- - void **mesh_surface_set_material** **(** :ref:`RID<class_rid>` mesh, :ref:`int<class_int>` surface, :ref:`RID<class_rid>` material **)**
- Sets a mesh's surface's material.
- .. _class_VisualServer_multimesh_allocate:
- - void **multimesh_allocate** **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` instances, :ref:`int<class_int>` transform_format, :ref:`int<class_int>` color_format **)**
- .. _class_VisualServer_multimesh_get_aabb:
- - :ref:`AABB<class_aabb>` **multimesh_get_aabb** **(** :ref:`RID<class_rid>` multimesh **)** const
- .. _class_VisualServer_multimesh_get_instance_count:
- - :ref:`int<class_int>` **multimesh_get_instance_count** **(** :ref:`RID<class_rid>` multimesh **)** const
- .. _class_VisualServer_multimesh_get_mesh:
- - :ref:`RID<class_rid>` **multimesh_get_mesh** **(** :ref:`RID<class_rid>` multimesh **)** const
- .. _class_VisualServer_multimesh_get_visible_instances:
- - :ref:`int<class_int>` **multimesh_get_visible_instances** **(** :ref:`RID<class_rid>` multimesh **)** const
- .. _class_VisualServer_multimesh_instance_get_color:
- - :ref:`Color<class_color>` **multimesh_instance_get_color** **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` index **)** const
- .. _class_VisualServer_multimesh_instance_get_transform:
- - :ref:`Transform<class_transform>` **multimesh_instance_get_transform** **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` index **)** const
- .. _class_VisualServer_multimesh_instance_get_transform_2d:
- - :ref:`Transform2D<class_transform2d>` **multimesh_instance_get_transform_2d** **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` index **)** const
- .. _class_VisualServer_multimesh_instance_set_color:
- - void **multimesh_instance_set_color** **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` index, :ref:`Color<class_color>` color **)**
- .. _class_VisualServer_multimesh_instance_set_transform:
- - void **multimesh_instance_set_transform** **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` index, :ref:`Transform<class_transform>` transform **)**
- .. _class_VisualServer_multimesh_instance_set_transform_2d:
- - void **multimesh_instance_set_transform_2d** **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` index, :ref:`Transform2D<class_transform2d>` transform **)**
- .. _class_VisualServer_multimesh_set_mesh:
- - void **multimesh_set_mesh** **(** :ref:`RID<class_rid>` multimesh, :ref:`RID<class_rid>` mesh **)**
- .. _class_VisualServer_multimesh_set_visible_instances:
- - void **multimesh_set_visible_instances** **(** :ref:`RID<class_rid>` multimesh, :ref:`int<class_int>` visible **)**
- .. _class_VisualServer_omni_light_create:
- - :ref:`RID<class_rid>` **omni_light_create** **(** **)**
- .. _class_VisualServer_particles_create:
- - :ref:`RID<class_rid>` **particles_create** **(** **)**
- .. _class_VisualServer_particles_get_current_aabb:
- - :ref:`AABB<class_aabb>` **particles_get_current_aabb** **(** :ref:`RID<class_rid>` particles **)**
- .. _class_VisualServer_particles_get_emitting:
- - :ref:`bool<class_bool>` **particles_get_emitting** **(** :ref:`RID<class_rid>` particles **)**
- .. _class_VisualServer_particles_restart:
- - void **particles_restart** **(** :ref:`RID<class_rid>` particles **)**
- .. _class_VisualServer_particles_set_amount:
- - void **particles_set_amount** **(** :ref:`RID<class_rid>` particles, :ref:`int<class_int>` amount **)**
- .. _class_VisualServer_particles_set_custom_aabb:
- - void **particles_set_custom_aabb** **(** :ref:`RID<class_rid>` particles, :ref:`AABB<class_aabb>` aabb **)**
- .. _class_VisualServer_particles_set_draw_order:
- - void **particles_set_draw_order** **(** :ref:`RID<class_rid>` particles, :ref:`int<class_int>` order **)**
- .. _class_VisualServer_particles_set_draw_pass_mesh:
- - void **particles_set_draw_pass_mesh** **(** :ref:`RID<class_rid>` particles, :ref:`int<class_int>` pass, :ref:`RID<class_rid>` mesh **)**
- .. _class_VisualServer_particles_set_draw_passes:
- - void **particles_set_draw_passes** **(** :ref:`RID<class_rid>` particles, :ref:`int<class_int>` count **)**
- .. _class_VisualServer_particles_set_emission_transform:
- - void **particles_set_emission_transform** **(** :ref:`RID<class_rid>` particles, :ref:`Transform<class_transform>` transform **)**
- .. _class_VisualServer_particles_set_emitting:
- - void **particles_set_emitting** **(** :ref:`RID<class_rid>` particles, :ref:`bool<class_bool>` emitting **)**
- .. _class_VisualServer_particles_set_explosiveness_ratio:
- - void **particles_set_explosiveness_ratio** **(** :ref:`RID<class_rid>` particles, :ref:`float<class_float>` ratio **)**
- .. _class_VisualServer_particles_set_fixed_fps:
- - void **particles_set_fixed_fps** **(** :ref:`RID<class_rid>` particles, :ref:`int<class_int>` fps **)**
- .. _class_VisualServer_particles_set_fractional_delta:
- - void **particles_set_fractional_delta** **(** :ref:`RID<class_rid>` particles, :ref:`bool<class_bool>` enable **)**
- .. _class_VisualServer_particles_set_lifetime:
- - void **particles_set_lifetime** **(** :ref:`RID<class_rid>` particles, :ref:`float<class_float>` lifetime **)**
- .. _class_VisualServer_particles_set_one_shot:
- - void **particles_set_one_shot** **(** :ref:`RID<class_rid>` particles, :ref:`bool<class_bool>` one_shot **)**
- .. _class_VisualServer_particles_set_pre_process_time:
- - void **particles_set_pre_process_time** **(** :ref:`RID<class_rid>` particles, :ref:`float<class_float>` time **)**
- .. _class_VisualServer_particles_set_process_material:
- - void **particles_set_process_material** **(** :ref:`RID<class_rid>` particles, :ref:`RID<class_rid>` material **)**
- .. _class_VisualServer_particles_set_randomness_ratio:
- - void **particles_set_randomness_ratio** **(** :ref:`RID<class_rid>` particles, :ref:`float<class_float>` ratio **)**
- .. _class_VisualServer_particles_set_speed_scale:
- - void **particles_set_speed_scale** **(** :ref:`RID<class_rid>` particles, :ref:`float<class_float>` scale **)**
- .. _class_VisualServer_particles_set_use_local_coordinates:
- - void **particles_set_use_local_coordinates** **(** :ref:`RID<class_rid>` particles, :ref:`bool<class_bool>` enable **)**
- .. _class_VisualServer_reflection_probe_create:
- - :ref:`RID<class_rid>` **reflection_probe_create** **(** **)**
- .. _class_VisualServer_reflection_probe_set_as_interior:
- - void **reflection_probe_set_as_interior** **(** :ref:`RID<class_rid>` probe, :ref:`bool<class_bool>` enable **)**
- .. _class_VisualServer_reflection_probe_set_cull_mask:
- - void **reflection_probe_set_cull_mask** **(** :ref:`RID<class_rid>` probe, :ref:`int<class_int>` layers **)**
- .. _class_VisualServer_reflection_probe_set_enable_box_projection:
- - void **reflection_probe_set_enable_box_projection** **(** :ref:`RID<class_rid>` probe, :ref:`bool<class_bool>` enable **)**
- .. _class_VisualServer_reflection_probe_set_enable_shadows:
- - void **reflection_probe_set_enable_shadows** **(** :ref:`RID<class_rid>` probe, :ref:`bool<class_bool>` enable **)**
- .. _class_VisualServer_reflection_probe_set_extents:
- - void **reflection_probe_set_extents** **(** :ref:`RID<class_rid>` probe, :ref:`Vector3<class_vector3>` extents **)**
- .. _class_VisualServer_reflection_probe_set_intensity:
- - void **reflection_probe_set_intensity** **(** :ref:`RID<class_rid>` probe, :ref:`float<class_float>` intensity **)**
- .. _class_VisualServer_reflection_probe_set_interior_ambient:
- - void **reflection_probe_set_interior_ambient** **(** :ref:`RID<class_rid>` probe, :ref:`Color<class_color>` color **)**
- .. _class_VisualServer_reflection_probe_set_interior_ambient_energy:
- - void **reflection_probe_set_interior_ambient_energy** **(** :ref:`RID<class_rid>` probe, :ref:`float<class_float>` energy **)**
- .. _class_VisualServer_reflection_probe_set_interior_ambient_probe_contribution:
- - void **reflection_probe_set_interior_ambient_probe_contribution** **(** :ref:`RID<class_rid>` probe, :ref:`float<class_float>` contrib **)**
- .. _class_VisualServer_reflection_probe_set_max_distance:
- - void **reflection_probe_set_max_distance** **(** :ref:`RID<class_rid>` probe, :ref:`float<class_float>` distance **)**
- .. _class_VisualServer_reflection_probe_set_origin_offset:
- - void **reflection_probe_set_origin_offset** **(** :ref:`RID<class_rid>` probe, :ref:`Vector3<class_vector3>` offset **)**
- .. _class_VisualServer_reflection_probe_set_update_mode:
- - void **reflection_probe_set_update_mode** **(** :ref:`RID<class_rid>` probe, :ref:`int<class_int>` mode **)**
- .. _class_VisualServer_request_frame_drawn_callback:
- - void **request_frame_drawn_callback** **(** :ref:`Object<class_object>` where, :ref:`String<class_string>` method, :ref:`Variant<class_variant>` userdata **)**
- Schedules a callback to the corresponding named 'method' on 'where' after a frame has been drawn.
- The callback method must use only 1 argument which will be called with 'userdata'.
- .. _class_VisualServer_scenario_create:
- - :ref:`RID<class_rid>` **scenario_create** **(** **)**
- .. _class_VisualServer_scenario_set_debug:
- - void **scenario_set_debug** **(** :ref:`RID<class_rid>` scenario, :ref:`int<class_int>` debug_mode **)**
- .. _class_VisualServer_scenario_set_environment:
- - void **scenario_set_environment** **(** :ref:`RID<class_rid>` scenario, :ref:`RID<class_rid>` environment **)**
- .. _class_VisualServer_scenario_set_fallback_environment:
- - void **scenario_set_fallback_environment** **(** :ref:`RID<class_rid>` scenario, :ref:`RID<class_rid>` environment **)**
- .. _class_VisualServer_scenario_set_reflection_atlas_size:
- - void **scenario_set_reflection_atlas_size** **(** :ref:`RID<class_rid>` scenario, :ref:`int<class_int>` p_size, :ref:`int<class_int>` subdiv **)**
- .. _class_VisualServer_set_boot_image:
- - void **set_boot_image** **(** :ref:`Image<class_image>` image, :ref:`Color<class_color>` color, :ref:`bool<class_bool>` scale **)**
- Sets a boot image. The color defines the background color and if scale is ``true``, the image will be scaled to fit the screen size.
- .. _class_VisualServer_set_debug_generate_wireframes:
- - void **set_debug_generate_wireframes** **(** :ref:`bool<class_bool>` generate **)**
- .. _class_VisualServer_set_default_clear_color:
- - void **set_default_clear_color** **(** :ref:`Color<class_color>` color **)**
- .. _class_VisualServer_shader_create:
- - :ref:`RID<class_rid>` **shader_create** **(** **)**
- Creates an empty shader.
- .. _class_VisualServer_shader_get_code:
- - :ref:`String<class_string>` **shader_get_code** **(** :ref:`RID<class_rid>` shader **)** const
- Returns a shader's code.
- .. _class_VisualServer_shader_get_default_texture_param:
- - :ref:`RID<class_rid>` **shader_get_default_texture_param** **(** :ref:`RID<class_rid>` shader, :ref:`String<class_string>` name **)** const
- Returns a default texture from a shader searched by name.
- .. _class_VisualServer_shader_get_param_list:
- - :ref:`Array<class_array>` **shader_get_param_list** **(** :ref:`RID<class_rid>` shader **)** const
- Returns the parameters of a shader.
- .. _class_VisualServer_shader_set_code:
- - void **shader_set_code** **(** :ref:`RID<class_rid>` shader, :ref:`String<class_string>` code **)**
- Sets a shader's code.
- .. _class_VisualServer_shader_set_default_texture_param:
- - void **shader_set_default_texture_param** **(** :ref:`RID<class_rid>` shader, :ref:`String<class_string>` name, :ref:`RID<class_rid>` texture **)**
- Sets a shader's default texture. Overwrites the texture given by name.
- .. _class_VisualServer_skeleton_allocate:
- - void **skeleton_allocate** **(** :ref:`RID<class_rid>` skeleton, :ref:`int<class_int>` bones, :ref:`bool<class_bool>` is_2d_skeleton=false **)**
- .. _class_VisualServer_skeleton_bone_get_transform:
- - :ref:`Transform<class_transform>` **skeleton_bone_get_transform** **(** :ref:`RID<class_rid>` skeleton, :ref:`int<class_int>` bone **)** const
- .. _class_VisualServer_skeleton_bone_get_transform_2d:
- - :ref:`Transform2D<class_transform2d>` **skeleton_bone_get_transform_2d** **(** :ref:`RID<class_rid>` skeleton, :ref:`int<class_int>` bone **)** const
- .. _class_VisualServer_skeleton_bone_set_transform:
- - void **skeleton_bone_set_transform** **(** :ref:`RID<class_rid>` skeleton, :ref:`int<class_int>` bone, :ref:`Transform<class_transform>` transform **)**
- .. _class_VisualServer_skeleton_bone_set_transform_2d:
- - void **skeleton_bone_set_transform_2d** **(** :ref:`RID<class_rid>` skeleton, :ref:`int<class_int>` bone, :ref:`Transform2D<class_transform2d>` transform **)**
- .. _class_VisualServer_skeleton_create:
- - :ref:`RID<class_rid>` **skeleton_create** **(** **)**
- .. _class_VisualServer_skeleton_get_bone_count:
- - :ref:`int<class_int>` **skeleton_get_bone_count** **(** :ref:`RID<class_rid>` skeleton **)** const
- .. _class_VisualServer_sky_create:
- - :ref:`RID<class_rid>` **sky_create** **(** **)**
- Creates an empty sky.
- .. _class_VisualServer_sky_set_texture:
- - void **sky_set_texture** **(** :ref:`RID<class_rid>` sky, :ref:`RID<class_rid>` cube_map, :ref:`int<class_int>` radiance_size **)**
- Sets a sky's texture.
- .. _class_VisualServer_spot_light_create:
- - :ref:`RID<class_rid>` **spot_light_create** **(** **)**
- .. _class_VisualServer_sync:
- - void **sync** **(** **)**
- .. _class_VisualServer_texture_allocate:
- - void **texture_allocate** **(** :ref:`RID<class_rid>` texture, :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` format, :ref:`int<class_int>` flags=7 **)**
- Allocates space for a texture's image or video.
- .. _class_VisualServer_texture_create:
- - :ref:`RID<class_rid>` **texture_create** **(** **)**
- Creates an empty texture.
- .. _class_VisualServer_texture_create_from_image:
- - :ref:`RID<class_rid>` **texture_create_from_image** **(** :ref:`Image<class_image>` image, :ref:`int<class_int>` flags=7 **)**
- Creates a texture, allocates the space for an image, and fills in the image.
- .. _class_VisualServer_texture_debug_usage:
- - :ref:`Array<class_array>` **texture_debug_usage** **(** **)**
- Returns a list of all the textures and their information.
- .. _class_VisualServer_texture_get_data:
- - :ref:`Image<class_image>` **texture_get_data** **(** :ref:`RID<class_rid>` texture, :ref:`int<class_int>` cube_side=0 **)** const
- Returns a copy of a texture's image unless it's a CubeMap, in which case it returns the :ref:`RID<class_rid>` of the image at one of the cubes sides.
- .. _class_VisualServer_texture_get_flags:
- - :ref:`int<class_int>` **texture_get_flags** **(** :ref:`RID<class_rid>` texture **)** const
- Returns the flags of a texture.
- .. _class_VisualServer_texture_get_format:
- - :ref:`int<class_int>` **texture_get_format** **(** :ref:`RID<class_rid>` texture **)** const
- Returns the format of the texture's image.
- .. _class_VisualServer_texture_get_height:
- - :ref:`int<class_int>` **texture_get_height** **(** :ref:`RID<class_rid>` texture **)** const
- Returns the texture's height.
- .. _class_VisualServer_texture_get_path:
- - :ref:`String<class_string>` **texture_get_path** **(** :ref:`RID<class_rid>` texture **)** const
- Returns the texture's path.
- .. _class_VisualServer_texture_get_texid:
- - :ref:`int<class_int>` **texture_get_texid** **(** :ref:`RID<class_rid>` texture **)** const
- Returns the opengl id of the texture's image.
- .. _class_VisualServer_texture_get_width:
- - :ref:`int<class_int>` **texture_get_width** **(** :ref:`RID<class_rid>` texture **)** const
- Returns the texture's width.
- .. _class_VisualServer_texture_set_data:
- - void **texture_set_data** **(** :ref:`RID<class_rid>` texture, :ref:`Image<class_image>` image, :ref:`int<class_int>` cube_side=0 **)**
- Sets the texture's image data. If it's a CubeMap, it sets the image data at a cube side.
- .. _class_VisualServer_texture_set_flags:
- - void **texture_set_flags** **(** :ref:`RID<class_rid>` texture, :ref:`int<class_int>` flags **)**
- Sets the texture's flags. See enum TextureFlags for options
- .. _class_VisualServer_texture_set_path:
- - void **texture_set_path** **(** :ref:`RID<class_rid>` texture, :ref:`String<class_string>` path **)**
- Sets the texture's path.
- .. _class_VisualServer_texture_set_shrink_all_x2_on_set_data:
- - void **texture_set_shrink_all_x2_on_set_data** **(** :ref:`bool<class_bool>` shrink **)**
- If ``true``, sets internal processes to shrink all image data to half the size.
- .. _class_VisualServer_texture_set_size_override:
- - void **texture_set_size_override** **(** :ref:`RID<class_rid>` texture, :ref:`int<class_int>` width, :ref:`int<class_int>` height **)**
- Overwrites the texture's width and height.
- .. _class_VisualServer_textures_keep_original:
- - void **textures_keep_original** **(** :ref:`bool<class_bool>` enable **)**
- If ``true``, the image will be stored in the texture's images array if overwritten.
- .. _class_VisualServer_viewport_attach_camera:
- - void **viewport_attach_camera** **(** :ref:`RID<class_rid>` viewport, :ref:`RID<class_rid>` camera **)**
- Sets a viewport's camera.
- .. _class_VisualServer_viewport_attach_canvas:
- - void **viewport_attach_canvas** **(** :ref:`RID<class_rid>` viewport, :ref:`RID<class_rid>` canvas **)**
- Sets a viewport's canvas.
- .. _class_VisualServer_viewport_attach_to_screen:
- - void **viewport_attach_to_screen** **(** :ref:`RID<class_rid>` viewport, :ref:`Rect2<class_rect2>` rect=Rect2( 0, 0, 0, 0 ), :ref:`int<class_int>` screen=0 **)**
- Attaches a viewport to a screen.
- .. _class_VisualServer_viewport_create:
- - :ref:`RID<class_rid>` **viewport_create** **(** **)**
- Creates an empty viewport.
- .. _class_VisualServer_viewport_detach:
- - void **viewport_detach** **(** :ref:`RID<class_rid>` viewport **)**
- Detaches the viewport from the screen.
- .. _class_VisualServer_viewport_get_render_info:
- - :ref:`int<class_int>` **viewport_get_render_info** **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` info **)**
- Returns a viewport's render info. for options see VIEWPORT_RENDER_INFO\* constants.
- .. _class_VisualServer_viewport_get_texture:
- - :ref:`RID<class_rid>` **viewport_get_texture** **(** :ref:`RID<class_rid>` viewport **)** const
- Returns the viewport's last rendered frame.
- .. _class_VisualServer_viewport_remove_canvas:
- - void **viewport_remove_canvas** **(** :ref:`RID<class_rid>` viewport, :ref:`RID<class_rid>` canvas **)**
- Detaches a viewport from a canvas and vice versa.
- .. _class_VisualServer_viewport_set_active:
- - void **viewport_set_active** **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` active **)**
- If ``true``, sets the viewport active, else sets it inactive.
- .. _class_VisualServer_viewport_set_canvas_layer:
- - void **viewport_set_canvas_layer** **(** :ref:`RID<class_rid>` viewport, :ref:`RID<class_rid>` canvas, :ref:`int<class_int>` layer **)**
- Sets the renderlayer for a viewport's canvas.
- .. _class_VisualServer_viewport_set_canvas_transform:
- - void **viewport_set_canvas_transform** **(** :ref:`RID<class_rid>` viewport, :ref:`RID<class_rid>` canvas, :ref:`Transform2D<class_transform2d>` offset **)**
- Sets the transformation of a viewport's canvas.
- .. _class_VisualServer_viewport_set_clear_mode:
- - void **viewport_set_clear_mode** **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` clear_mode **)**
- Sets the clear mode of a viewport. See VIEWPORT_CLEAR_MODE\_\* constants for options.
- .. _class_VisualServer_viewport_set_debug_draw:
- - void **viewport_set_debug_draw** **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` draw **)**
- Sets the debug draw mode of a viewport. See VIEWPORT_DEBUG_DRAW\_\* constants for options.
- .. _class_VisualServer_viewport_set_disable_3d:
- - void **viewport_set_disable_3d** **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` disabled **)**
- If ``true`` a viewport's 3D rendering should be disabled.
- .. _class_VisualServer_viewport_set_disable_environment:
- - void **viewport_set_disable_environment** **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` disabled **)**
- If ``true`` rendering of a viewport's environment should be disabled.
- .. _class_VisualServer_viewport_set_global_canvas_transform:
- - void **viewport_set_global_canvas_transform** **(** :ref:`RID<class_rid>` viewport, :ref:`Transform2D<class_transform2d>` transform **)**
- Sets the viewport's global transformation matrix.
- .. _class_VisualServer_viewport_set_hdr:
- - void **viewport_set_hdr** **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` enabled **)**
- If ``true`` the viewport should render to hdr.
- .. _class_VisualServer_viewport_set_hide_canvas:
- - void **viewport_set_hide_canvas** **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` hidden **)**
- If ``true`` the viewport's canvas should not be rendered.
- .. _class_VisualServer_viewport_set_hide_scenario:
- - void **viewport_set_hide_scenario** **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` hidden **)**
- .. _class_VisualServer_viewport_set_msaa:
- - void **viewport_set_msaa** **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` msaa **)**
- Sets the anti-aliasing mode. see enum ViewportMSAA for options.
- .. _class_VisualServer_viewport_set_parent_viewport:
- - void **viewport_set_parent_viewport** **(** :ref:`RID<class_rid>` viewport, :ref:`RID<class_rid>` parent_viewport **)**
- Sets the viewport's parent to another viewport.
- .. _class_VisualServer_viewport_set_scenario:
- - void **viewport_set_scenario** **(** :ref:`RID<class_rid>` viewport, :ref:`RID<class_rid>` scenario **)**
- Sets a viewport's scenario.
- The scenario contains information about the enum ScenarioDebugMode, environment information, reflection atlas etc.
- .. _class_VisualServer_viewport_set_shadow_atlas_quadrant_subdivision:
- - void **viewport_set_shadow_atlas_quadrant_subdivision** **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` quadrant, :ref:`int<class_int>` subdivision **)**
- Sets the shadow atlas quadrant's subdivision.
- .. _class_VisualServer_viewport_set_shadow_atlas_size:
- - void **viewport_set_shadow_atlas_size** **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` size **)**
- Sets the size of the shadow atlas's images.
- .. _class_VisualServer_viewport_set_size:
- - void **viewport_set_size** **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` width, :ref:`int<class_int>` height **)**
- Sets the viewport's width and height.
- .. _class_VisualServer_viewport_set_transparent_background:
- - void **viewport_set_transparent_background** **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` enabled **)**
- If ``true`` the viewport should render its background as transparent.
- .. _class_VisualServer_viewport_set_update_mode:
- - void **viewport_set_update_mode** **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` update_mode **)**
- Sets when the viewport should be updated. See VIEWPORT_UPDATE_MODE\_\* constants for options.
- .. _class_VisualServer_viewport_set_usage:
- - void **viewport_set_usage** **(** :ref:`RID<class_rid>` viewport, :ref:`int<class_int>` usage **)**
- Sets what should be rendered in the viewport. See VIEWPORT_USAGE\_\* constants for options.
- .. _class_VisualServer_viewport_set_use_arvr:
- - void **viewport_set_use_arvr** **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` use_arvr **)**
- If ``true`` the viewport should use augmented or virtual reality technologies. See :ref:`ARVRInterface<class_arvrinterface>`.
- .. _class_VisualServer_viewport_set_vflip:
- - void **viewport_set_vflip** **(** :ref:`RID<class_rid>` viewport, :ref:`bool<class_bool>` enabled **)**
- If ``true`` the viewport's rendering should be flipped vertically.
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