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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AnimationNodeAdd2.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AnimationNodeAdd2:
- AnimationNodeAdd2
- =================
- **Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Blends two animations additively inside of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
- Properties
- ----------
- +-------------------------+----------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeAdd2_property_sync>` |
- +-------------------------+----------------------------------------------------+
- Description
- -----------
- A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations additively based on an amount value in the ``[0.0, 1.0]`` range.
- Property Descriptions
- ---------------------
- .. _class_AnimationNodeAdd2_property_sync:
- - :ref:`bool<class_bool>` **sync**
- +----------+---------------------+
- | *Setter* | set_use_sync(value) |
- +----------+---------------------+
- | *Getter* | is_using_sync() |
- +----------+---------------------+
- If ``true``, sets the ``optimization`` to ``false`` when calling :ref:`AnimationNode.blend_input<class_AnimationNode_method_blend_input>`, forcing the blended animations to update every frame.
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