class_animationnodeblend2.rst 1.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimationNodeBlend2.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimationNodeBlend2:
  6. AnimationNodeBlend2
  7. ===================
  8. **Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Blends two animations linearly inside of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  13. Properties
  14. ----------
  15. +-------------------------+------------------------------------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlend2_property_sync>` |
  17. +-------------------------+------------------------------------------------------+
  18. Description
  19. -----------
  20. A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations linearly based on an amount value in the ``[0.0, 1.0]`` range.
  21. Property Descriptions
  22. ---------------------
  23. .. _class_AnimationNodeBlend2_property_sync:
  24. - :ref:`bool<class_bool>` **sync**
  25. +----------+---------------------+
  26. | *Setter* | set_use_sync(value) |
  27. +----------+---------------------+
  28. | *Getter* | is_using_sync() |
  29. +----------+---------------------+
  30. If ``true``, sets the ``optimization`` to ``false`` when calling :ref:`AnimationNode.blend_input<class_AnimationNode_method_blend_input>`, forcing the blended animations to update every frame.