class_animationnodeblendspace1d.rst 9.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimationNodeBlendSpace1D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimationNodeBlendSpace1D:
  6. AnimationNodeBlendSpace1D
  7. =========================
  8. **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Blends linearly between two of any number of :ref:`AnimationNode<class_AnimationNode>` of any type placed on a virtual axis.
  13. Properties
  14. ----------
  15. +-----------------------------+--------------------------------------------------------------------------+
  16. | :ref:`float<class_float>` | :ref:`max_space<class_AnimationNodeBlendSpace1D_property_max_space>` |
  17. +-----------------------------+--------------------------------------------------------------------------+
  18. | :ref:`float<class_float>` | :ref:`min_space<class_AnimationNodeBlendSpace1D_property_min_space>` |
  19. +-----------------------------+--------------------------------------------------------------------------+
  20. | :ref:`float<class_float>` | :ref:`snap<class_AnimationNodeBlendSpace1D_property_snap>` |
  21. +-----------------------------+--------------------------------------------------------------------------+
  22. | :ref:`String<class_String>` | :ref:`value_label<class_AnimationNodeBlendSpace1D_property_value_label>` |
  23. +-----------------------------+--------------------------------------------------------------------------+
  24. Methods
  25. -------
  26. +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`add_blend_point<class_AnimationNodeBlendSpace1D_method_add_blend_point>` **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`float<class_float>` pos, :ref:`int<class_int>` at_index=-1 **)** |
  28. +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`int<class_int>` | :ref:`get_blend_point_count<class_AnimationNodeBlendSpace1D_method_get_blend_point_count>` **(** **)** const |
  30. +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`get_blend_point_node<class_AnimationNodeBlendSpace1D_method_get_blend_point_node>` **(** :ref:`int<class_int>` point **)** const |
  32. +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`float<class_float>` | :ref:`get_blend_point_position<class_AnimationNodeBlendSpace1D_method_get_blend_point_position>` **(** :ref:`int<class_int>` point **)** const |
  34. +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | void | :ref:`remove_blend_point<class_AnimationNodeBlendSpace1D_method_remove_blend_point>` **(** :ref:`int<class_int>` point **)** |
  36. +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | void | :ref:`set_blend_point_node<class_AnimationNodeBlendSpace1D_method_set_blend_point_node>` **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)** |
  38. +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`set_blend_point_position<class_AnimationNodeBlendSpace1D_method_set_blend_point_position>` **(** :ref:`int<class_int>` point, :ref:`float<class_float>` pos **)** |
  40. +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. Description
  42. -----------
  43. A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  44. This is a virtual axis on which you can add any type of :ref:`AnimationNode<class_AnimationNode>` using :ref:`add_blend_point<class_AnimationNodeBlendSpace1D_method_add_blend_point>`.
  45. Outputs the linear blend of the two ``AnimationNode`` closest to the node's current ``value``.
  46. You can set the extents of the axis using the :ref:`min_space<class_AnimationNodeBlendSpace1D_property_min_space>` and :ref:`max_space<class_AnimationNodeBlendSpace1D_property_max_space>`.
  47. Property Descriptions
  48. ---------------------
  49. .. _class_AnimationNodeBlendSpace1D_property_max_space:
  50. - :ref:`float<class_float>` **max_space**
  51. +----------+----------------------+
  52. | *Setter* | set_max_space(value) |
  53. +----------+----------------------+
  54. | *Getter* | get_max_space() |
  55. +----------+----------------------+
  56. The blend space's axis's upper limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace1D_method_add_blend_point>`.
  57. ----
  58. .. _class_AnimationNodeBlendSpace1D_property_min_space:
  59. - :ref:`float<class_float>` **min_space**
  60. +----------+----------------------+
  61. | *Setter* | set_min_space(value) |
  62. +----------+----------------------+
  63. | *Getter* | get_min_space() |
  64. +----------+----------------------+
  65. The blend space's axis's lower limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace1D_method_add_blend_point>`.
  66. ----
  67. .. _class_AnimationNodeBlendSpace1D_property_snap:
  68. - :ref:`float<class_float>` **snap**
  69. +----------+-----------------+
  70. | *Setter* | set_snap(value) |
  71. +----------+-----------------+
  72. | *Getter* | get_snap() |
  73. +----------+-----------------+
  74. Position increment to snap to when moving a point on the axis.
  75. ----
  76. .. _class_AnimationNodeBlendSpace1D_property_value_label:
  77. - :ref:`String<class_String>` **value_label**
  78. +----------+------------------------+
  79. | *Setter* | set_value_label(value) |
  80. +----------+------------------------+
  81. | *Getter* | get_value_label() |
  82. +----------+------------------------+
  83. Label of the virtual axis of the blend space.
  84. Method Descriptions
  85. -------------------
  86. .. _class_AnimationNodeBlendSpace1D_method_add_blend_point:
  87. - void **add_blend_point** **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`float<class_float>` pos, :ref:`int<class_int>` at_index=-1 **)**
  88. Add a new point that represents a ``node`` on the virtual axis at a given position set by ``pos``. You can insert it at a specific index using the ``at_index`` argument. If you use the default value for ``at_index`` , the point is inserted at the end of the blend points array.
  89. ----
  90. .. _class_AnimationNodeBlendSpace1D_method_get_blend_point_count:
  91. - :ref:`int<class_int>` **get_blend_point_count** **(** **)** const
  92. Returns the number of points on the blend axis.
  93. ----
  94. .. _class_AnimationNodeBlendSpace1D_method_get_blend_point_node:
  95. - :ref:`AnimationRootNode<class_AnimationRootNode>` **get_blend_point_node** **(** :ref:`int<class_int>` point **)** const
  96. Returns the ``AnimationNode`` referenced by the point at index ``point``.
  97. ----
  98. .. _class_AnimationNodeBlendSpace1D_method_get_blend_point_position:
  99. - :ref:`float<class_float>` **get_blend_point_position** **(** :ref:`int<class_int>` point **)** const
  100. Returns the position of the point at index ``point``.
  101. ----
  102. .. _class_AnimationNodeBlendSpace1D_method_remove_blend_point:
  103. - void **remove_blend_point** **(** :ref:`int<class_int>` point **)**
  104. Removes the point at index ``point`` from the blend axis.
  105. ----
  106. .. _class_AnimationNodeBlendSpace1D_method_set_blend_point_node:
  107. - void **set_blend_point_node** **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)**
  108. Changes the AnimationNode referenced by the point at index ``point``.
  109. ----
  110. .. _class_AnimationNodeBlendSpace1D_method_set_blend_point_position:
  111. - void **set_blend_point_position** **(** :ref:`int<class_int>` point, :ref:`float<class_float>` pos **)**
  112. Updates the position of the point at index ``point`` on the blend axis.