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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AnimationTree.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AnimationTree:
- AnimationTree
- =============
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Properties
- ----------
- +----------------------------------------------------------------------+--------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`active<class_AnimationTree_property_active>` |
- +----------------------------------------------------------------------+--------------------------------------------------------------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`anim_player<class_AnimationTree_property_anim_player>` |
- +----------------------------------------------------------------------+--------------------------------------------------------------------------+
- | :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` | :ref:`process_mode<class_AnimationTree_property_process_mode>` |
- +----------------------------------------------------------------------+--------------------------------------------------------------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` |
- +----------------------------------------------------------------------+--------------------------------------------------------------------------+
- | :ref:`AnimationNode<class_AnimationNode>` | :ref:`tree_root<class_AnimationTree_property_tree_root>` |
- +----------------------------------------------------------------------+--------------------------------------------------------------------------+
- Methods
- -------
- +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`advance<class_AnimationTree_method_advance>` **(** :ref:`float<class_float>` delta **)** |
- +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_Transform>` | :ref:`get_root_motion_transform<class_AnimationTree_method_get_root_motion_transform>` **(** **)** const |
- +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rename_parameter<class_AnimationTree_method_rename_parameter>` **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)** |
- +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_AnimationTree_AnimationProcessMode:
- .. _class_AnimationTree_constant_ANIMATION_PROCESS_PHYSICS:
- .. _class_AnimationTree_constant_ANIMATION_PROCESS_IDLE:
- .. _class_AnimationTree_constant_ANIMATION_PROCESS_MANUAL:
- enum **AnimationProcessMode**:
- - **ANIMATION_PROCESS_PHYSICS** = **0**
- - **ANIMATION_PROCESS_IDLE** = **1**
- - **ANIMATION_PROCESS_MANUAL** = **2**
- Tutorials
- ---------
- - :doc:`../tutorials/animation/animation_tree`
- - `https://github.com/godotengine/tps-demo <https://github.com/godotengine/tps-demo>`_
- Property Descriptions
- ---------------------
- .. _class_AnimationTree_property_active:
- - :ref:`bool<class_bool>` **active**
- +----------+-------------------+
- | *Setter* | set_active(value) |
- +----------+-------------------+
- | *Getter* | is_active() |
- +----------+-------------------+
- ----
- .. _class_AnimationTree_property_anim_player:
- - :ref:`NodePath<class_NodePath>` **anim_player**
- +----------+-----------------------------+
- | *Setter* | set_animation_player(value) |
- +----------+-----------------------------+
- | *Getter* | get_animation_player() |
- +----------+-----------------------------+
- ----
- .. _class_AnimationTree_property_process_mode:
- - :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` **process_mode**
- +----------+-------------------------+
- | *Setter* | set_process_mode(value) |
- +----------+-------------------------+
- | *Getter* | get_process_mode() |
- +----------+-------------------------+
- ----
- .. _class_AnimationTree_property_root_motion_track:
- - :ref:`NodePath<class_NodePath>` **root_motion_track**
- +----------+------------------------------+
- | *Setter* | set_root_motion_track(value) |
- +----------+------------------------------+
- | *Getter* | get_root_motion_track() |
- +----------+------------------------------+
- ----
- .. _class_AnimationTree_property_tree_root:
- - :ref:`AnimationNode<class_AnimationNode>` **tree_root**
- +----------+----------------------+
- | *Setter* | set_tree_root(value) |
- +----------+----------------------+
- | *Getter* | get_tree_root() |
- +----------+----------------------+
- Method Descriptions
- -------------------
- .. _class_AnimationTree_method_advance:
- - void **advance** **(** :ref:`float<class_float>` delta **)**
- ----
- .. _class_AnimationTree_method_get_root_motion_transform:
- - :ref:`Transform<class_Transform>` **get_root_motion_transform** **(** **)** const
- ----
- .. _class_AnimationTree_method_rename_parameter:
- - void **rename_parameter** **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)**
|