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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AudioEffectReverb.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AudioEffectReverb:
- AudioEffectReverb
- =================
- **Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Adds a Reverb audio effect to an Audio bus.
- Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
- Properties
- ----------
- +---------------------------+------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>` |
- +---------------------------+------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>` |
- +---------------------------+------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>` |
- +---------------------------+------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` |
- +---------------------------+------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>` |
- +---------------------------+------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>` |
- +---------------------------+------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>` |
- +---------------------------+------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` |
- +---------------------------+------------------------------------------------------------------------------+
- Description
- -----------
- Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
- Property Descriptions
- ---------------------
- .. _class_AudioEffectReverb_property_damping:
- - :ref:`float<class_float>` **damping**
- +----------+--------------------+
- | *Setter* | set_damping(value) |
- +----------+--------------------+
- | *Getter* | get_damping() |
- +----------+--------------------+
- Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: ``1``.
- ----
- .. _class_AudioEffectReverb_property_dry:
- - :ref:`float<class_float>` **dry**
- +----------+----------------+
- | *Setter* | set_dry(value) |
- +----------+----------------+
- | *Getter* | get_dry() |
- +----------+----------------+
- Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: ``1``.
- ----
- .. _class_AudioEffectReverb_property_hipass:
- - :ref:`float<class_float>` **hipass**
- +----------+----------------+
- | *Setter* | set_hpf(value) |
- +----------+----------------+
- | *Getter* | get_hpf() |
- +----------+----------------+
- High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: ``0``.
- ----
- .. _class_AudioEffectReverb_property_predelay_feedback:
- - :ref:`float<class_float>` **predelay_feedback**
- +----------+------------------------------+
- | *Setter* | set_predelay_feedback(value) |
- +----------+------------------------------+
- | *Getter* | get_predelay_feedback() |
- +----------+------------------------------+
- Output percent of predelay. Value can range from 0 to 1. Default value: ``1``.
- ----
- .. _class_AudioEffectReverb_property_predelay_msec:
- - :ref:`float<class_float>` **predelay_msec**
- +----------+--------------------------+
- | *Setter* | set_predelay_msec(value) |
- +----------+--------------------------+
- | *Getter* | get_predelay_msec() |
- +----------+--------------------------+
- Time between the original signal and the early reflections of the reverb signal. Default value: ``150ms``.
- ----
- .. _class_AudioEffectReverb_property_room_size:
- - :ref:`float<class_float>` **room_size**
- +----------+----------------------+
- | *Setter* | set_room_size(value) |
- +----------+----------------------+
- | *Getter* | get_room_size() |
- +----------+----------------------+
- Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: ``0.8``.
- ----
- .. _class_AudioEffectReverb_property_spread:
- - :ref:`float<class_float>` **spread**
- +----------+-------------------+
- | *Setter* | set_spread(value) |
- +----------+-------------------+
- | *Getter* | get_spread() |
- +----------+-------------------+
- Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: ``1``.
- ----
- .. _class_AudioEffectReverb_property_wet:
- - :ref:`float<class_float>` **wet**
- +----------+----------------+
- | *Setter* | set_wet(value) |
- +----------+----------------+
- | *Getter* | get_wet() |
- +----------+----------------+
- Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: ``0.5``.
|