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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AudioStream.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AudioStream:
- AudioStream
- ===========
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`AudioStreamGenerator<class_AudioStreamGenerator>`, :ref:`AudioStreamMicrophone<class_AudioStreamMicrophone>`, :ref:`AudioStreamOGGVorbis<class_AudioStreamOGGVorbis>`, :ref:`AudioStreamRandomPitch<class_AudioStreamRandomPitch>`, :ref:`AudioStreamSample<class_AudioStreamSample>`
- **Category:** Core
- Brief Description
- -----------------
- Base class for audio streams.
- Methods
- -------
- +---------------------------+--------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_length<class_AudioStream_method_get_length>` **(** **)** const |
- +---------------------------+--------------------------------------------------------------------------+
- Description
- -----------
- Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via :ref:`AudioStreamSample<class_AudioStreamSample>`) and OGG (via :ref:`AudioStreamOGGVorbis<class_AudioStreamOGGVorbis>`) file formats.
- Tutorials
- ---------
- - :doc:`../tutorials/audio/audio_streams`
- Method Descriptions
- -------------------
- .. _class_AudioStream_method_get_length:
- - :ref:`float<class_float>` **get_length** **(** **)** const
- Returns the length of the audio stream in seconds.
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