class_audiostream.rst 1.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AudioStream.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AudioStream:
  6. AudioStream
  7. ===========
  8. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`AudioStreamGenerator<class_AudioStreamGenerator>`, :ref:`AudioStreamMicrophone<class_AudioStreamMicrophone>`, :ref:`AudioStreamOGGVorbis<class_AudioStreamOGGVorbis>`, :ref:`AudioStreamRandomPitch<class_AudioStreamRandomPitch>`, :ref:`AudioStreamSample<class_AudioStreamSample>`
  10. **Category:** Core
  11. Brief Description
  12. -----------------
  13. Base class for audio streams.
  14. Methods
  15. -------
  16. +---------------------------+--------------------------------------------------------------------------+
  17. | :ref:`float<class_float>` | :ref:`get_length<class_AudioStream_method_get_length>` **(** **)** const |
  18. +---------------------------+--------------------------------------------------------------------------+
  19. Description
  20. -----------
  21. Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via :ref:`AudioStreamSample<class_AudioStreamSample>`) and OGG (via :ref:`AudioStreamOGGVorbis<class_AudioStreamOGGVorbis>`) file formats.
  22. Tutorials
  23. ---------
  24. - :doc:`../tutorials/audio/audio_streams`
  25. Method Descriptions
  26. -------------------
  27. .. _class_AudioStream_method_get_length:
  28. - :ref:`float<class_float>` **get_length** **(** **)** const
  29. Returns the length of the audio stream in seconds.