class_audiostreamplayer2d.rst 9.0 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AudioStreamPlayer2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AudioStreamPlayer2D:
  6. AudioStreamPlayer2D
  7. ===================
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Plays audio in 2D.
  13. Properties
  14. ----------
  15. +---------------------------------------+------------------------------------------------------------------------+
  16. | :ref:`int<class_int>` | :ref:`area_mask<class_AudioStreamPlayer2D_property_area_mask>` |
  17. +---------------------------------------+------------------------------------------------------------------------+
  18. | :ref:`float<class_float>` | :ref:`attenuation<class_AudioStreamPlayer2D_property_attenuation>` |
  19. +---------------------------------------+------------------------------------------------------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`autoplay<class_AudioStreamPlayer2D_property_autoplay>` |
  21. +---------------------------------------+------------------------------------------------------------------------+
  22. | :ref:`String<class_String>` | :ref:`bus<class_AudioStreamPlayer2D_property_bus>` |
  23. +---------------------------------------+------------------------------------------------------------------------+
  24. | :ref:`float<class_float>` | :ref:`max_distance<class_AudioStreamPlayer2D_property_max_distance>` |
  25. +---------------------------------------+------------------------------------------------------------------------+
  26. | :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioStreamPlayer2D_property_pitch_scale>` |
  27. +---------------------------------------+------------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`playing<class_AudioStreamPlayer2D_property_playing>` |
  29. +---------------------------------------+------------------------------------------------------------------------+
  30. | :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer2D_property_stream>` |
  31. +---------------------------------------+------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`stream_paused<class_AudioStreamPlayer2D_property_stream_paused>` |
  33. +---------------------------------------+------------------------------------------------------------------------+
  34. | :ref:`float<class_float>` | :ref:`volume_db<class_AudioStreamPlayer2D_property_volume_db>` |
  35. +---------------------------------------+------------------------------------------------------------------------+
  36. Methods
  37. -------
  38. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  39. | :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer2D_method_get_playback_position>` **(** **)** |
  40. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  41. | :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` | :ref:`get_stream_playback<class_AudioStreamPlayer2D_method_get_stream_playback>` **(** **)** |
  42. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`play<class_AudioStreamPlayer2D_method_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
  44. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`seek<class_AudioStreamPlayer2D_method_seek>` **(** :ref:`float<class_float>` to_position **)** |
  46. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`stop<class_AudioStreamPlayer2D_method_stop>` **(** **)** |
  48. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  49. Signals
  50. -------
  51. .. _class_AudioStreamPlayer2D_signal_finished:
  52. - **finished** **(** **)**
  53. Emitted when the audio stops playing.
  54. Description
  55. -----------
  56. Plays audio that dampens with distance from screen center.
  57. Tutorials
  58. ---------
  59. - :doc:`../tutorials/audio/audio_streams`
  60. Property Descriptions
  61. ---------------------
  62. .. _class_AudioStreamPlayer2D_property_area_mask:
  63. - :ref:`int<class_int>` **area_mask**
  64. +----------+----------------------+
  65. | *Setter* | set_area_mask(value) |
  66. +----------+----------------------+
  67. | *Getter* | get_area_mask() |
  68. +----------+----------------------+
  69. Areas in which this sound plays.
  70. ----
  71. .. _class_AudioStreamPlayer2D_property_attenuation:
  72. - :ref:`float<class_float>` **attenuation**
  73. +----------+------------------------+
  74. | *Setter* | set_attenuation(value) |
  75. +----------+------------------------+
  76. | *Getter* | get_attenuation() |
  77. +----------+------------------------+
  78. Dampens audio over distance with this as an exponent.
  79. ----
  80. .. _class_AudioStreamPlayer2D_property_autoplay:
  81. - :ref:`bool<class_bool>` **autoplay**
  82. +----------+-----------------------+
  83. | *Setter* | set_autoplay(value) |
  84. +----------+-----------------------+
  85. | *Getter* | is_autoplay_enabled() |
  86. +----------+-----------------------+
  87. If ``true``, audio plays when added to scene tree. Default value: ``false``.
  88. ----
  89. .. _class_AudioStreamPlayer2D_property_bus:
  90. - :ref:`String<class_String>` **bus**
  91. +----------+----------------+
  92. | *Setter* | set_bus(value) |
  93. +----------+----------------+
  94. | *Getter* | get_bus() |
  95. +----------+----------------+
  96. Bus on which this audio is playing.
  97. ----
  98. .. _class_AudioStreamPlayer2D_property_max_distance:
  99. - :ref:`float<class_float>` **max_distance**
  100. +----------+-------------------------+
  101. | *Setter* | set_max_distance(value) |
  102. +----------+-------------------------+
  103. | *Getter* | get_max_distance() |
  104. +----------+-------------------------+
  105. Maximum distance from which audio is still hearable.
  106. ----
  107. .. _class_AudioStreamPlayer2D_property_pitch_scale:
  108. - :ref:`float<class_float>` **pitch_scale**
  109. +----------+------------------------+
  110. | *Setter* | set_pitch_scale(value) |
  111. +----------+------------------------+
  112. | *Getter* | get_pitch_scale() |
  113. +----------+------------------------+
  114. Changes the pitch and the tempo of the audio.
  115. ----
  116. .. _class_AudioStreamPlayer2D_property_playing:
  117. - :ref:`bool<class_bool>` **playing**
  118. +----------+--------------+
  119. | *Getter* | is_playing() |
  120. +----------+--------------+
  121. If ``true``, audio is playing.
  122. ----
  123. .. _class_AudioStreamPlayer2D_property_stream:
  124. - :ref:`AudioStream<class_AudioStream>` **stream**
  125. +----------+-------------------+
  126. | *Setter* | set_stream(value) |
  127. +----------+-------------------+
  128. | *Getter* | get_stream() |
  129. +----------+-------------------+
  130. The :ref:`AudioStream<class_AudioStream>` object to be played.
  131. ----
  132. .. _class_AudioStreamPlayer2D_property_stream_paused:
  133. - :ref:`bool<class_bool>` **stream_paused**
  134. +----------+--------------------------+
  135. | *Setter* | set_stream_paused(value) |
  136. +----------+--------------------------+
  137. | *Getter* | get_stream_paused() |
  138. +----------+--------------------------+
  139. ----
  140. .. _class_AudioStreamPlayer2D_property_volume_db:
  141. - :ref:`float<class_float>` **volume_db**
  142. +----------+----------------------+
  143. | *Setter* | set_volume_db(value) |
  144. +----------+----------------------+
  145. | *Getter* | get_volume_db() |
  146. +----------+----------------------+
  147. Base volume without dampening.
  148. Method Descriptions
  149. -------------------
  150. .. _class_AudioStreamPlayer2D_method_get_playback_position:
  151. - :ref:`float<class_float>` **get_playback_position** **(** **)**
  152. Returns the position in the :ref:`AudioStream<class_AudioStream>`.
  153. ----
  154. .. _class_AudioStreamPlayer2D_method_get_stream_playback:
  155. - :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **get_stream_playback** **(** **)**
  156. ----
  157. .. _class_AudioStreamPlayer2D_method_play:
  158. - void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
  159. Plays the audio from the given position 'from_position', in seconds.
  160. ----
  161. .. _class_AudioStreamPlayer2D_method_seek:
  162. - void **seek** **(** :ref:`float<class_float>` to_position **)**
  163. Sets the position from which audio will be played, in seconds.
  164. ----
  165. .. _class_AudioStreamPlayer2D_method_stop:
  166. - void **stop** **(** **)**
  167. Stops the audio.