class_backbuffercopy.rst 2.8 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the BackBufferCopy.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_BackBufferCopy:
  6. BackBufferCopy
  7. ==============
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with ``SCREEN_TEXTURE`` in the ``texture()`` function.
  13. Properties
  14. ----------
  15. +-----------------------------------------------+-----------------------------------------------------------+
  16. | :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` | :ref:`copy_mode<class_BackBufferCopy_property_copy_mode>` |
  17. +-----------------------------------------------+-----------------------------------------------------------+
  18. | :ref:`Rect2<class_Rect2>` | :ref:`rect<class_BackBufferCopy_property_rect>` |
  19. +-----------------------------------------------+-----------------------------------------------------------+
  20. Enumerations
  21. ------------
  22. .. _enum_BackBufferCopy_CopyMode:
  23. .. _class_BackBufferCopy_constant_COPY_MODE_DISABLED:
  24. .. _class_BackBufferCopy_constant_COPY_MODE_RECT:
  25. .. _class_BackBufferCopy_constant_COPY_MODE_VIEWPORT:
  26. enum **CopyMode**:
  27. - **COPY_MODE_DISABLED** = **0** --- Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers.
  28. - **COPY_MODE_RECT** = **1** --- BackBufferCopy buffers a rectangular region.
  29. - **COPY_MODE_VIEWPORT** = **2** --- BackBufferCopy buffers the entire screen.
  30. Description
  31. -----------
  32. Node for back-buffering the currently displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use ``SCREEN_TEXTURE`` in the ``texture()`` function to access the buffer.
  33. Property Descriptions
  34. ---------------------
  35. .. _class_BackBufferCopy_property_copy_mode:
  36. - :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` **copy_mode**
  37. +----------+----------------------+
  38. | *Setter* | set_copy_mode(value) |
  39. +----------+----------------------+
  40. | *Getter* | get_copy_mode() |
  41. +----------+----------------------+
  42. Buffer mode. See :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` constants.
  43. ----
  44. .. _class_BackBufferCopy_property_rect:
  45. - :ref:`Rect2<class_Rect2>` **rect**
  46. +----------+-----------------+
  47. | *Setter* | set_rect(value) |
  48. +----------+-----------------+
  49. | *Getter* | get_rect() |
  50. +----------+-----------------+
  51. The area covered by the BackBufferCopy. Only used if :ref:`copy_mode<class_BackBufferCopy_property_copy_mode>` is :ref:`COPY_MODE_RECT<class_BackBufferCopy_constant_COPY_MODE_RECT>`.