class_boxshape.rst 1.2 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the BoxShape.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_BoxShape:
  6. BoxShape
  7. ========
  8. **Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Box shape resource.
  13. Properties
  14. ----------
  15. +-------------------------------+-------------------------------------------------+
  16. | :ref:`Vector3<class_Vector3>` | :ref:`extents<class_BoxShape_property_extents>` |
  17. +-------------------------------+-------------------------------------------------+
  18. Description
  19. -----------
  20. 3D box shape that can be a child of a :ref:`PhysicsBody<class_PhysicsBody>` or :ref:`Area<class_Area>`.
  21. Property Descriptions
  22. ---------------------
  23. .. _class_BoxShape_property_extents:
  24. - :ref:`Vector3<class_Vector3>` **extents**
  25. +----------+--------------------+
  26. | *Setter* | set_extents(value) |
  27. +----------+--------------------+
  28. | *Getter* | get_extents() |
  29. +----------+--------------------+
  30. The shape's half extents.